With all due respect Killroy, leave the Storches alone, they're not the problem.
It's clear after 23 years of playing that the game has no designed purpose. It is a lab that has lots of ways to play, and lots of ways grade yourself.
Really, how many people jump on everyday to help their side win the war? Very few. They may want to help take a base if asked, or if that's where the action happens to be, but most players are setting their own agenda, which makes the outcomes of any marco game stat chaotic. If the Bish are winning all the maps, it's because the Jokers are currently unchallenged at base taking. That is their personal squad goal. The game play numbers have fallen to where one good sized squad can dominate the macro metrics...winning the war. It's not because of some conspiracy or fundamental flaw in the 3-sided war concept.
Next, you have to stop blaming the reducing numbers on game play, or lack of change. A rules change is not going to make players enjoy the game more and play longer, and sign up their friends. players are leaving because we are all getting old. I'll wager this game has the highest average age of any MMO in the world today, and each year the median age goes up by one year. eventually age catches up with everyone, for various reasons, death, health, income...etc.
The numbers are reducing because:
1) WWII is now 70 year old event, and as such it is fading the hearts of each successive younger generation. so they aren't drawn to it like most of the 50+ year olds who play are/were. the Player base is aging, because younger players are not as interested in this genre as we were. Older players are...on the clock. Everyone will quit at some point.
2) This game is hard to learn. The view system alone is tough to master, then there's flying a plane. It's a simulator, not a button smashing video game. Then you have to learn ACM and Gunnery before you're effective. This means you need to come with a passion to wan't to be a great WWII fighter pilot/bomber/tanker or you won't stick it out. (SEE point #1)
3) It takes a high end PC with some decent peripherals to play, making it a significant investment. With $400 PS4's out there that have a million multi-player games the competition is growing every year. And to date they can't play in AH3
4) highly skilled players are what's left. But some are higher than others. The ones that have plateaued are tired of running up YUCCA's kill streak. So they run. The others have figured out that working in groups makes for great success (ganging,hording, picking). The fix for this is not rules change of a new map or a new plane, or a two sided war...it's more people.
So what o do about it? GET MORE PEOPLE here and RETAIN them. Here's How:
1) Make the AH3 Arena's accessible to Game console players. Make a version that runs on X-Box, and PS4 that you can play with a game controller. It needs to become a mixed platform MMO because it needs to tap that humongous pool of gamers.
2) Develop an offline story mode with training. like many MMOs first you play through the story mode and it teaches you how to do what you'll need in the game. use the view system, set up controls, fly, gunnery, ACM, how to: take a base, bomb, etc...Completed the Stroy mode unlocks the $$Arenas (where you still have to pay the monthly fee). LEt's face it, there aren;t enough people putting the time in the Training arena anymore. You need to be able to train yourself. Story mode is how the rest of the successful MMOs do it.
3) Monetize achievements. If you earn achievement you earn a $1 or two credit off next month's bill. Then design the achievements to promote better game play. Many of them already are. The new generation loves that. (NOT ACHIEVEMENTS: winning the war, winning the tour, or any of the current scoreboard categories)
5) Make Skins and other customization earned. Lock all but default skins for beginners, then you unlock skins by earning achievements in the various planes. The new generation loves that stuff. The skins you paint your plane with tell everyone the level of things you've accomplished in that plane.
6) Drop death stats. Just count stuff you've killed or destroyed. Now how many times you've died doing it, or how many bullets missed their mark while trying.
Happy New Year.