Ah, see it's part of the initial complexity that hand walks some to the exit. If you join Iracing, you may not be some super start racer but you won't be a complete fish out of water either.
Yeah.
Take Chess for instance. You can teach anyone the basic rules of movement in about 15 minutes. It's quite a bit harder for them to go on to become a World Grand Master. Initial complexity is fairly low, max complexity is extraordinarily high.
Some games, while having plenty of max complexity, enjoy the advantage of having sufficiently low initial complexity that there is a smooth on-ramp. Like you said, most people drive cars, most people have played FPS games along the way. Games like that let players jump right in and start seeing incremental improvement immediately. The come in with the basics baked-in and may play for days before starting to learn particulars. It was weeks before I ever started Googling info on BF4. I could pretty much wing it with reasonable success before that, from the second I loaded it up. However, consistently placing on the top 5 of the score board takes a lot more time and effort and learning and practice.
Probably a lower percentage of players trying Aces High have flown combat flight sims with a joystick. It's been a long time since the hey-days of AW. Other online games have become the norm. That's why so many never get off the runway.
Lowering the on-ramp for Aces High would help a lot.
However, there still must be other problems as well unless we think we have converted a high percentage of every IL2 player who has ever tried AH.
