Author Topic: This Game Dies Because  (Read 15570 times)

Offline diaster

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Re: This Game Dies Because
« Reply #150 on: January 08, 2020, 10:43:34 AM »
While there is some contradiction between score and playing/dieing for the team objective, the bigger contradiction is between team objective and what would be the normal
Spot On! What drives the things you mentioned, (killing wounded, empty buffs, etc) personal score. It seems to be the biggest motivator in the game. Even though it is a team based concept, it seems most are just worried about two things, first, their score and that’s okay. You will notice this at a deacked vase with no attempt to take, just vultures waiting for an upper. Then they RTB with “so and so of squad Vulchers just landed 7 kills in vehicle whatever. How would you solve that with coding, would you want to? The solution, up somewhere else, simple. The second is ego. This is exemplified in getting that dude no matter what, he just killed me, or bombed my strats or has been flashing the base for an hour etc. is there a solution to this, yes. Will it happen, no!
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Offline diaster

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Re: This Game Dies Because
« Reply #151 on: January 08, 2020, 10:55:41 AM »
Quote
But I have it on good authority that it is the same.

HiTech
Therein lies the problem then. The paradigm has shifted and the game has not. Software, coding, etc. has improved, vehicle added, sucky sound system implemented true but It has not evolved as a game. That is why number are declining. If you look at anything else, cars, phones, planes, computers, other online games and so on, they all update/adapt, as the customers have evolved so have customer expectations. Example, Things like flying off the map or bomb and bail are relatively easy fixes but remain as is. As the players learn to “game the game” the developer owes it to his user base to fix that, it seems to work for flight sims, 1st Person shooters, MMO, etc. imho anyway
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Offline guncrasher

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Re: This Game Dies Because
« Reply #152 on: January 08, 2020, 02:17:52 PM »
funny in the last two or 3 weeks that I have played, I was the only one that went off the map. 1 i couldn't help it had problem with stick, other 2, strats are so close to edge if map you can't help it.

as for bomb and bail, I hardly see that. but let's change the code to not allow bailing.  ok then just point your nose down till parts fall off and you become a missile.  ok code that too so you can't dive to fast, now you have a fun way to dive bomb, imagine dive bombing a CV from 20k. ok code that too. now you just ruined the advantage that lets say b26s have to get away fast.

see my point? code can have some changes you may not like while trying to fix something that rarely happens.

semp
you dont want me to ho, dont point your plane at me.

Offline hitech

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Re: This Game Dies Because
« Reply #153 on: January 08, 2020, 02:49:32 PM »
Things like flying off the map or bomb and bail are relatively easy fixes but remain as is.

Strange I remember making changes to address both of these.

HiTech

Offline Vraciu

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Re: This Game Dies Because
« Reply #154 on: January 08, 2020, 04:25:44 PM »
funny in the last two or 3 weeks that I have played, I was the only one that went off the map. 1 i couldn't help it had problem with stick, other 2, strats are so close to edge if map you can't help it.

as for bomb and bail, I hardly see that. but let's change the code to not allow bailing.  ok then just point your nose down till parts fall off and you become a missile.  ok code that too so you can't dive to fast, now you have a fun way to dive bomb, imagine dive bombing a CV from 20k. ok code that too. now you just ruined the advantage that lets say b26s have to get away fast.

see my point? code can have some changes you may not like while trying to fix something that rarely happens.

semp

Easily fixed.  You dive away until your wings come off and I get a kill when you hit the ground.   Works for me.   :aok
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Offline ccvi

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Re: This Game Dies Because
« Reply #155 on: January 08, 2020, 05:48:33 PM »
Easily fixed.  You dive away until your wings come off and I get a kill when you hit the ground.   Works for me.   :aok

After the drop, both bomber and interceptor can bail. Or disassemble their planes. Neither of their deaths, or getting kills, or not getting killed helps their respective countries in any way, shape, or form. What helps their countries is to get home early, to do something meaningful next. Getting home early means dieing quickly when in a useless state and/or location.

The problem is that a coad change that would make not bailing, not dieing, killing, or getting home would help the country, would cause people to want to die even less. And the consequence of that seems to be obvious.

Seems unsolvable.

(maybe not unsolvable, but complicated: Add an option to control a 2nd plane while on a safe home trip (2nd plane killed automatically when the safe home trip is no longer safe / ends by death). This would mean that by surviving as much time is saved as by bailing after being done with the meaningful part of the sortie.)

Offline Hajo

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Re: This Game Dies Because
« Reply #156 on: January 08, 2020, 09:24:16 PM »
If I may add my two cents here, since I quit playing a couple years ago and being in AH since it's inception almost 21 years ago and playing Air warrior before that.  21 years is a long time and if you participated in Air Warrior before that you would be talking at least well over 20 years.  When AH was first introduced, those of us who were playing Air Warrior and other boxed sims were intrigued and wanted to take a look at AH.  The difference in graphics and flight modeling were night and day.  That induced many of us in Air Warrior to come to Aces High and subscribe.  Not to long after that EA discontinued Air Warrior and many from Air Warrior came to Aces High to participate.  We saw the toys and what more could be developed to make the game better physically.  We were only to happy to pay 30 dollars a month to play.  Selection of aircraft was marvelous.  The game modeling made it much closer to "real" flying then Air Warrior and the graphics at that time were undoubtedly better then Air Warrior.  Boxed Sims were at the end of their heyday.  They were fun to play but very expensive to develop.  Flight Simmers were and are a very small niche in the gaming market.  The money spent on developing a great boxed sim was a great deal more then the profits that were to be made from developing and selling them.  They generally lost money on them and just flat out quit producing anything more for the flight sim market.  Remember also in that era a great many of us were children of the "greatest generation."  Our parents and relatives unfortunately had to participate in WWII.  The stories we were told, the movies that we saw that were made in the late 40s' up until the late 50s' about the air war in Europe and in the PAC intrigued us.  My father, who was on the ground in Italy, talked about dogfights that he and his fellow soldiers witnessed while in their foxholes.  He remarked a lot about seeing P38s and 109s swirling in the air above them and watching P47s dive from the sky to take out infrastructure before them as they were fighting towards Rome.  When a 38 knocked out a 109 my father said he and the guys would jump up and cheer the 38 Pilot for his victory.  He also noted formations of bombers flying overhead on the way to northern Italy to destroy the German Army and its' positions knowing full well that the bombers success and the fighters escorting them were doing the same thing.  Trying to destroy the Nazis and make their job a little more easier.

Now, as years pass society changes.  It's natural. Back in our first years of Scenarios in AH we had a great number of participants.  The older of us loved to participate in them.  We knew about those conflagrations. Our Fathers and Mothers and Uncles etc. lived it.  We were told first hand how it was at that time.  Not only about the War but about life back here at home at that time.  So us older gents had opportunity to imagine ourselves in the seats of these aircraft during these battles.  Pretending to be Bomber Pilots and Escorts.  Trying to emulate and feel what our Fathers must have felt at that time.  It's not a coincidence that Der Groose Schlag and Der Groose Schlag II were the most populated events in Aces High Scenarios.  Imagine in a  Sim, in a 47, 38, and a Mustang escorting 40 to 60 B17s and 24s' with at least 40 t0 50 escorts seeing this in your virtual cockpit.  And listening to the voices over the radio the professionalism and accuracy of the radio chatter when all hell broke lose. All while sitting at your desk, with your headphones on and in the virtual cockpit of a P47.  For us "Olduns" it was heaven for at least 3 hours no matter how much one got to fly in combat.  We were doing what our Fathers or relatives did, or neighbors kids were the same way.  They was a generation of us that actually got word of mouth first hand accounts of what really happened.  Also in DGS there were three FULL Bomber squadrons up with escorts over Germany at the same time heading to their objective/objectives.  In DGS there were at times clouds over the targets that obstructed the view of the target, and the whole set of escorts and Bombers had to set out for the secondary target.  How much fuel did the escorts have?  That was always a question.  This placed the participant right in the seats of the Pilots who actually flew combat during these missions in real life over Germany.  How could us "Old Simmers" not love this.

Today as society has changed, as it will, a generation or two have gone by since Air Warrior.  Hell, there are people who deny the Holocaust ever happened or the landing on the moon.  It's simply society that has changed.  Everything evolves.  It must.  There is no blame to be brought. Even those of us that are Boomers are now passing.  I'm seventy years old and have lost many of my friends already. Can't be helped.  Humans have a shelf life also.  So, hopefully this explains why some of the old guys have left.  Again, no blame on anyone.  At one time when we ruled the skies of Air Warrior and Aces High, Scenarios and immersion were they key to our participation.  It placed us in the virtual skies of WWII.  That's why we paid 30 dollars a month to play.  A tip to all, take it for what it is worth.  Don't ever blame a CM if you didn't have fun, or the person who stepped up to lead your side.  They shared their personal time so you could participate.  It is much harder to design a scenario now as most of us know because of the low interest of the Community in such events.  Maps are far smaller and choice of targets are limited and now easier to defend simply because of the low numbers of participants.  Give the CMs' and leaders who volunteered their time to lead the props they deserve.  They are giving of their free time to do so when they could be doing other things.

I apologize for making this long of a post.  I've seen topics on the subject of "the game is dying" for the last ten or so years of this wonderful game.  Suggestions on how to "improve" the game out the ying yang and the insults that inevitably result, which doesn't solve a thing. The tools are here.  aircraft, ground vehicles, Carriers etc.  Use them.  Hitech has given us a wonderful game.  Figure out how to use the tools. 
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Offline Vertico

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Re: This Game Dies Because
« Reply #157 on: January 09, 2020, 01:19:24 AM »
Hi. This game dies because: You are not "hungry anymore". And how could you?.  Most players are , sry , but they are old and for ages with this game. So day in and day out its always the same story, no real challenge anymore. And fpr many it became a ego shooter . To be number 1 on the score list is the goal.
And yes, war's are won by numbers.Nothing else.  Its frustrating to see how bases are taken because you dont have the men to defend them.And the obligatory WTG on that is a joke.
Capture a deserted base is like stealing sweets from a toddler. I dont have the ultimate solution for all this . And i doubt that someone is looking for one.

Offline mora

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Re: This Game Dies Because
« Reply #158 on: January 09, 2020, 02:30:34 AM »
I do not know how much participants there are in the scenarios. I looked at the calendar and saw some events. All were for squads only. So apparently it's a no go for me. I cannot join a squads, because I do not have the possibility to dedicate myself into squad activity. I can play, but when the wife ack calls it's alt+x or triple enter. Maybe a 2 hour event every 2 weeks could be different. Back in the day walk inns were allowed, and I believe it worked fairly well. So if there is lack of attendance, please consider this possibility to boost the numbers.

Offline ccvi

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Re: This Game Dies Because
« Reply #159 on: January 09, 2020, 03:10:24 AM »
I do not know how much participants there are in the scenarios. I looked at the calendar and saw some events.

The bbs needs a button "report to Lusche" next to the report to mod button.

Lusche, can you please create a chart showing the ratio of scenario vs MA numbers? In year x this % of players in scenario / MA / both? Not absolute numbers but relative.

Offline FLS

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Re: This Game Dies Because
« Reply #160 on: January 09, 2020, 06:37:29 AM »
I do not know how much participants there are in the scenarios. I looked at the calendar and saw some events. All were for squads only. So apparently it's a no go for me. I cannot join a squads, because I do not have the possibility to dedicate myself into squad activity. I can play, but when the wife ack calls it's alt+x or triple enter. Maybe a 2 hour event every 2 weeks could be different. Back in the day walk inns were allowed, and I believe it worked fairly well. So if there is lack of attendance, please consider this possibility to boost the numbers.

Walk-ins are welcome to the FSO events as well as scenarios. Squads include married people and are familiar with wife ack.  You may not fit in every squad but you'll probably be fine in most of them.

Offline Max

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Re: This Game Dies Because
« Reply #161 on: January 09, 2020, 07:02:01 AM »
If I may add my two cents here.......<snip>

As usual, Hajo steps up to the plate with a well founded, common sense analogy. Well said, my friend. Be well  and Happy New Year! <S>

Offline TequilaChaser

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Re: This Game Dies Because
« Reply #162 on: January 09, 2020, 09:15:20 AM »
Walk-ins are welcome to the FSO events as well as scenarios. Squads include married people and are familiar with wife ack.  You may not fit in every squad but you'll probably be fine in most of them.

For the Friday night Squad Operations ( FSO),  walk-on's need to be invited to fly with a FSO squadron or picked up by one before the scheduled FSO frame starts....fso events are "FSO squadron" based events! Has nothing to do with MA squads, and if you are new to FSO, you will be helped in finding a FSO squad to participate with....

For Scenarios, walk-ons are welcomed and will be placed in any available open slot, depending on where the CM hosting the Scenario needs you...so walk-ons most times don't get to choose what plane type or what side they want to participate on.... This is why it is always best to register for the scenario, if a player is interested in participating in it, so you can lock in your spot for the plane & side you want to play on.....Scenario events are opened for everyone

Edit: KOTH events are open to everyone, all players are welcome to come participate.... (except for the KOTH TOC -  "King of the Hill Tournament of Champions" event, held once a year for those who have earned an invite by qualifying by winning a monthly KOTH event or earning a "Wabbit status" in any of the past year's monthly KOTH events)

Combat Challenge event - squadron based dogfighting event...

iirc, all other events are opened to anyone and don't require being in a squad....

Hope this helps

TC
« Last Edit: January 09, 2020, 09:28:34 AM by TequilaChaser »
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Offline FLS

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Re: This Game Dies Because
« Reply #163 on: January 09, 2020, 09:48:30 AM »
Good points TC.  :aok 

If you want to be an FSO walk-on it's a good idea to post in the FSO forum prior to the event.

Offline Hajo

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Re: This Game Dies Because
« Reply #164 on: January 09, 2020, 11:43:06 AM »
As usual, Hajo steps up to the plate with a well founded, common sense analogy. Well said, my friend. Be well  and Happy New Year! <S>

Same to you Maxieeeeeeeeeeeeee!  I miss the guys and that includes you. Be well my old friend.
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