Author Topic: This Game Dies Because  (Read 15552 times)

Offline TequilaChaser

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Re: This Game Dies Because
« Reply #180 on: January 10, 2020, 12:51:53 PM »
Have you been flying FSO lately?  There are players who show up with no squad.  CM setups and bouncers are not turning them away.  We are typing "X pilots out of uniform".  If they are walkons, then the squad COs are inviting them into their squads. 

FSO is for registered squads and not registered players like Scenarios. 

From the FSO Rules at ahevents.org:
No walkons will be allowed on the day of the event. Any individual pilots wishing to participate must pre-register with squadrons or contact the squadrons ahead of time, not in the minutes before the frame, or in the SEA before the start of the frame.

This was when we had 400 plus pilots and it made things go smoother.  Now, we are much smaller in number of participants.  Let's say that the Rule isn't strongly enforced.  There is a little wiggle room for last minute arrangements. 

Just any player not in uniform after Fields Open will be grounded until under a squad's colors before Fields Closed.


I hear what you're saying.  The CMs can discuss some rewording of the Rules.  Can you start a thread in FSO forum on this topic and see where the FSO community stand?

AKKuya, I think you did  not pick up on what I wrote regarding new players to FSO.....
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Rich46yo

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Re: This Game Dies Because
« Reply #181 on: January 12, 2020, 06:15:05 PM »
Myself I just quit gaming, as in altogether.

I never understood why the crowds left because I always thought the game upgrades just got better. Its very smooth running software and you dont need a $10,000 machine to run it.
"flying the aircraft of the Red Star"

Offline diaster

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Re: This Game Dies Because
« Reply #182 on: February 21, 2020, 11:55:34 AM »
...The forum is why I stopped playing a game that was just fine, ...
That is pretty pathetic.. They are not codependent in the least. I visit forums maybe 20 times a year I play the “game” may 20 times a month. In my 11 years, neither seemed to affect the other in the least.

Perhaps you a snowflake type?  If so,  H.T.F.U. See below, I do have the patch by the way :)
« Last Edit: February 21, 2020, 12:04:10 PM by diaster »
"Harden The F_ck Up”

Offline nkp514

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Re: This Game Dies Because
« Reply #183 on: February 21, 2020, 12:12:23 PM »
Kilroy,
You are the problem.

Offline diaster

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Re: This Game Dies Because
« Reply #184 on: February 21, 2020, 01:02:13 PM »
He did shoot me through a thick Bush plus  2 stands of palm trees and I was at his 2 O’clock. In the film review his gun was pointed 12. For the life of me, I don’t understand how some of these people can see you (much less one shot you) and no matter how hard you look you can’t see them (much less even hit them) lol. I reckon
I will just HTFU and figure it out :)
"Harden The F_ck Up”

Offline Hotstuff

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Re: This Game Dies Because
« Reply #185 on: February 23, 2020, 02:30:20 PM »
Myself I just quit gaming, as in altogether.

I never understood why the crowds left because I always thought the game upgrades just got better. Its very smooth running software and you dont need a $10,000 machine to run it.

I think part of the problem is that there are too many games out there for people to get distracted with. Having a 20 year multiplayer game still going is an accomplishment in and of itself.

Online The Fugitive

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Re: This Game Dies Because
« Reply #186 on: February 23, 2020, 09:10:39 PM »
He did shoot me through a thick Bush plus  2 stands of palm trees and I was at his 2 O’clock. In the film review his gun was pointed 12. For the life of me, I don’t understand how some of these people can see you (much less one shot you) and no matter how hard you look you can’t see them (much less even hit them) lol. I reckon
I will just HTFU and figure it out :)

To me, there seems to be a couple issues with the code. I still havent seen a fix for the "guy who can shoot through buildings" that was posted a while ago. On the other hand, I have had a few guys take me in hand and showed me "how" they did what they did. It takes a lot of practice, much like learning to win a turn fight in an airplane. Learning "where to park" , how to hide, and how to aim.

Offline Puma44

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Re: This Game Dies Because
« Reply #187 on: February 24, 2020, 10:17:32 AM »
To me, there seems to be a couple issues with the code. I still havent seen a fix for the "guy who can shoot through buildings" that was posted a while ago. On the other hand, I have had a few guys take me in hand and showed me "how" they did what they did. It takes a lot of practice, much like learning to win a turn fight in an airplane. Learning "where to park" , how to hide, and how to aim.

It would be nice to have all of that in a tutorial.  I’ve always wanted to know how I get shot by someone I can’t see from any of my view positions, etc.



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Offline bustr

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Re: This Game Dies Because
« Reply #188 on: February 24, 2020, 12:51:57 PM »
There are game overlay programs like HUDSite or Recursion Tracker that will keep a permanent reticle in the center of your screen. Then you can shoot from commander mode looking farther out and over many things. Then you can see other tanks faster and hit them sooner.

Here is a reticle I use in another game with HUDSite to keep it permanently in the center of my screen. I've zoomed it up by 400%. The layer the reticle sits on is transparent so only the reticle show's in the game. These overlays have been around at least for the last decade. I found a few of the screen capture\film programs used to capture game film have the option to place a cursor on your game screen.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vulcan

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Re: This Game Dies Because
« Reply #189 on: February 24, 2020, 10:49:27 PM »
It would be nice to have all of that in a tutorial.  I’ve always wanted to know how I get shot by someone I can’t see from any of my view positions, etc.

Someone was getting smashed on the weekend, there was a map that didn't have as much of the "optional" foliage that favours certain players. A few of us were having a great laugh as he kept getting owned.

Offline bustr

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Re: This Game Dies Because
« Reply #190 on: February 24, 2020, 11:00:06 PM »
Was that the one with all the fjords where I used a tree tile with 70% less trees and placed all the spawns 1 mile from each other? I was aiming for that kind of ground game so more players would be able to get a few kills versus the well known few who have mastered the trees as thick as a sheep's winter coat.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vulcan

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Re: This Game Dies Because
« Reply #191 on: February 25, 2020, 01:48:44 AM »
No idea, It has a reasonable amount of trees - just not the ones that go all the way to ground level with foliage.

Offline bustr

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Re: This Game Dies Because
« Reply #192 on: February 25, 2020, 11:27:21 PM »
Could be Riftval or FjordMA. I used trees on rift that don't go to the ground and on Fjord.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline SAAMIAM

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Re: This Game Dies Because
« Reply #193 on: February 26, 2020, 12:14:10 AM »
HTC refuses to adapt. When AH first came out, it was unique enough, that you could make your own rules and players would have to conform to play. Some of the rules were obvious, "a video game has to be widely appealing and easy to learn." Another rule, game developers follow, is to "never allow groups to fall into rivalries, lest the infighting eclipse the game." I also develop game content, that's how I knew how to make those skins. here's an image of one of my developments.

(Image removed from quote.)

Forgive me for not finishing your entire thesis on why you want to kill this game. May I suggest you climb down off your high horse for a bit and play? In all that analysis and self & bish are the greatest stuff I didn't hear you hear you mention VR one time. Or the fact that Dale has somehow managed to elevate Aces High IMO far above the competition by providing the community with a sandbox mmog that plays near flawlessly in VR AND NonVR.
Or how about the fact that Dale has integrated the use of native vr controllers better than anybody else in the industry?  You are a game content creator. Awesome, super proud of you. If you don't like the current game mode of the Melee Arena, then why don't you put those game content creation skills to use and create the game mode you want or feel would be what everybody else wants and launch an Arena of your own? Set it up and invite the community and see how much consensus you have.
Am I not correct in saying that every single player in Aces High can create an arena, taylor make the environment, set the rules and parameters?  I'm a noob here, just 1 year bud, but turning 50 in April, Ive got 43 years video gaming and I like the tri lateral perpetual battle of domination. Im also a rook and I very much like the dudes I fly with and against. I find it almost comical the way you arrogantly drop the Bish name so matter of factly as if I am supposed to bow and say Im not worthy..
This game is not going to die my friend, in fact, just the opposite. This game is about to blow up and spearhead the next evolution of Esports with VRBattleSports. I had been searching for exactly this type of fast gameplay, smooth VR, welcoming community, diverse role opportunity for AcesLeagues for 3 years. I feel that instead of being so sure of your self about the death of Aces High, you Thank Dale like me. Moreover, take a step back and ask yourself what you can learn from the genius that created this Masterpiece.

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2020 $100,000 World Cup Dogfighting Championship
VRBattlesports Launch June 2020
Only on Aces High
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registration opens March 2020

 Your solution to the polarity of rivalries appears to be the introduction of a triad and a mild incentive to change allegiances, through imposition of ENY. Despite the reluctance of most players to change countries, to address the ENY dissatisfaction, you maintain the position that the only valid way to alleviate the dissatisfaction, is to change and since you've done all that is necessary, any additional dissatisfaction, is the fault of the player. So the country rivalry remains and you refuse to do anything further about it. In the old days, you could maintain your artificial environment, but now that more and more games challenge the appeal of AH, the only thing you have left to sell to me, is the community, which these policies impact.

 So now we get to the state of these rivalries. When I first joined, the Rook country got all the heat. As a Bish, we considered the knight country to be the proxy of the Rooks and we would win maps, if the end rivalry between the two giants, allowed us our opportunity. Somehow, that greatness got transferred to the Bish. Bish wins more maps, consistently, over the past several years, than the other two countries combined. It is why you have nerfed our ammo. Attribute it to a strong weekday presence, skills, whatever. I personally don't think wins, in and of themselves, are a big deal. The game is about war fighting and a win is an obvious goal. However, it is ALWAYS achieved by the number of focused players and ENY has only a nominal effect on that. Winning a map is not a consequence of great tactical prowess, it is a consequence of numbers involved. That is how it is supposed to be. Unfortunately, it does not appear to be perceived that way. For whatever reason, other subscribers really seem to begrudge those 25x3 perk points.
 Over the years, this rivalry grows, astonishingly, unchecked by HiTech. There are players in each country, solely dedicated to making the lead country, currently Bishop, fail, or lose, or maybe die? They seem very dedicated. You have players, calling themselves hero's, openly and vocally opposing specific squadrons in other countries, and what, HiTech, this is all part of the game? And the noobs think, what?

 Your policy of governance seems to be complaint based. "Oh, the resupply dweebs are ruining the war fighting experience, remove the m3!" "Oh, the hidey tanky things are ruining the war fighting experience, give us a screaming obnoxious storch, that we can hound and harass and generally limit the war fighting experience, since our skills prevent us from doing so directly." Storches literally stop the fight. As soon as one ups, most tanks go into hiding and stay until it leaves. As to governance, you just leave these situations, until another slew of complaints motivates adjustment.

 FYI, the storch SUCKS. You need to limit the storch to 15 minutes fuel, or something. It does not speed up the battle, the instance of people hiding tanks, is wholly eclipsed by people upping storches to harass tankers, presumably because they can cause the tank player to lose score, while suffering very little risk - which brings us to the biggest problem of the game.

Rather than celebrate the virtual nature of internet gaming, you have actually hypersensitized the fear of death. The biggest problem with the game is the fear of death. You've created a venomous environment of reputation. You have players that consider themselves to be elite, who's highest goal is to record a kill without dying and you mix that with a very complex system of scoring, which I did not understand for YEARS. I did not understand, why, when we almost have a field, all the skilled players stopped helping. They did so, because the scoring system incentivises personal reputation over war fighting goals. It is actually a negative scoring system (it penalizes a player for dying, rather than celebrating the players achievements). As an example, I will fight mightily, during a base take, killing several opponents and leveraging the take, before I die. I should be rewarded equally. Instead, a defender who manages a kill and lands, before the field is lost, will earn a higher score. That does not incentivise engaging the game, it incentivises taking advantage of someone else engaging the game - and that kills new recruits.

 Now I'm going to focus on that whole reputation thing, for the one or two of you still reading. We've entered a new chapter of the game, where the numbers have fallen to the point that a country is not represented, at all, but the game continues. Twice over this holiday season, I've joined the game in the morning after one of these sessions - and I've been appalled. This time I'm calling you on it. Countries should not be allowed to capture beyond the required 20%, there should be a penalty for "gouging." This was our gift for Christmas Day:
(Image removed from quote.)
In this next case, the map is 7 hours old, as of this morning. Obviously a crew of freaks went around taking unopposed fields. This is not war fighting, think about it, it is wrote dropping guns, running troops. It is all about imagining the effect it will have on a perceived rival, later. Arguably more work, than game. This is toxic, it kills new accounts and I can't believe I have to make a complaint to get this to your attention.(Image removed from quote.)

I perceive push back and it's understood all opinions are valid. It's anticipated that people will have personal perspectives. You'll want to agree, or couch dissent in terms that relate to attendance. Gather evidence of surging subscriptions, etc.