Thanks for the feedback.

I guess the question is how close did we replicate a formation of human AH bomber pilots. So I'd divide the issues between what would have been the same with a 36 bomber formation of humans, and which were particularly introduced by the AI.
I think it depends on the overall mission goal. If you are setting up a scenario where escorts are required to manage fuel, be relieved, etc., I think the bomber guns were fine. You really did have to be cautious of your approaches. However, the biggest concern was definitely the escorting fighters. Once they were stripped off and/or destroyed, it really did become a bit of a turkey shoot.
Did that feel different that if it had been human bombers? The closest analog I had recent experience with was flying with Ditto and his boys in the Bavaria scenario hunting bombers in FW190D-9.
We were definitely more concerned with escorts than the bomber gunners. We intercepted one formation that had rolled the dice tried a run without escorts. It was shooting fish in a barrel.

It seems like it doesn't really take a lot to get a plane to fall out of formation, perhaps just a control surface loss.
That might be an advantage of a human pilot. I think the AI may not be as good as compensating for a damaged plane as well. THere might be a variable that can be tweaked to help with that, but that may be a core limitation. Maybe the defensive gunnery should be nudged up just a tad to compensate for th AI's inability to hold formations with damage.
Icons were a definite pain and had to be shut off on initial attack runs which made it kind of tough.
That is really an issue attacking any large formation in AH. I had the same problem in the Bavaria scenario. I had icons mapped to a joystick button so I could turn them off right before I got withing guns range so I could concentrate on lining up a target. The only thing the AI contributes here is we are just able to build larger formations of AI than we often can achieve with humans only. But that is the whole point of what we are doing. So this one is unavoidable but at least controllable by the attacking player.
I can definitely see the potential.
I agree. I realize there is a lot of old school bias against it, but I think there are a lot of possibilities to enhance and augment events to achieve scales that we simply couldn't with the current player numbers. Ideally, we would simply have 1000 human players in a scenario and no need for AI augmentation. Until we get back up to those numbers....and if Hitech someday adds ships and vehicles there are some really interesting oppertunities.
Thanks again for helping us try it out and providing some feedback. It's a learning process. I can't wait to try it again with adequate escort coverage.
