Author Topic: Getting dumped trying to enter H2H  (Read 528 times)

Offline Sundog

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Getting dumped trying to enter H2H
« on: August 13, 2000, 09:37:00 PM »
Does anyone have any idea why I get dumped before getting into H2H to test my terrain? I know I must have something screwed up, but I can't figure out what it is. If you have any ideas, please let me know, thanks.

SD

Offline Hamish

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Getting dumped trying to enter H2H
« Reply #1 on: August 13, 2000, 10:09:00 PM »
I have same problems sometimes, i have not isolated what the cause is. It's strange in that it's not a universal thing. I tried one terrain i made using the S&D tool to import the terrain, and it crashed, one with AKWabbit's tool it worked fine, another it didn't. I haven't tried one using niether, as my computer's processor power is too low end to make one from scratch in a reasonable amount of time. ( my frame rate goes to hell after i get about 1.5 sectors of terrain/elevation put in. ) still toying with it tho, as i have plans for H2H dueling terrains, and some real-world terrains that didn't see anything in the way of world war 2 action, but would be neat to do some "fantasy what if?" scenarios on. I'll keep working on finding out what causes that crash tho and post if i find it.


Hamish!

Rodney

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Getting dumped trying to enter H2H
« Reply #2 on: August 19, 2000, 09:07:00 PM »
FWIW I was having the same problem a lot.

I'm currently building a specialised H2H map, so I haven't been using any of the mapmaking tools but my experience might help anyhow.

The first map I made kept crashing when I entered H2H. It loaded fine in the editor though.

Looking at the file in the editor I saw that many of my objects were ordered out of sequence.

e.g. they jumped from ID=1 to ID=5, for instance. Not a complete sequence.

When I edited all of my objects properties and made sure that all[/b] of my object ID's went up only in increments of 1 the map worked!

Hope This Helps


Cheers,

Rod

Offline Sundog

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Getting dumped trying to enter H2H
« Reply #3 on: August 20, 2000, 08:30:00 PM »
Thx, I will check that out!  

SD