Wrote the code today that Yawvr needed to do the integration.HiTech
BTW Ah does have methods for platform integration, we have been doing so since the early 2k. I sent them an email if they wish to do the integration.Dale
I would be very wary of using that with anything that used inside out tracking such as the Quest and Rift S. The motion simulators own movement may add to the tracking. For example if the Rift sensed the person rolled to the right @ 20 degrees, then in game your head would be rolled to the right 20 degrees as opposed to sitting upright within the plane. It'd be interesting to see how they overcome this.And for external sensor based VR you'd want to attach those to the unit somehow.
There's a software app that uses your head height from the seat to calculate the movement caused by the chair and subtracts it from the headset tracking. It's included with the motion platform software.