Author Topic: Yaw VR motion simulator.  (Read 2436 times)

Offline DubDubz

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Yaw VR motion simulator.
« on: April 22, 2020, 04:42:04 AM »
Just got in contact with the developers of the Yaw vr, asked if they had plans to add Aces High to their list of compatible games his response was. " Sadly, we couldn't find any telemetry data for the game. The game itself has to send out the player's state (for example, current orientation of the plane), so we can control the simulator based on it. "   


Just wondering if there anything we can do to make this happen.. I'm about to pick one up and would really like to fly with with it..       https://www.yawvr.com/?gclid=CjwKCAjw1v_0BRAkEiwALFkj5lGZaO4hjk6HFluDbnfsMMO3DRxSh8kkysZr0sSmMG-rTQ9jA-RMDBoCf-cQAvD_BwE.        Here is the developers email      developers@yawvr.com    Thanks.

Offline Vulcan

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Re: Yaw VR motion simulator.
« Reply #1 on: April 22, 2020, 06:37:29 AM »
I would be very wary of using that with anything that used inside out tracking such as the Quest and Rift S. The motion simulators own movement may add to the tracking. For example if the Rift sensed the person rolled to the right @ 20 degrees, then in game your head would be rolled to the right 20 degrees as opposed to sitting upright within the plane. It'd be interesting to see how they overcome this.

And for external sensor based VR you'd want to attach those to the unit somehow.

Offline DubDubz

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Re: Yaw VR motion simulator.
« Reply #2 on: April 22, 2020, 07:12:05 AM »
There's a mount for the sensors, sits out a few feet in front of you. Is also four different settings  from 360 to 3 degrees of freedom so you can keep it from rotating all the way around. But mostly you would feel the pitch and yaw. There's also an app on the phone that you can set up restrictions to prevent it from doing things you don't want it to.
« Last Edit: April 22, 2020, 07:13:42 AM by DubDubz »

Offline hitech

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Re: Yaw VR motion simulator.
« Reply #3 on: April 22, 2020, 10:25:57 AM »
BTW Ah does have methods for platform integration, we have been doing so since the early 2k. I sent them an email if they wish to do the integration.

Dale


Offline hitech

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Re: Yaw VR motion simulator.
« Reply #4 on: May 11, 2020, 03:34:33 PM »
Wrote the code today that Yawvr needed to do the integration.

HiTech

Offline Shuffler

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Re: Yaw VR motion simulator.
« Reply #5 on: May 11, 2020, 03:44:16 PM »
Wrote the code today that Yawvr needed to do the integration.

HiTech

Were you smiling when you did it?   Service with a smile.    :aok
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Offline FLS

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Re: Yaw VR motion simulator.
« Reply #6 on: May 11, 2020, 07:05:02 PM »
BTW Ah does have methods for platform integration, we have been doing so since the early 2k. I sent them an email if they wish to do the integration.

Dale

Could you please also do that with https://www.nextlevelracing.com ?

Offline FLS

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Re: Yaw VR motion simulator.
« Reply #7 on: May 11, 2020, 07:07:16 PM »
I would be very wary of using that with anything that used inside out tracking such as the Quest and Rift S. The motion simulators own movement may add to the tracking. For example if the Rift sensed the person rolled to the right @ 20 degrees, then in game your head would be rolled to the right 20 degrees as opposed to sitting upright within the plane. It'd be interesting to see how they overcome this.

And for external sensor based VR you'd want to attach those to the unit somehow.

Not a problem, they can manage it in software.

Offline hitech

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Re: Yaw VR motion simulator.
« Reply #8 on: May 11, 2020, 09:58:52 PM »
I would be very wary of using that with anything that used inside out tracking such as the Quest and Rift S. The motion simulators own movement may add to the tracking. For example if the Rift sensed the person rolled to the right @ 20 degrees, then in game your head would be rolled to the right 20 degrees as opposed to sitting upright within the plane. It'd be interesting to see how they overcome this.

And for external sensor based VR you'd want to attach those to the unit somehow.

I am wondering that myself.


Offline FLS

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Re: Yaw VR motion simulator.
« Reply #9 on: May 11, 2020, 10:25:24 PM »
There's a software app that uses your head height from the seat to calculate the movement caused by the chair and subtracts it from the headset tracking. It's included with the motion platform software.

Offline hitech

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Re: Yaw VR motion simulator.
« Reply #10 on: May 12, 2020, 11:44:39 AM »
There's a software app that uses your head height from the seat to calculate the movement caused by the chair and subtracts it from the headset tracking. It's included with the motion platform software.

It is hooked between the head set and the game?

HiTech


Offline FLS

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Re: Yaw VR motion simulator.
« Reply #11 on: May 12, 2020, 04:25:44 PM »
No, it's part of the software for the motion unit. All you have to do is input your head height from the seat. I haven't tried it with TrackIR, I imagine it would work the same way, it works well with VR.

Offline DubDubz

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Re: Yaw VR motion simulator.
« Reply #12 on: May 12, 2020, 07:30:20 PM »
Thank you HiTech.

Offline hitech

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Re: Yaw VR motion simulator.
« Reply #13 on: May 26, 2020, 09:18:38 AM »
Do any of you have the yawvr?

HiTech

Offline Shuffler

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Re: Yaw VR motion simulator.
« Reply #14 on: May 26, 2020, 04:39:31 PM »
This is pretty cool......



He uses VR with it too....

They have another that has more axis.
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