i don't understand Fugitive, name a time a new player won't get killed alot.
my point was about the returning player that just kept complaining about being unable to find a fight while the rest of us were in a fight.
semp
It has nothing to do with a new players getting killed, it has to do with the number of fights.
There are fewer and fewer fight these days, mostly due to the lower numbers. Add in the fact the a good majority of players today do everything they can to avoid a fight.
Like Lazer said, a decent barometer to how often players where in fights is the Kill/Hour numbers. Checking back to tours 70 or so I was close to getting 10 K/H and Im not that good. Im sure some of the big names that were really good were closer to 25+. This is because there were more players, more fights, and the game play was more geared around fighting be it defending your buffs, head to head in fighters or even GVs. Today we have less players, more runners and more bailers, not to mention far less GV battle royals.
I remember one sortie where I did not get a single kill. But over the course of about 10-15 minutes I broke six or seven attacks on my team mates, and then I got shot down. Even though I got no kills, I considered it a successful flight.
Thats great, IF you like failed pick attempts
Just kidding, but to many that type of play just isnt fun, much like semps style of play. While its fun for you guys it is boring for many others.
So I see no problem with a returning player complaining about there not being any fights. Getting involved in 1 fight every half hour is no where near what we had before when a lot of these guys where having fun. Many players have left because of the lack of these continual fights on one side of the map or the other.
To get this game back to a semblance of what it was things are going to have to be changed to help generate more fights. Perks for completing missions, incentives for squads to take new guys in and train them, even protect them so they dont die so much and get frustrated, maps made smaller to force players to interact, maybe a "team general" that posts missions that need to be completed in a Message of the Day type platform, it could get players to work together for some goal or another.
This is what the game needs, the same old same old isnt working all that well any more.