Huh? I meant the best way to increase score would be to kill as quick as possible.
I'd make the case that Hoing is not a way to live long. If you die, it takes time to get back to the fight, resulting is fewer kills/Tour if you adopt a ho-ing strategy. So kills-only should not increasing ho-ing.
As for your question (huh?) see my logic above.
I agree with many that a lot of people the fly to live do so, because dying hurts their ego, or wastes their time. Flying back to the action is much less fun than being in the action.
...And of course some do it for score. I support taking death metrics out of Rank so dying doesn't affect rank.
HTC has stated that Rank is not supposed to be a measure of skill. That makes Kill/Death, Hit%, Metrics that do not promote Action. They promote Cautious flying and picking you fights.
You could can make a case for Kill/Hour and Kills/sortie promoting action. But they reward not playing during slow periods.