Author Topic: Since artillery will eventually be in the game...  (Read 973 times)

JFalk

  • Guest
Since artillery will eventually be in the game...
« on: April 12, 2000, 09:45:00 PM »
We know that Pryo stated that arty will be in the game and they where thinking about adding the M-7 Priest as a vehicle.  I figured I would add a few more suggestions.

I think we should keep the artillery at this point self propelled, so we can keep the same system of driving/flying-gunner.

I was thinking of 2 other possible types of artillery, one is the 15cm Panzerwerfer 42 auf Selbstfahrlafette Sd.Kfz.4/1 , its a 10 tube rocket launcer on a 3 ton halftraked chassis that is fully armored.  It also has a 7.92mg for an extra weapon to fire.  The range of the rockets is 6700 meters . This would be a great vehilce to add since its self propelled and it also has that extra machinegun to fire.

The other vehilce I was thinking of would be one of the Katyusha rocket launcers, it was used by the Soviets and was mounted on various trucks, Im afraid I dont have  an other info on it  

What about adding a bren carrier with a MG to help capture bases, it could carry a few troops?

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Since artillery will eventually be in the game...
« Reply #1 on: April 12, 2000, 11:30:00 PM »
Question,
In real life how long did it take to load one of those rocket launcers? How did they get the rockets to the launcher? (trucks?)

How long once fired before it can be loaded again? (And how long would that take?)

And how would that best be simulated in AH?

Offline Jochen

  • Copper Member
  • **
  • Posts: 188
      • http://www.jannousiainen.net
Since artillery will eventually be in the game...
« Reply #2 on: April 13, 2000, 01:43:00 AM »
Before we can use artillery effectively, we need two things:

- Way to determine range. Initial spotting rounds are needed but it is very difficult to judge distance to target in 2D world.

- Fast spotting vehicle. This is self explanatory. To use indirect fire, rounds must be directed to target. Slow recon plane is ok but too vulnerable. Fast Jeep or Kubelwagen would be nice. Also bailed out pilot or similar accomplishes the task.

I yesterday tried shelling enemy field with PzKw IVH. What I quickly found out is that fields are too far away. Secondly determining range takes many many rounds, depleting ammo supplies. Thirdly ground forces benefit much from air cover as I found out.

Would it be nice to see four Hummel's bombing enemy city with indirect fire?

------------------
jochen
Geschwaderkommodore
Jagdgeschwader 2 'Richthofen' (Warbirds)

jochen
JG 2 'Richthofen' (Aces High)

I want to believe! Fw 190F-8 / G-8 / A-5 to Aces High!

If you ever get across the sea to England,
Then maybe at the closing of the day
The bars will all be serving German lager
Which means we won the war - hip hip hooray!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline trwagner1

  • Zinc Member
  • *
  • Posts: 84
Re: Since artillery will eventually be in the game...
« Reply #3 on: August 31, 2008, 07:24:22 PM »
See Rule #13
« Last Edit: September 02, 2008, 11:07:18 AM by Skuzzy »
Retired from flying for now

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15722
    • Twitch: Twitch Feed
Re: Since artillery will eventually be in the game...
« Reply #4 on: August 31, 2008, 07:32:52 PM »
Easy, just use grid coordinates.

*sigh*
This thread is 8+ years old. Nice.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12793
Re: Since artillery will eventually be in the game...
« Reply #5 on: August 31, 2008, 08:04:34 PM »
Easy, just use grid coordinates.


Good job genius
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline BaDkaRmA158Th

  • Gold Member
  • *****
  • Posts: 2542
Re: Since artillery will eventually be in the game...
« Reply #6 on: August 31, 2008, 08:24:03 PM »
So..i take it we wont be getting artillery any time soon.  :D



 :rofl
~383Rd RTC/CH BW/AG~
BaDfaRmA

My signature says "Our commitment to diplomacy will never inhibit our willingness to kick a$s."

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: Since artillery will eventually be in the game...
« Reply #7 on: August 31, 2008, 08:31:03 PM »
Let's take it down a notch.


  the game is concentrated on combat, not on shaking the screen.

semp

Offline FireDragon

  • Zinc Member
  • *
  • Posts: 99
Re: Since artillery will eventually be in the game...
« Reply #8 on: August 31, 2008, 08:45:00 PM »
I got excited ...I was like when did PYRO says this......  If i could cuss on here right now i would...... QWho  the heck bumbps an 8 year old thread

Ill see your grenade and raise you three createring charges!!!

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4032
Re: Since artillery will eventually be in the game...
« Reply #9 on: August 31, 2008, 09:36:06 PM »
"April 13, 2000, 01:43:00 AM »"

Must you really exume this stuff?
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline Urchin

  • Platinum Member
  • ******
  • Posts: 5517
Re: Since artillery will eventually be in the game...
« Reply #10 on: August 31, 2008, 10:15:07 PM »
I actually spoke with him on the phone not to terribly long ago and mentioned introducing artillery.  He seemed noncommital, but said they had thought about it. 

I personally think it'd be a good thing.

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: Since artillery will eventually be in the game...
« Reply #11 on: August 31, 2008, 11:36:29 PM »
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline Corrs

  • Silver Member
  • ****
  • Posts: 856
      • TAC Drivers
Re: Since artillery will eventually be in the game...
« Reply #12 on: August 31, 2008, 11:42:13 PM »
Corrs
The Flying Circus
Head of The Flying Circus Numbnutz Clown Union since 2000
FSO 334th FS Corrs's Nose Art
WARNING: Keep smiley's out of reach of Corrs

Offline Warspawn

  • Nickel Member
  • ***
  • Posts: 647
Re: Since artillery will eventually be in the game...
« Reply #13 on: September 01, 2008, 12:07:16 AM »
Bring the 88mm Flak to bases. I want to reach out and touch LancStukas...

Make it like the 5" off the CV?  Vulchtards will cry...
Purple haze all in my brain
Lately things just don't seem the same
Actin' funny, but I don't know why

'Scuse me while I kiss the sky                 
                                                 --J. Hendrix

Offline uberslet

  • Silver Member
  • ****
  • Posts: 873
Re: Since artillery will eventually be in the game...
« Reply #14 on: September 01, 2008, 12:08:23 AM »
why did someone bump this 8 yr old thread????
MasonZ - In-game ID
=Wings of Terror= - MA Squad
"Only the dead have seen the end of war" - Plato