Author Topic: Revamping Fighter and Attack Sorties  (Read 4103 times)

Offline Chalenge

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Re: Revamping Fighter and Attack Sorties
« Reply #15 on: November 13, 2021, 03:30:25 PM »
A lot of whines have been recorded.

Just change the way you play when in fighter mode. Problem solved!
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Offline RotBaron

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Re: Revamping Fighter and Attack Sorties
« Reply #16 on: November 13, 2021, 04:11:35 PM »
Example of why this doesn’t work.

A player intentionally picks fighter mode and then goes to deack towns/bases, meanwhile the GV Flak can’t hurt them.

 :headscratch:


Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.
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Offline Devil 505

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Re: Revamping Fighter and Attack Sorties
« Reply #17 on: November 13, 2021, 09:05:07 PM »
Example of why this doesn’t work.

A player intentionally picks fighter mode and then goes to deack towns/bases, meanwhile the GV Flak can’t hurt them.

 :headscratch:

From my OP. Your objection has already been addressed. It's a non issue.
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This first pass at a GV or ground target will result in no damage inflicted but will switch that player automatically into "Attack" mode making them able to damage to ground targets and be damaged by them for the remainder of the sortie.


Quote
Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.

This is a game, not a real war. And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot.
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Offline TyFoo

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Re: Revamping Fighter and Attack Sorties
« Reply #18 on: November 13, 2021, 11:29:50 PM »
"And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot."

"Once the mind commits to a story, the facts become secondary. Truth bows to bias.”
― Nicolas Lietzau

Whats left of the game may not be "Very much not fun" for some. But I see Fighter Pilots, & Bomber Pilots every evening having fun, chatting on 200, and mixing it up.
 
Just because the GVs are not "as" vulnerable as they were in AH2 doesn't mean that the game heavily favors them. Bomb T**ds just have to work a little harder for their "Easy" kill when they don't want to participate in Air to Air. As for Ground Fire thats even more simple - If you dont want to be shot by ground fire then you shouldn't fight around a base with guns.

Evidently any attempt to add a dash of realism into a game is only as convenient to a person until it isn't. . . . .lol

Offline Devil 505

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Re: Revamping Fighter and Attack Sorties
« Reply #19 on: November 13, 2021, 11:58:37 PM »
Here you are again whining about "bomb****ing" when in a discussion where it's barely relevant.

You hate getting bombed by planes when you're hunting other tanks, I get it. Just as I hate ground guns shooting at me when I'm furballing - which happens far from bases too, you know.

My proposal actually relieves both of our problems. I get to focus on air-to-air action without getting blasted by hidden GV's and you get to save wirbelwind ammo for actual threats to your precious GV battle/ base take/ spawn camp.
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Offline TyFoo

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Re: Revamping Fighter and Attack Sorties
« Reply #20 on: November 14, 2021, 12:37:03 AM »
Lol I didn’t whine about anything. . .

Getting Bombed in a GV goes hand in hand with getting shot from a base Ack or being shot down by a Yak.

I play almost every night and do not have a problem finding a fight in a GV. If there are no GV fights then I fly a fighter or a bomber. Even then it is rare to not find a fight. Now these fights may not be the epic battles that once were, and that you seek but the game isn’t in that state of play anymore.

As far as your proposal -1 here.

It doesn’t solve my problem. I accept the state of the game. Like others, when I get to the point that I don’t play anymore I guess you can tally one up for the “Don’t Like” column and I’ll cancel my subscription.

For me - I make the best of what’s left of the game and I don’t worry about the rest. That also includes not going around complaining about what other players fly, drive or sit in or how they choose to play. That was the point of my first post.

But by all means continue with your snarky comments…….I have a precious GV battle to get too….lol

Offline Slade

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Re: Revamping Fighter and Attack Sorties
« Reply #21 on: November 14, 2021, 05:56:12 AM »
Devil 505 there are some good ideas in your post.  :salute
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Offline decoy

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Re: Revamping Fighter and Attack Sorties
« Reply #22 on: November 18, 2021, 07:46:21 AM »

Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.

Keep in mind that this is anecdotal only, and only from one person, but that person was my uncle, who flew B24s in WWII.  He said that as long as there was AA, they didn't worry about fighters, but that the Germans always stopped the AA before their fighters attacked the bomber stream.

I think 'running' to ack is a tactic developed by gamers, and that is my opinion simply because a player can't get killed by friendly ack.  In the real world, ack doesn't care who it kills. 

Fun fact, though, Uncle Leo flew with 445th Bombardment Group and Jimmy Stewart, the actor, was his commanding officer.  He also said that most celebrities who got an AAC commission cherry picked their missions, but that Jimmy flew every mission his squadron flew.  I also so recently, how severely Jimmy Stewart was affected by what we no call PTSD.
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Offline LCADolby

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Re: Revamping Fighter and Attack Sorties
« Reply #23 on: November 18, 2021, 08:12:09 AM »
A alternative solution would be to perk Wirbs and 88s.

ENY and perk points are charged at how effective the unit is at it's role. The Wirbs and 88s are super effective, and have gone all too long without the reflective perk point cost.
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Offline The Fugitive

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Re: Revamping Fighter and Attack Sorties
« Reply #24 on: November 18, 2021, 08:32:01 AM »
Keep in mind that this is anecdotal only, and only from one person, but that person was my uncle, who flew B24s in WWII.  He said that as long as there was AA, they didn't worry about fighters, but that the Germans always stopped the AA before their fighters attacked the bomber stream.

I think 'running' to ack is a tactic developed by gamers, and that is my opinion simply because a player can't get killed by friendly ack. In the real world, ack doesn't care who it kills. 

Fun fact, though, Uncle Leo flew with 445th Bombardment Group and Jimmy Stewart, the actor, was his commanding officer.  He also said that most celebrities who got an AAC commission cherry picked their missions, but that Jimmy flew every mission his squadron flew.  I also so recently, how severely Jimmy Stewart was affected by what we no call PTSD.

In AH you CAN be hit/killed by friendly ack. The odds are in favor of an enemy getting targeted before a friendly, but you can still be hit/killed by friendly ack.

Offline decoy

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Re: Revamping Fighter and Attack Sorties
« Reply #25 on: November 18, 2021, 09:34:45 AM »
In AH you CAN be hit/killed by friendly ack. The odds are in favor of an enemy getting targeted before a friendly, but you can still be hit/killed by friendly ack.

Nice to know, Fugitive.  I think still losing more aircraft to pilot error.
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Offline RotBaron

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Re: Revamping Fighter and Attack Sorties
« Reply #26 on: November 19, 2021, 01:25:01 AM »
From my OP. Your objection has already been addressed. It's a non issue.

This is a game, not a real war. And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot.

I’m not seeing where it was in this thread.

By the time the switch goes from ftr mode to attack, the ftr has already acquired his target and is setting up on their first pass.

If it’s changed to this way it denies the Flak/GV that first opportunity.  If ftrs don’t want to get shot by flak or GVs I suggest they don’t fly near GV spawns on the deck. If they are trying to stop M3’s from taking the base then they really are (ought to be) in attack mode anyways
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Offline Devil 505

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Re: Revamping Fighter and Attack Sorties
« Reply #27 on: November 19, 2021, 01:17:38 PM »
I’m not seeing where it was in this thread.

In the very first post. You probably would have seen it if you cared to read beyond the first sentence before forming a contrary opinion and posting a reply without any understanding of what my idea actually is.

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If it’s changed to this way it denies the Flak/GV that first opportunity. 

Yeah, that's the point.

Since GV's are usually well hidden from enemy planes, it's only fair that the pilot dictates if he wants to interact with the GV.

But beyond that, I, along with many other players only play this game for one activity - fighting other planes.

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If ftrs don’t want to get shot by flak or GVs I suggest they don’t fly near GV spawns on the deck. If they are trying to stop M3’s from taking the base then they really are (ought to be) in attack mode anyways

You know GV's/PT boats aren't always just at the spawns right?

Besides, Wirbs are often run to by friendly fighters being chased because they can see the friendly GV Icon well before an enemy ever could. That is fundamentally stupid as a gameplay mechanic.   

The GV/ground gunners always justify shooting at any enemy plane with the "I'm only protecting my base/ship/fellow GV's from bomb****s!" Well this solves that problem as only the actual threats to GV's, ships, strats, and bases can be damaged by GV's and manned guns. And let's not pretend that it's difficult to see which planes are flying a strike profile and which aren't.
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Offline RotBaron

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Re: Revamping Fighter and Attack Sorties
« Reply #28 on: November 19, 2021, 03:12:28 PM »
In the very first post. You probably would have seen it if you cared to read beyond the first sentence before forming a contrary opinion and posting a reply without any understanding of what my idea actually is.

Yeah, that's the point.

Since GV's are usually well hidden from enemy planes, it's only fair that the pilot dictates if he wants to interact with the GV.

But beyond that, I, along with many other players only play this game for one activity - fighting other planes.

You know GV's/PT boats aren't always just at the spawns right?

Besides, Wirbs are often run to by friendly fighters being chased because they can see the friendly GV Icon well before an enemy ever could. That is fundamentally stupid as a gameplay mechanic.   

The GV/ground gunners always justify shooting at any enemy plane with the "I'm only protecting my base/ship/fellow GV's from bomb****s!" Well this solves that problem as only the actual threats to GV's, ships, strats, and bases can be damaged by GV's and manned guns. And let's not pretend that it's difficult to see which planes are flying a strike profile and which aren't.

I read your entire post(s) and all the others in this thread.

I don’t think you get in a GV very often, as stated you fly for only one activity. 

Try spawning a GV in and head for town, see how quickly you get bombed - they are much easier to spot than you claim.
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Offline Vulcan

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Re: Revamping Fighter and Attack Sorties
« Reply #29 on: November 19, 2021, 03:26:54 PM »
Sounds like someone wants to vulch with impunity.