Author Topic: Noticed the Change in Arena Dynamics Yet?  (Read 534 times)

Offline Vermillion

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Noticed the Change in Arena Dynamics Yet?
« on: April 13, 2000, 08:07:00 AM »
So how many of you have noticed the changes in the way we fight in the main arena yet, due to 1.02?  

Stratospheric Buffs are pretty much a thing of the past, and the laser guided 500lb pinpoint accuracy is gone.   I like it.

This plus the introduction of the ground vehicles, and the viability of Jabo missions have brought the fights down considerably.

I am seeing alot more P-38's, and alot less Bf109G10's.

And here is the biggie!!!  The vulch fest is pretty much a thing of the past, with the introduction of hanger destruction, knocking out the ability to launch, our overall fights are much more realistic. And they also tend to be more spread out, and at varied alts.

If you want to really understand this impact, look at the top 50 K/D rankings of this tour, and compare them to tours in the past. They are way down.

At first this version felt very wierd to me, but now that I am getting use to it, I think its the biggest improvement to gameplay that we have gotten yet!! <S> to HTC, I love it  

One small and minor complaint   could we change hanger hardness to require a 1,000 lbr instead of a 250 lbr. Right now a single B-17 can disable aircraft and vehicles along most of a front.

Otherwise its Great !

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Offline Wanker

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Noticed the Change in Arena Dynamics Yet?
« Reply #1 on: April 13, 2000, 08:15:00 AM »
Yepper, I love it so far, but one thing I have noticed increasing is the ack hugging. Seems like most fights now are either in or near someone's ack.

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Offline Saintaw

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Noticed the Change in Arena Dynamics Yet?
« Reply #2 on: April 13, 2000, 08:19:00 AM »
YES !

We can finaly use those low level speed birds !

Lethality of AP shell needs to be upped, but I believe that it's in HT's list for the next patch  


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[This message has been edited by Saintaw (edited 04-13-2000).]
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Offline Westy

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Noticed the Change in Arena Dynamics Yet?
« Reply #3 on: April 13, 2000, 08:28:00 AM »
 Noticed it too Vermillion.    The gameplay here is rounding out with more choices now when coming online.
 there is literally somehting for everyone and that wil lget even better when more aircraft are brought on and a naval aspect gets introduced with CV's some day.
 And I'm in love with the P-38. Been flying it since day one with a few odd sorties in other aircraft.
 I hated the one in Brand AW but this one fits like a glove. Still, even though Pyro let it be known last night he HATES the P-47, when that aircraft is finally, begrudgingly modelled here it'll be the only thing you might ever see me in again.

   -Westy

[This message has been edited by Westy (edited 04-13-2000).]

Offline Fariz

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Noticed the Change in Arena Dynamics Yet?
« Reply #4 on: April 13, 2000, 09:11:00 AM »
Agree about vulturing, think it is in past and it is a good thing.

Have any one paid attention that buff almost all has >100% of accuracy. Looks like hitting the acks give you 200% of accuracy which is strange and should not be.

Hangars toughness shall be increased, 1000lb is what is shall be. Also in a big fields it shall be 2 fighter hangars instead of 1.

I still not sure that implementation of all that new fetures made the gameplay much better. May be I just need some time to get used to it.

Fariz


Offline CRASH

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Noticed the Change in Arena Dynamics Yet?
« Reply #5 on: April 13, 2000, 09:12:00 AM »
Hangers definately gettin kilt way too easy.  I'm constantly having to jump around to find a base to take off from.  Some of these buff flyin clowns just tool around porkin airfields with no intention of capture. I'd like to see the vehicle hangers especially hardened so we can get a better shot at defending a base using vehicles.
CRASH

 
Quote
Originally posted by Vermillion:
So how many of you have noticed the changes in the way we fight in the main arena yet, due to 1.02?  

Stratospheric Buffs are pretty much a thing of the past, and the laser guided 500lb pinpoint accuracy is gone.   I like it.

This plus the introduction of the ground vehicles, and the viability of Jabo missions have brought the fights down considerably.

I am seeing alot more P-38's, and alot less Bf109G10's.

And here is the biggie!!!  The vulch fest is pretty much a thing of the past, with the introduction of hanger destruction, knocking out the ability to launch, our overall fights are much more realistic. And they also tend to be more spread out, and at varied alts.

If you want to really understand this impact, look at the top 50 K/D rankings of this tour, and compare them to tours in the past. They are way down.

At first this version felt very wierd to me, but now that I am getting use to it, I think its the biggest improvement to gameplay that we have gotten yet!! <S> to HTC, I love it  

One small and minor complaint   could we change hanger hardness to require a 1,000 lbr instead of a 250 lbr. Right now a single B-17 can disable aircraft and vehicles along most of a front.

Otherwise its Great !



Offline Ripsnort

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Noticed the Change in Arena Dynamics Yet?
« Reply #6 on: April 13, 2000, 09:28:00 AM »
Thinks about the structural design of a WW2 hangar, they are NOT hardened like todays hangars, a bomb as  small as 50 lbs. should have no problem disabling the contents of  something as frail as a hangar.

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[This message has been edited by Ripsnort (edited 04-13-2000).]

Offline Fariz

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Noticed the Change in Arena Dynamics Yet?
« Reply #7 on: April 13, 2000, 09:55:00 AM »
 
Quote
Originally posted by Ripsnort:
Thinks about the structural design of a WW2 hangar, they are NOT hardened like todays hangars, a bomb as  small as 50 lbs. should have no problem disabling the contents of  something as frail as a hangar.


But destroying hangar in WW2 DID NOT ment the closed field. It is question of the gameplay, not a historical accuracy.

Other way to do it is to make more hangars, like 6 for a field.

Fariz

Offline Westy

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Noticed the Change in Arena Dynamics Yet?
« Reply #8 on: April 13, 2000, 10:28:00 AM »
"Some of these buff flyin clowns just tool around porkin airfields with no intention of capture."

 Yes. And as long as the "free two week try out" folks  are in the main arenea this will probably be with us for a long time. OR until there are other arenas we use. This is behavior I"ve seen in FA and AW (and I've heard in WB's too) and as folks come here to see what the ruckus is all about they'll bring this type of habit habits with them.
 It is the easiest thing to do in any online flight sim: get airborne, get real high, listen to the radio chatter, learn the controls, learn the interface and then piss people off, most times it's inadvertant and due to plain old ignorance, by "porking" thier airbases.
 All you can do is ask people not to. Usually only fellow countrymen will listen. It doesn'y if, say,  you're a ROOK and you call out to a Knight B17 and ask/tell them to go somewhere else.
 
  -Westy

Offline Ripsnort

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Noticed the Change in Arena Dynamics Yet?
« Reply #9 on: April 13, 2000, 10:28:00 AM »
   
Quote
Originally posted by Fariz:
But destroying hangar in WW2 DID NOT ment the closed field. It is question of the gameplay, not a historical accuracy.
Fariz

I'm assuming that the aircraft that are spawned within the game are coming from the proverbial hangar. If a bomb goes off inside a hangar, and all your aircraft are inside the hangar, you can bet that it will prevent any A/C from rolling out onto the field.

In WW2, a field was diabled by either A) Strafing A/C on the field, B) Cratering the runway or C) Bombing  the hangars that house the A/C or D) cutting vital supply lines that service A/C to an airfield, or  E) all the above.  I think HT has chose the hangars as  the method of disabling an airfield.  

[This message has been edited by Ripsnort (edited 04-13-2000).]

[This message has been edited by Ripsnort (edited 04-13-2000).]

Offline popeye

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Noticed the Change in Arena Dynamics Yet?
« Reply #10 on: April 13, 2000, 11:03:00 AM »
I agree that hangars should be harder to kill.

My observation of the change in arena dynamics is that, with all the new stuff to do, the Rooks are even LESS organized than before.  

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Offline sourkraut

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Noticed the Change in Arena Dynamics Yet?
« Reply #11 on: April 13, 2000, 11:26:00 AM »
Has the scoring been updated? Last night I took a wing off a buff which hit my plane (I think). I got the kill as the buff pilot hit his chute. I tried to level off with my wing tip missing but eventually lost control. After bailing, a kill was awarded to the same pilot that I shot down. I saw him in his chute floating down.

Sour

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Offline Ghosth

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Noticed the Change in Arena Dynamics Yet?
« Reply #12 on: April 13, 2000, 11:50:00 AM »
I have to agree with those asking for hanger hardness to be toughened.

Also I think it would be great if it took even more to knock out a vehicle hanger.

If it was only possible to take a vehicle hanger down with a tank I think you'd see even more vehicles.

As it is a single F4u can close a Vehicle depot single handed. Come back with a c47 & capture it. Too easy by half by air & too difficult by ground.


Offline DoctorYO

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Noticed the Change in Arena Dynamics Yet?
« Reply #13 on: April 13, 2000, 11:59:00 AM »
Don't figure the low k/d is becuase its harder...  Not so,  My K/D is low do to me trying to master JABO... air to air i'd be around 5.0 or more..    this arena is easier to escape becuase its spread out more..

I sometimes escape into NME territory, climbout and return home, attack TOO's etc...(Targets of Oppontunity.)


Playing chicken with acks is dangerous and as of yet i can't win every time on strafing runs....


Getting better though....


Soon buffs will be a thing of the past...

5 mustangs with bombs and rockets will supply the field destruction and the cap with a quick repsonse time to target that can't be beat...  Also insert the p38, 190, and F4U as needed.


As far as the vulch fest you nailed it on the nose....

Regards,


DoctoryO

Offline Sharky

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Noticed the Change in Arena Dynamics Yet?
« Reply #14 on: April 13, 2000, 12:00:00 PM »
AH is great,

Often there are times that I don't want to work myself up to take off climb forever to get above everyone and then mix it up in a dogfight.  In WB and pre 1.02 I'd just log.  Now I might take a tank or M-16 and sturr up some trouble.  The other night I took up a B-17 and commenced bombing some fields and fighting some 109s (got three before I ran outta ammo  

There are just so many differant things to try now and with the flat rate I can waste time climbing to alt in a buff or spend an hour getting my tank up the hill over looking the field.

I do agree that some of the target's hardness needs to be increased.  I'd like to see a hanger require 2X1000 lbers to destroy, yes it isn't realistic but neither is a single bomber closing 10 fields.  With 2x1000 lbers most planes can carry them (P-51, P-38, F-4U etc.) that they are still usefull in the Jabo roll, but can't close a field by themselves.  Closing a field should take a coordinated effort.

Oh and I agree with making the vehicle parks harder too.  Not much use in defending a field if 1 250 lber can destroy all the land vehicles.

Sharky

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