I’d like to clear up a few AH urban myths,CT or combat trim is based on a set of tables.X speed = Y setting,it’s just an easy way to reduce pilot load,it won’t increase or decrease the turn rate, it just adjust the virtual stick position. Some things that aren’t factored in are damage and flaps,that’s why when you have cut on and flaps deployed you have a slight nose pitch up and need to add forward stick to stay level. Same for when you lower gear,that’s not factored in and again you have a slight nose up pitch.
As for flying the 109, I tend to fly it like any other plane in AH,I want all the thrust I can get and very rarely cut power. Instead I use BFM and the energy egg principle to control the flight and fight. Yes sometimes you might find it difficult to roll to the right at slow speeds and full thrust but just a small reduction in thrust and standing on the rudder will allow you to roll it to the right.
When fighting in a 109 I try,although not always successfully to take the fight uphill and this is usually done in a right hand spiral,same for when I make a break turn it’s usually to the right as most pilots break left. The. left break is for several reasons,most are right handed and it’s a more natural move to pull your hand to you than to push away. I believe if you are aware of this you can setup to cut the corner and get closer for a shot. Does it always go that way,NO, but it’s a good rule of thumb and something to take note of in your next engagement.
As always YMMV.
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