I hope that HT can get more eyes on this game,
I’m not an expert on SEO, so I will assume you are right on everything you say. That is something that might be worth trying, but only because it is almost free. Try some different approaches and track you metrics and see if any changes increase discoverability.
However, I’m not convinced it would make much difference. I’m not sure eyes on target is the main problem. Conversion rate is the problem.
Steam is a platform of gamers. Gamers who go to that platform do spend money. They will have looked at the product page and seen screenshots and knew exactly what kind of game it was (other than thinking it had F2P plane-set like WT.
).
I used to have the link, but there were a ridiculous number of trial downloads during the Steam launch. Tens of thousands per month or something silly. I think HT said he is getting around 1% conversion rate. That could mean anything depending on your definition of “around”. It could be 1.1% or 0.0000000126%. Anything above zero can be rounded up to “around” one percent.
How many people on this forum came in fresh from the Steam launch and are still here? If you are there I’d like to hear. I’d be interested.
It’s why it is silly for people to tell HT to advertise. Or set up tables at air shows and hand out t-shirts to rando’s.
There is no national media buy that will ever be more targeted to a potential player based than the eyes that were put on the product from the Steam launch. If Steam players reject the product, you are not likely to have much luck elsewhere no matter how many eyes you bring. Not enough to justify any kind of reasonable ROI. I’m sure HT would throw money at advertising like a Congressman if he felt there was a positive ROI.
Bottom line is, first you fix the conversion rate so you can have a positive ROI. When you understand how that needs to be solved, then you pour on the volume.
The bottom line is the current product, in it’s current form, is out of sync with the current markets tastes and expectations.
The alternative is to just keep what you have for the customers you still have left and just leave any new content to what the customers themselves are willing to produce. That is not an unreasonable business decision. It’s just sad and depressing. Feels like the end of an era. AH was very innovative in it’s early days. The willingness to break new ground and a relentless development pace is always what impressed me about AH.
It’s easy to forget how revolutionary the flat rate subscription was at the time. And then they cut THAT in half again. They were bold AF in their day. They looked and realized that the hourly model was becoming obsolete and not what the market wanted. They risked a new approach. Sadly, I wonder if they’ve missed the same shift away from old school two-week trial and subscription model.