Author Topic: peaked at 137 at 8:15CST  (Read 2092 times)

Offline Dadtallica

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Re: peaked at 137 at 8:15CST
« Reply #15 on: September 23, 2023, 11:47:26 AM »
Good grief stop this ridiculous repetition. Game is what it is, play it or don’t. Same stupid thread every three days.

Animl look up the word concise.
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Offline JimmyD3

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Re: peaked at 137 at 8:15CST
« Reply #16 on: September 23, 2023, 12:16:25 PM »
Smaller maps or AI to increase targets and variety

Small maps rotation is easiest

Eagler

Not sure what the minimum size map Hitech would allow in the MA. Most of the new maps are 256 X 256, next step down would be 128 X 128. Half the size of the current maps.
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Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #17 on: September 23, 2023, 12:56:06 PM »
Smaller maps or AI to increase targets and variety

Small maps rotation is easiest

Eagler

Personally, I’m not onboard w AI, personal preference. I’d lose interest. <shrug>

Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #18 on: September 23, 2023, 07:04:38 PM »
Good grief stop this ridiculous repetition. Game is what it is, play it or don’t. Same stupid thread every three days.

Animl look up the word concise.

Hate - implosion of the soul.

Offline Lazerr

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Re: peaked at 137 at 8:15CST
« Reply #19 on: September 23, 2023, 07:52:51 PM »
Good grief stop this ridiculous repetition. Game is what it is, play it or don’t. Same stupid thread every three days.

Animl look up the word concise.

Contribute or move along.  Your post is dumber than a bad idea.

Offline Lazerr

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Re: peaked at 137 at 8:15CST
« Reply #20 on: September 23, 2023, 07:55:05 PM »
Personally, I’m not onboard w AI, personal preference. I’d lose interest. <shrug>

AI would provide you a better fight than 95% of the player base, but I agree, not a fan.

Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #21 on: September 23, 2023, 10:36:31 PM »
Not sure what the minimum size map Hitech would allow in the MA. Most of the new maps are 256 X 256, next step down would be 128 X 128. Half the size of the current maps.

I thought the map last night, an old one I think. Mandino? I forget the name,.. I really liked that map, it SEEMED smaller. That had some good fights where I was. I think because the actual land mass was smaller. I was thinking some time ago it could work to tighten the fights. You can run the same size map, just much smaller land mass, less fields, and somewhat Asymmetrical. That round stuff is just too gamey to me.

I'm also wondering if there is a code or sizing issues in the clipboard to change the size. If so, HT isn't up for anything right now.

We have so many conflicting factions in the game. Trying to please all of them isn't easy. It's like a biosphere, change just one thing and it starts going south. The programmer gets beat up either way. When I changed the damage model in AW, some really liked it (simmers), it was more realistic. The others (point mongers) not so much, it made kills a touch harder. Some aren't as into realism as they think.

Point being, I think it would be a good mild move to go to smaller land masses and less bases. The actual size of the map wouldn't matter. I have no idea what it takes to get a new map approved and implemented. I'm totally not into the arcade looking maps, no offense intended, I know a lot of work goes into them.

I did read in post here by pyro, about how new options were put in place in newer maps. I wonder if maps before that can no longer be used as is.

Offline Eagler

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Re: peaked at 137 at 8:15CST
« Reply #22 on: September 24, 2023, 07:13:06 AM »
Exactly

Size of land mass, number of bases and their closer proximity

I would like to see the map bases scrambled up to start too

Not three clearly defined countries but mixed up with opposing countries bases right next to each other at the start of a ew map..that would switch up things right from the start

AI used correctly would enhance the game imo

CptTrips had some interesting missions at one time that if able to be tweaked and executed automatically during a map would add variety

Eagler

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Offline Lazerr

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Re: peaked at 137 at 8:15CST
« Reply #23 on: September 24, 2023, 08:01:34 AM »
Exactly

Size of land mass, number of bases and their closer proximity

I would like to see the map bases scrambled up to start too

Not three clearly defined countries but mixed up with opposing countries bases right next to each other at the start of a ew map..that would switch up things right from the start

AI used correctly would enhance the game imo

CptTrips had some interesting missions at one time that if able to be tweaked and executed automatically during a map would add variety

Eagler

The land mass factor is huge.  Look at the fights on Mindanao on Friday. 

The bases mixed up at the onset of a new map is really interesting too.  It could eliminate the beating on one country and the 3rd sitting there with no action.

Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #24 on: September 24, 2023, 11:19:00 AM »
AW had drones, it gave a gamey feel. They would supply bases.

I just don’t think AI ac and human flown ac are a good mix, it does change the realism immersion. I’m not sure the masses would go for that. Competition is a big part of AH game play.

I could be totally wrong what the rest think. Again pleasing everyone can be fruitless. One change at a time, let the dust settle and then return later to reanalyze the AI issue/idea. But my vote would be no.

Next question is,  when could a new/different map be implemented? Its been talked about 300 times an no real movement.

We could have all the best ideas, if they won’t be set in place its wasted thinking. This would  require a chat with HT.

Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #25 on: September 24, 2023, 07:36:58 PM »
FLEETING QUESTION:
I see there can be custom arenas made.
I've never even messed with one, so ignorance may follow. To tired and lazy to research.

Is it just H2H or you can fit a mass in them?

Has anyone ever tried to create one to test concepts?

Sorry if I missed the boat.


Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #26 on: September 24, 2023, 08:00:40 PM »
Not sure what the minimum size map Hitech would allow in the MA. Most of the new maps are 256 X 256, next step down would be 128 X 128. Half the size of the current maps.

You love doing this stuff, and def more skilled at it than I'll ever be.

Have anything in your library(s) of maps that meets what most seem to talk about, smaller land masses and less bases? I just haven't seen them all., so, apologize for the ignorance.

Offline RedBeard

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Re: Time for smaller maps?
« Reply #27 on: September 24, 2023, 08:42:35 PM »
I've been thinking about this quite a bit as well.  I also agree that it seems time to consider smaller maps.  The large maps were good when we needed to spread 800 people in a maxed out arena out, but these days, something smaller would help with the density.  AW2 days had maps with something like 12-15 bases total.  Bases were also easier take with a small group back then.  I'm dating myself, but I think it used to only require 8 x 500#s on the runway before troops were brought in.  I don't think I want to go all the way back that far, but with current requirements and participation, it requires about half or more of an entire country to take a field.

Offline JimmyD3

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Re: peaked at 137 at 8:15CST
« Reply #28 on: September 24, 2023, 09:10:19 PM »
You love doing this stuff, and def more skilled at it than I'll ever be.

Have anything in your library(s) of maps that meets what most seem to talk about, smaller land masses and less bases? I just haven't seen them all., so, apologize for the ignorance.

Almost any map can be shrunk down to a smaller size, haven't really given it much thought. I have a squad Jabo/bomber training map that is 64x64, its pretty small. Give me a couple of weeks, and I'll see what options I can come up with. BTW that Jabo map is available for download and offline use, it's called trngmap. It is setup with Air Spawns for Fighters and Bombers to target bases.
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Offline Animl-AW

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Re: peaked at 137 at 8:15CST
« Reply #29 on: September 24, 2023, 09:36:06 PM »
Almost any map can be shrunk down to a smaller size, haven't really given it much thought. I have a squad Jabo/bomber training map that is 64x64, its pretty small. Give me a couple of weeks, and I'll see what options I can come up with. BTW that Jabo map is available for download and offline use, it's called trngmap. It is setup with Air Spawns for Fighters and Bombers to target bases.

does the total map size have to be smaller for smaller land mass? Land vs Water ratio?