Interesting take on the current state of WWII in DCS vs other sims. Very interested to see what happens with the PTO. The AI Zero is already confirmed with hints that a full fidelity one is also in the works.
I wish DCS was not the only sim out there developing WWII combat aviation.
I watched the video and listened to the speaker. He may be right about the cost being the big hurdle to DCS WWII, but if you read the comments it sounds more to me that people are just bored with it. He mentioned it himself saying how he gets tired of flying over Normandie and shooting at the same planes all the time.
Players are suggesting more plane types even if it means less fidelity (active cockpit controls, switches and such) but that brings in the "realistic" crowd saying they dont think its fair that they are working hard in a cockpit while fighting and their opponent isnt because they are flying a plane with out the cockpit switches and such.
Also from watching the video it seems the guy doing the flying is horrible at fighting, or is it just that hard to keep a plane in the air. At one point he had a nice over shoot setup and all he had to do was chop his throttles add a bit of rudder and saw that guy in half. Thats another thing, do the bullets not work in there of was his aim that bad?
Also reading the comments and by what he said Aces High wasnt mentioned when comparing games, well one guys mentioned it in passing saying he had played it for years and was now flying DCS because he want to get as close to flying a WWII plane as he could and he believed that DSC had that. Is AH that unknown or just looked down on that much to less than even WarThunder?
Also by reading the comments you get the impression that these players are NOT looking for a fight. They spend hours of practice learning start up procedures, taxing, take-off, maneuvers, landing and returning to a hanging, and seem to be content with this. Once they "master" a module they run missions that either they make, or a server has loaded up (one guy was complaining that one server had the same 10 missions running over and over) where they go after AI targets. Even in the video the guy flying was running away from an enemy and all he did was some minor avoidance trying to avoid bullets until he lost enough parts to crash. No fight at all, just run away. Heaven forbid you push the plane to try to get the guy out of sync and go for an over shoot, barrel roll or something, it must be against a rule.
And for their so-called realistic sim, I have never seem a video from DSC where the players wasnt always zooming in as they scanned the skies and I know that doesnt work in the real world because I always try it when looking at the signs on the highway.
To me it looks like DCS is full of players that want pretty video, switches they can poke at (but never feel) and the satisfaction of beating AI gunners. The more I watch, the more I know it isnt for me, its just too boring, like many of their own players said. I'd rather chase down a set of B17s with a 109 and try my luck, and skill against another player or turn fight at low alts in a zero against real players in F6fs and F4us, dodging ack from a CV or BB group. Divebombing real players in tanks, ostys and wirbles trying to not only take a base but actively trying to shoot me out of the sky.
Its a shame, either the players over at DSC dont want an active battle like these, or they just dont know about them.