Author Topic: 137 Prime Time Summer Friday Night Not Bad  (Read 2534 times)

Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #15 on: June 02, 2024, 02:07:17 PM »
As a point of clarification, all of the current maps in rotation are 256 X 256 miles, with the exception of BowlMA & Buzzsaw, they are 512 X 512 miles. The next smaller maps would be 128 X 128 miles, with the smallest maps being 64 X 64 miles.  :cheers:

I like number size descriptions, thanks.

Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #16 on: June 02, 2024, 02:10:17 PM »
Heard the map rotation was controlled by a list of maps it cycles through..

Could it be as easy as just editing that list to give this idea a go?

Eagler

I think your best bet would be ONE person call HT and get his opinion, since it would be his decision. We speculate too much and have repeat convos.

Offline DmonSlyr

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #17 on: June 02, 2024, 02:31:07 PM »
The one thing that is constant. If the map is unable to generate higher #s in the off hours, than the prime time hours aren't going to have as many players either. Keeping players in the game fighting during off hours greatly improves fights and #s overall.
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Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #18 on: June 02, 2024, 02:46:27 PM »
The one thing that is constant. If the map is unable to generate higher #s in the off hours, than the prime time hours aren't going to have as many players either. Keeping players in the game fighting during off hours greatly improves fights and #s overall.

I think that would depend on how fast maps have been won and changed. I think the bigger maps last too long. I consider 3 days too long.

I know I said this before, no offense intended, but I think more hit the pass button when round maps come up. I can’t explain the stigma, but I’m one of them.

I think the maps they are making now are more fitting. An older map, Mundano, or whatever its called, is my fav. It produces great fights, however easy turnover in rotation. That smaller land mass is helpful with current numbers.

I would refer back to get HT’s input.

Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #19 on: June 02, 2024, 03:13:28 PM »
I have seen many times in the late evening where I see one enemy plane on the map, usually an orbital pony or 190.
I don't think it would be hard to set up a smaller arena like early/midwar back in the day for people looking for fights in the off hours. Maybe someone who has HTs ear can suggest it.

The rubber bullets thing sux. It seems that certain players have planes that are very durable and have guns that are very lethal. I have had it where I shoot two planes of the same type at the same range on the same sortie and one blows up and the other takes a massive number of hits without damage. Really frustrating.

We have a newer player in our squad that we're trying to get up to speed. The problem is in most engagements they get bounced by multiple high squad members working together. First time we come in at 10k they're 15k. We come back at 15k and now they're at 20k. We come back at 20k and now they're at 25k. I can usually defend as long as I don't drop my SA somewhere or get fixated but I can see how it can be discouraging for newer players that aren't yet good at defending against higher attacks.

The chest beating k/d thing with everybody flying rocket planes so they don't get killed does get old. Thankfully I've been able to find a good deal of fights at lower alts with people who's goal is to win no matter what they need to do to accomplish this. Just the other day I was in a great fight with BSB and Hlywd on the deck. These guys were flying jugs on the deck and doing a heck of a job. It was fun like old times. Luckily for me no chest pounding picker showed up while we were fighting.

When the Buzzkill map is up I log right back off. Seems it's up over the weekend a lot of times which really sux.

Another thing I've noticed is there seems to be a growing number of players that are too good to return a salute. I'm not a guy that salutes everyone every time but I do when they did something of note and I almost always return salutes. Sometimes I'll ask what the salute was for if it was from somebody that picked me while I was engaged. The chest pounders don't seem to salute or return salutes. I guess it's beneath them. Maybe they're too busy calculating how many times they've killed and been killed by whoever saluted them. I think this adds to the perception of: "no comradery"

I've gotten to the point now where when I see a group of what appears to be one of the high picker squads I will fly in an intentionally sewercidal way to try to drag them to the deck so that others have a chance to kill them.

I'm coming up on a month back and I'm on the fence about staying. I've had some times that are fun and some that are not so much. I guess we'll see how it goes.

Many may correct me, but i think the rubber bullet and armored models are a latency issue. I had similar suspicions until I tweaked my connection. Don’t SEEM to have it now. Could be coincidence. You can try my tweaks and see if it helps. Just a thought

Offline Banshee7

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #20 on: June 02, 2024, 05:08:33 PM »
It also depends on how those 100 players choose to play the game.  That seems to be more of an issue than numbers

This is is why I have limited my play time.  It's getting harder and harder to find good fights.  Run, gang, HO. Rinse and repeat.
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Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #21 on: June 02, 2024, 07:28:34 PM »
This is is why I have limited my play time.  It's getting harder and harder to find good fights.  Run, gang, HO. Rinse and repeat.

Well, this is an issue.
What those types hate? Tasting their own meds. As soon as they meet equal force they flee.

Problem #2 that helps promote it…knits are usually too scattered. They have to unify and punch back. We get a horde going and then some split off for different base attacks, many times undefended bases. Thats how they are doing it to knits. In a way we’re victims of ourselves. Ya gotta give it back to them. And its damn fun furballs doing so.

Just my opinion.
« Last Edit: June 02, 2024, 07:33:50 PM by Animl-AW »

Offline The Fugitive

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #22 on: June 02, 2024, 09:09:30 PM »
This is is why I have limited my play time.  It's getting harder and harder to find good fights.  Run, gang, HO. Rinse and repeat.

I guess Ive been pretty lucky. I only get to fly on Saturday nights. For the most part I get to fly with my squad. We grab a few bases, we defend a few bases and we always have fun. I guess its what you are looking for in a game is how you decide if its worth it to stay. It blows me away that some want to play a game where you have to spend 10 minutes to flip the right switches in the right order just to get off the ground.  But that is what they like. The same goes for those who fly here who only want to fight in a fighter. There is so much more to this game. But if thats all you want, you'll find many times where that wont be available.

Offline Eagler

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #23 on: June 03, 2024, 06:28:07 AM »
If the smallest map today is 64x64 I would suggest trying maps 32x32 and see if it doesn't concentrate the current nightly numbers into fun and intense battles...

If the maps flip quickly who cares..

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Offline The Fugitive

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #24 on: June 03, 2024, 07:14:16 AM »
If the smallest map today is 64x64 I would suggest trying maps 32x32 and see if it doesn't concentrate the current nightly numbers into fun and intense battles...

If the maps flip quickly who cares..

Eagler

Again, the game isnt all about fighter/furballs. The majority of player are not interested in fighter/furballs. Cutting the land mass that much would chase the majority of the players away. "Monday Night Madness" is a perfect example. Last week you had 12 players. If the majority of players in the game wanted to fly fighter/furball you would have had a lot more doing it.

64x64 is the smallest for a reason. Mindnao is a small map (64x64) and making strat runs in buffs isnt easy on that map. You have to have the type of action that the majority of players want to play. If you take that away the game will close shop much quicker.
« Last Edit: June 03, 2024, 07:15:47 AM by The Fugitive »

Offline fudgums

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #25 on: June 03, 2024, 08:25:04 AM »
Yes, taking bases undefended is so much fun.
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Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #26 on: June 03, 2024, 08:33:25 AM »
Again, the game isnt all about fighter/furballs. The majority of player are not interested in fighter/furballs. Cutting the land mass that much would chase the majority of the players away. "Monday Night Madness" is a perfect example. Last week you had 12 players. If the majority of players in the game wanted to fly fighter/furball you would have had a lot more doing it.

64x64 is the smallest for a reason. Mindnao is a small map (64x64) and making strat runs in buffs isnt easy on that map. You have to have the type of action that the majority of players want to play. If you take that away the game will close shop much quicker.

I never get that map name right. Ya, that’s as smallest I would want to go. As a fighter it always has action. High alt buff runs are questionable.

I think some of this stuff is over-thought.

Weather has a tendency to affect numbers. But it is summer-ish. Wrong time to panic

To be honest, I seem to have no problem finding fights. It may not be the exact fight I’m looking for, but I find em.

I’m flying less because like construction this time of year is the heaviest work load. I just don’t have time. Others may have the same issue. Nothing to do with the game itself.
« Last Edit: June 03, 2024, 08:54:27 AM by Animl-AW »

Offline Animl-AW

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #27 on: June 03, 2024, 08:34:23 AM »
Yes, taking bases undefended is so much fun.

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Offline Lazerr

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #28 on: June 03, 2024, 08:48:38 AM »
I never get that map name right. Ya, that’s as smallest I would want to go. As a fighter it always has action. High alt buff runs are questionable.

I think some of this stuff is over-thought.

Weather has a tendency to affect numbers. But it is summer-ish. Wrong time to panic

To be honest, I seem to have no problem finding fights.may not be the exact fight I’m looking for, but I find em.

I’m flying less because like construction this time of year is the heaviest work load. I just don’t have time. Others may have the same issue. Nothing to do with the game itself.

Nice weather drags more people outside.  Boating, camping, the list goes on... are a few of the things you get a 3 or 4 month window to enjoy  in the majority of the US.

Offline mERv

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Re: 137 Prime Time Summer Friday Night Not Bad
« Reply #29 on: June 03, 2024, 08:49:29 AM »
Yes, taking bases undefended is so much fun.

It gets old nowadays after 1-2 bases.

The most rewarding thing I find in this game these days are when a base is defended by 2-5 players and I am still capturing the base. Its still magical outwitting my opponents for a capture.
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