Author Topic: WWII MP Flight Sim from 2D to 3D - Current  (Read 4901 times)

Offline JimmyD3

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #120 on: July 07, 2024, 06:23:00 PM »
It's not quite a dry over there as you'd like to think.

Hoggit has 106k members

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Okay Tumor,  forgive my ignorance here, but what are these?? btw I am familiar with the AH forum . :D
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Offline AKIron

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Offline Meatwad

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #122 on: July 07, 2024, 07:07:55 PM »
Just for fun im downloading DCS to see if it will run. But it seems to already throw fits about a computer still running windows 7
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #123 on: July 07, 2024, 07:34:49 PM »
Just for fun im downloading DCS to see if it will run. But it seems to already throw fits about a computer still running windows 7

I shouldn't laugh.

I don't see how that would work bruh, but now, I'm kinda curious. ;)

I mean you need a min 8-16gb mem.  Does Win7 handle that?

As I told someone above, DCS is a shameless resource hog.

« Last Edit: July 07, 2024, 07:38:21 PM by CptTrips »
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Offline Spikes

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #124 on: July 07, 2024, 07:43:48 PM »
Windows 7 supports like 200gb of RAM.
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #125 on: July 07, 2024, 07:47:15 PM »
Windows 7 supports like 200gb of RAM.

Ah.  Well then.  Via con Dios, Amigo.
Let us know if it works!
It was a free DL, no harm.

Sorry, maybe not.
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« Last Edit: July 07, 2024, 07:48:48 PM by CptTrips »
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Offline Spikes

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #126 on: July 07, 2024, 08:12:21 PM »
That, along with anything, just means that it isn't supported if there are issues. Does not mean it will not work.
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Offline Meatwad

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #127 on: July 07, 2024, 09:36:13 PM »
Yep 2.5.6 is what it autodownloaded since I refuse to upgrade windows past 7 on this machine and go through all the hassle of reinstalling everything and getting it back the way it was before.

But playing around with the Su-25 I had around 110 fps in flight on whatever settings it loaded as the default.

And this computer has 64 gb (8 x 8gb) of ram since this is a 64 bit version of windows 7 with an I7-3820 cpu
« Last Edit: July 07, 2024, 09:38:15 PM by Meatwad »
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #128 on: July 07, 2024, 09:39:40 PM »
Yep 2.5.6 is what it autodownloaded since I refuse to upgrade windows past 7 on this machine and go through all the hassle of reinstalling everything and getting it back the way it was before.

But playing around with the Su-25 I had around 110 fps in flight on whatever settings it loaded as the default.

And this computer has 64 gb (8 x 8gb) of ram since this is a 64 bit version of windows 7 with an I7-3820 cpu

Noice.

Then I would suggest grabbing the Free A4 mod and the free blackhawk mod at least.

There is a descent free F-4 Phantom Mod.

Price is right. ;)  Though I can't guarantee they will be compatible with that older version.  But give them a try.  You are on a roll. ;)


If it will work, you owe it to yourself to at least  try the free helo. 



There is also the OH-6 but I would start with the Blackhawk.
« Last Edit: July 07, 2024, 10:44:03 PM by CptTrips »
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #129 on: July 07, 2024, 10:15:36 PM »
Either way it's really sad to say but I don't think we'll ever see the like of what AH once was ever again. Doesn't seem to be on anyone's road map. Events with hundreds of players like we had over the years? Man, that's what I miss. That was the shizznit. Doesnt seem like that's the plan with any of these.

I wouldn't discount the possibility CP is thinking about that stuff.  Hopefully veteran pilots are over on CP discord getting early input in on stuff like that.  Collecting the lessons learned from 30 years of online combat sims and get it all in one place back up by a modern UE5 engine.

I don't think AH is going anywhere too soon.  Costs and effort are near zero now.  Population is still declining but probably at demographic mortality rates.  It should last a while in its current state.  I was pitching AH to 1946 guys yesterday on Enigma's IL2 channel.  (I'm such a skimmer).   While only 100 players seems like a sad number to us, it is still an impressive number to those guys who get around 20.  (1946 not GB.)  Graphics are equal.  But a $15\mo sub is a harder sell to guys who bought their sim for $4.99 on Steam.  And the $0.50 cents a day argument is not that effective outside the AH BBS.

I don't see brand new customers in AH's future.  Prove me wrong.  Revitalizing legacy players for one last welcome to retirement spin might get numbers back up a while.  But some effort of some kind would have to be made to contact them and come up with some kind of sweetener to move the needle like First two months back free.  Something.  Anything.

« Last Edit: July 07, 2024, 10:47:43 PM by CptTrips »
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #130 on: July 08, 2024, 09:14:37 AM »
There's gotta be a subscription fee or some other ongoing pay to win or advertising source of income for any publisher offering a hosted server based multiplayer game. Can't sell a game and continue to support it for years after sales have stopped.
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #131 on: July 08, 2024, 10:37:02 AM »
There's gotta be a subscription fee or some other ongoing pay to win or advertising source of income for any publisher offering a hosted server based multiplayer game. Can't sell a game and continue to support it for years after sales have stopped.

I'm not saying it isn't fair.  I'm saying it is a hard sell when you talk to people. 

I think you can get away with subscription, but people would expect a product at the top of it's genre (gameplay and graphics), constant ongoing dev, constant new stuff\content coming out.

But they are comparing it to 1946.  AH doesn't really beat it on graphics. Fully patched, 1946 and AH III look very similar.  1946 has a little better terrain and towns and rivers, and AH has a little better clouds and sky lighting.  I think AH has a better FM, boats, GV but not a massive difference.  I think 1946 patched had nicer sounds.  Neither is really being developed further.  But you can buy 1946 for $5 and never pay another dime,  AH is asking $15\mo every month  forever and the only visible development has been skins and player terrains..

Try convincing some people and see what reaction you get.  I get:

1.  Graphics look dated and UI is awkward.  If I push back that 1946 is about the same, the reply is, yeah, that's why I am only willing to pay $5 for it.
2.  Subscription? (Their expectation are shaped by WT, DCS, IL2.  None of which are classic subscription model.)  I try to explain to them it could be justified on the Historical Events alone, but not everyone (even in this community) are into those.
3.  Is it still being developed?  New features?  New planes?  Well, mostly just new player made content, skins and terrains.  It is still being maintained against braking bugs.   But I don't expect much new development.

I'm not sure what you do about it, but I definitely get push back on a subscription given the current state.  Maybe someone else could give a better pitch.  I have to admit up front I don't have a current subscription.  I hoped that would increase my apparent objectivity but I'm not sure it helps.  I explain like rib-eyes.  Though if I ate rib-eyes for 20 years I'd eventually get tired of it and want sushi for a while.  And that's true.  I don't emphasize that it would take visible development to start again in earnest and numbers to get back up above 250 and I'd consider reopening an account, but if they asked what it would take I'd have to admit that.

But it's clear there is big resistance to a subscription.  People are just so tired of everyone trying to get their hooks into them for yet another subscription.  Like it or not, it is extra friction.  Two week trial is not worth them bothering with.  A F2P subset might make a difference.  You could then at least push back and say just play the free parts.  Decide for yourself if you ever want to subscribe to get all the rest later.  That would help sidestep that friction point.  But of course, that appears to not be an acceptable option.  So, what are you going to say?




       
« Last Edit: July 08, 2024, 10:53:24 AM by CptTrips »
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Offline Mayhem

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #132 on: July 08, 2024, 11:54:14 AM »
SO what does Aces High has that almost no other flight sim have ....

Large Mass Multi-player arenas, one of the most complete WWII aircraft/vehicle/vessel sets, one of the best implementations of VR, a solid connection to the Air Warrior community from way back and you don't need a beast of a machine to run it.

As I have stated before while DCS and IL2 are multiplayer games, they are not Mass Multi-player games.You need player owned/rented servers and even then, most games cap you at about 80 players max per server, Even AWIII on Gamestorm could handle more than that back in the late 1990s. The highest player cap I have ever seen on a DCS server is 255 and I Honestly doubt those servers could actually handle that many before having issues. AHIII can handle something like 500-1000 per Arena.

Aces High if I'm not mistaken has the largest plane set available to a new user from day one without a grind. Warthunder is a freemium game with most of the plane set requiring a grind and/or is behind a paywall. Il2 you buy the game (And some of the other assets) and DCS you pay by the asset (Module) and while it's aircraft are the most realisticly simulated it's WWII plane set is the most limited of the major multiplayer combat flight sims.

AHIII has one of best implementations of VR in a flight sim ... I can still use my Views with VR and I can't stick my head through the canopy.

Aces High III and especially the Aces High Bulletin Board have the highest concentration of Old Air Warrior and Especially old Aces High (Golden age = mid to late 2000s) then any where else on the internet.

Lastly Aces High III can run on an old 10 year old gaming rig and can even do VR on similar systems.

Unfortunately what people are looking for is either ease of entry with awesome graphics or high realism with awesome graphics. Aces High does not have awesome graphics and is somewhere between "ease of entry" and "high realism".

Other players have suggest that Aces High Needs to catch people on the way from Warthunder to IL2/DCS, which is hard without the pretty pretty bling bling Every other game has.
« Last Edit: July 08, 2024, 11:59:44 AM by Mayhem »
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #133 on: July 08, 2024, 12:08:51 PM »
Late 80's through '91 or '92 people were willing to pay $6/hr+ for Air Warrior. People didn't stop doing that because they became unwilling to shell out big bucks. It was because others started providing similar services for a lot less money. Competition is good. The thousands enjoying War Thunder may grow tired of it but they are not going to start paying substantially more for something that falls short of today's standards in graphics no matter how much more realistic. They don't even know what realistic is.
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #134 on: July 08, 2024, 12:12:51 PM »
SO what does Aces High has that almost no other flight sim have ....

Large Mass Multi-player arenas, one of the most complete WWII aircraft/vehicle/vessel sets, one of the best implementations of VR, a solid connection to the Air Warrior community from way back and you don't need a beast of a machine to run it.

As I have stated before while DCS and IL2 are multiplayer games, they are not Mass Multi-player games.You need player owned/rented servers and even then, most games cap you at about 80 players max per server, Even AWIII on Gamestorm could handle more than that back in the late 1990s. The highest player cap I have ever seen on a DCS server is 255 and I Honestly doubt those servers could actually handle that many before having issues. AHIII can handle something like 500-1000 per Arena.

Aces High if I'm not mistaken has the largest plane set available to a new user from day one without a grind. Warthunder is a freemium game with most of the plane set requiring a grind and/or is behind a paywall. Il2 you buy the game (And some of the other assets) and DCS you pay by the asset (Module) and while it's aircraft are the most realisticly simulated it's WWII plane set is the most limited of the major multiplayer combat flight sims.

AHIII has one of best implementations of VR in a flight sim ... I can still use my Views with VR and I can't stick my head through the canopy.

Aces High III and especially the Aces High Bulletin Board have the highest concentration of Old Air Warrior and Especially old Aces High (Golden age = mid to late 2000s) then any where else on the internet.

Lastly Aces High III can run on an old 10 year old gaming rig and can even do VR on similar systems.

Unfortunately what people are looking for is either ease of entry with awesome graphics or high realism with awesome graphics. Aces High does not have awesome graphics and is somewhere between "ease of entry" and "high realism".

Other players have suggest that Aces High Needs to catch people on the way from Warthunder to IL2/DCS, which is hard without the pretty pretty bling bling Every other game has.

I agree with all that. 

I forgot to mention I pitch the VR.  1946 does not support VR.  I claim (honestly) it might be the best VR implementation in the industry.  It had Neck-Safer type capability built in day one.  Not as a add-on. 

I pitch the flyable, crew-able medium\heavy bombers with AI wingman capability.

I pitch the carriers (which for some reason the russians at IL2 think are not possible ot implement :O) that player command-able.

I don't think anyone cares about AW or it's history.  No one beyond this board cares.  The reaction is sorta, Cool story grandpa, but what are YOU going to do for ME, TODAY?
Most I talked to not only never heard of AH, but never heard of Warbirds, or AW.  They heard of WWIIOL.

One guys said that sounds a lot like this other game.  You can just get it and play for free.  He commenced to showing me a certain russian website.  I had to explain the history of that.  LoL.

After all that I still get, "yeah subscription.  Can't see paying a sub for that old of a game."

[Edit]  I forgot...

I also pitched the in game vox.  In some ways has advantages over SRS.

I also pitch the more approachable\manageable install.  The patch madness in 1946 is a nightmare.  My counter-part wanted me to download configure and install a 31 part Rar archive before I could even start and if i went MP there were multiple competing patches so you have to keep separate installs of 1946 each with a different patch to move around between servers and those are different than the one you want for SP.  Insane, but for $4.99 I guess some people are willing to put in some elbow-grease to get it all setup.



« Last Edit: July 08, 2024, 12:51:12 PM by CptTrips »
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