Don't eliminate field supplies. Resupply is a part of strategic thinking. Just fix the spawn points to eliminate the instant resupply.
I disagree. Strategy implies forethought or a plan. Field supplies, as it applies to the game, is reactionary. I suppose, if your strategy is to wait until something is being attacked and not actually defend it with any weapons, that could be a strategy. It wouldn’t be so bad if it wasn’t the first thing people do in order to stem the tide of an attack.
The primary purpose of having a capture the flag setup is to encourage players to interact in conflict. While logistics it probably one of the most critical things in actual war, it’s not conducive to players actively participating in combat.
In my example, there was clearly a CV in extremely close range. Instead of even attempting to launch any type of aircraft to defend, a few players (maybe 20-30 percent of the total logged on at the time) took away all the effort I made in less time than it took me to make three passes. Basically, I took off, climbed out, bombed the radar tower, took out 80% of the field guns and my reward was everything I did was erased almost instantly. What’s my incentive to play if nothing counts and I don’t even get a dogfight out of it? Any one of those players could’ve launched an aircraft and stopped me after my first or second pass or maybe even intercepted me before I got in range to let my ordinance go. Instead they took the lazy/safe way out simply because it was available. It’s not even specifically related to a port either. We’ve all been there when someone sees an attack coming to a town and the M3 is already waiting to drop field supplies before the first bomb comes out.
Field supplies had their day but with the reduced numbers, we shouldn’t have 3 of the 10 players on a team selecting something in the hangar that doesn’t contribute to combat.