Are you running the dx9 version, fugitive? I think that version has the really weird color hues on it. Dx11 looks perfect.
I had never run the dx9 version, but when Dale released that patch a couple of patches ago..... The first one he's done in a long time, the game automatically launched me into dx9 and I'm like what is wrong with these colors? They're all green and weird looking. Then I realized it was dx9. Switched over to dx11 and the colors were balanced and nice.
Understanding the difference between DX9 and DX11.
Direct3D 11 introduces a higher level of polymorphism on video memory resources, called views. Unlike in Direct3D 9, where a single object represented a texture, there are now two separate objects: the texture resource, containing the data, and the resource view, specifying how the view is utilized for rendering.
Increased DX mode places more demand on the system due to higher texture resolutions in games, impacting frame rates. Higher-end video cards and systems tend to handle DX11 games more effectively than mid to low-end alternatives.
Today’s more advanced systems require a more powerful DirectX API, leading to the development of DX11 and DX12 in order to handle advanced multimedia and games.
DX11 can strain older systems, leading to lower frame rates when gaming with mid to low level systems/video cards. Lowering the DX mode may improve performance, but it could also impact image quality.