Author Topic: NEW YouTube channel  (Read 99500 times)

Offline AKIron

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Re: NEW YouTube channel
« Reply #255 on: October 04, 2026, 04:21:43 PM »
You ever try reshade? It can alter shades/tints/brightness/contrast in game. Maybe change the green haze in some of those.

I dunno, might not be allowed in AH.
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Offline turt21

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Re: NEW YouTube channel
« Reply #256 on: October 04, 2026, 04:22:49 PM »
When is Pt 2 of the bombing series?

Offline AKIron

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Re: NEW YouTube channel
« Reply #257 on: October 04, 2026, 05:38:02 PM »
I installed AH3, then reshade, then made a quick setting change. No doubt a little time could make it look however you want. Was quick and easy. I just don't like that pea green haze.

Anyone wants help installing and configuring reshade lemme know and I'll make a video.

Apologies for the volume level.



« Last Edit: October 04, 2026, 05:40:36 PM by AKIron »
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Offline AKIron

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Re: NEW YouTube channel
« Reply #258 on: October 04, 2026, 06:09:34 PM »
I went ahead and did an install video.

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Offline xanax

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Re: NEW YouTube channel
« Reply #259 on: October 04, 2026, 07:16:34 PM »
Interesting, I'm gonna play around with this. Thanks!

Offline The Fugitive

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Re: NEW YouTube channel
« Reply #260 on: October 04, 2026, 09:49:51 PM »
When is Pt 2 of the bombing series?

I have Bombing 101 part 1, 2 and 3 all on the site.


I installed AH3, then reshade, then made a quick setting change. No doubt a little time could make it look however you want. Was quick and easy. I just don't like that pea green haze.

Anyone wants help installing and configuring reshade lemme know and I'll make a video.

Apologies for the volume level.





Yes I have messed with reshader. It can add to the experience of Aces High, however I want to show what is in Aces High, not what a third party app can do for it. If people try the game out, I dont want to mis-lead them on what to espect.

Offline AKIron

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Re: NEW YouTube channel
« Reply #261 on: October 04, 2026, 10:03:58 PM »
Reshade is free, anyone can add it easily. I think the pea soup is a detractor, YMMV. Add a disclaimer.
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Offline JimmyD3

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Re: NEW YouTube channel
« Reply #262 on: October 08, 2026, 02:53:13 PM »
I love it, been using it for about 4 years now. Yeah Iron, I don't care for the default colors either. :rock
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Offline The Fugitive

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Re: NEW YouTube channel
« Reply #263 on: October 13, 2026, 09:46:00 PM »
I've started to make "Shorts" after reading more about them with MDStampf/Rider.

Let me know what you think. I hope to keep making full videos too.

https://www.youtube.com/shorts/hiGnREa7-uc

Remember to like and comment and all that crap!  <S>

Offline Dadtallica

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Re: NEW YouTube channel
« Reply #264 on: October 13, 2026, 09:51:35 PM »
I've started to make "Shorts" after reading more about them with MDStampf/Rider.

Let me know what you think. I hope to keep making full videos too.

https://www.youtube.com/shorts/hiGnREa7-uc

Remember to like and comment and all that crap!  <S>

What gun site is that? I would like to try it. I normally just use the simple dot in the middle of the 5 Mil Circle?
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Offline The Fugitive

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Re: NEW YouTube channel
« Reply #265 on: October 13, 2026, 11:01:23 PM »
What gun site is that? I would like to try it. I normally just use the simple dot in the middle of the 5 Mil Circle?

It is one I made. The center dot is dropped a bit for the bullet drop, the lines are long for lining up crossing shots and the bottom dot is for rockets. You can get it at my help site, link in my signature below.

Offline Dadtallica

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Re: NEW YouTube channel
« Reply #266 on: October 13, 2026, 11:34:48 PM »
It is one I made. The center dot is dropped a bit for the bullet drop, the lines are long for lining up crossing shots and the bottom dot is for rockets. You can get it at my help site, link in my signature below.

Sweet I will try it! I feel like it’ll be good for the A8?
October Player Poll Results

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Offline xanax

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Re: NEW YouTube channel
« Reply #267 on: October 14, 2026, 12:02:47 AM »
Good stuff, Fugi. I'm grabbing that sight as well. Keep up the good work.
Might I suggest some ominous music for shooting down bombers and the like? Something Wagner-esque all the way to Scandinavian death metal type stuff fits that vibe. You know, "all them dudes in that flying coffin are doomed" kinda music. Rider, Dolby and Animl are pretty good at choosing music to accentuate and set a tone for their vids.

Also: all you fellas making these flicks need to hashtag and try to emphasize "multiplayer" every chance you get. I remember back in 1991 when I found out those other planes were actually real dudes (and dudettes, sorry Gina, Subby and all other ladies that have shot me down) that could be from anywhere shooting me down, I was fully intrigued and hooked. I think pointing that out to the viewers draws them in still to this day.

Offline -gg-

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Re: NEW YouTube channel
« Reply #268 on: October 14, 2026, 08:48:18 AM »
Are you running the dx9 version, fugitive? I think that version has the really weird color hues on it. Dx11 looks perfect.

I had never run the dx9 version, but when Dale released that patch a couple of patches ago..... The first one he's done in a long time, the game automatically launched me into dx9 and I'm like what is wrong with these colors? They're all green and weird looking. Then I realized it was dx9. Switched over to dx11 and the colors were balanced and nice.
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Offline Animl-AW

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Re: NEW YouTube channel
« Reply #269 on: October 14, 2026, 11:33:13 AM »
Are you running the dx9 version, fugitive? I think that version has the really weird color hues on it. Dx11 looks perfect.

I had never run the dx9 version, but when Dale released that patch a couple of patches ago..... The first one he's done in a long time, the game automatically launched me into dx9 and I'm like what is wrong with these colors? They're all green and weird looking. Then I realized it was dx9. Switched over to dx11 and the colors were balanced and nice.

Understanding the difference between DX9 and DX11.
Direct3D 11 introduces a higher level of polymorphism on video memory resources, called views. Unlike in Direct3D 9, where a single object represented a texture, there are now two separate objects: the texture resource, containing the data, and the resource view, specifying how the view is utilized for rendering.

Increased DX mode places more demand on the system due to higher texture resolutions in games, impacting frame rates. Higher-end video cards and systems tend to handle DX11 games more effectively than mid to low-end alternatives.

Today’s more advanced systems require a more powerful DirectX API, leading to the development of DX11 and DX12 in order to handle advanced multimedia and games.
DX11 can strain older systems, leading to lower frame rates when gaming with mid to low level systems/video cards. Lowering the DX mode may improve performance, but it could also impact image quality.
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