Author Topic: Updating Older Maps  (Read 1330 times)

Offline JimmyD3

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Updating Older Maps
« on: March 17, 2025, 01:40:19 PM »
Been asking Hitech to allow updating of the older maps. Most need Convey and Trains added, some have spawns no longer used. Many of the older maps have room for additional bases to be added, thus reducing the flight time to a fight.

One item that impacts fights, is the distance from base to town. Most of the newer maps follow Bustr's example on the Fjords map. That is a spawn from the base to a location between town and the remote spawns in. Actual distance from the base to the local town is a minimum of 1 mile, with some maps set at 2 miles.

Should Flak bases be added to all Strats? With gv's enabled, aircraft enabled, and guns enabled?

Gv spawn into Strats?

For those maps with Ports and CV's, do we add BB's? Increase the number of Ports and TG's?

Or would it be better to just add new maps?

I would love to hear ideas and suggestions.  :aok
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Offline mERv

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Re: Updating Older Maps
« Reply #1 on: March 17, 2025, 05:23:46 PM »
Absolutely no c47s at flak bases.

In return I would be ok with 163's at flak bases...
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Offline Animl-AW

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Re: Updating Older Maps
« Reply #2 on: March 17, 2025, 07:18:43 PM »
I've met my quota of bad ideas already this year. However, I'm good for breaking records so,..

Seems to me everything we have should be in every map we have, and every map we have should be updated with any fixes or deleted.

Why were these items not being used? Are there bugs? <scratches head> Did they serve a purpose? I don't recall.

Offline JimmyD3

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Re: Updating Older Maps
« Reply #3 on: March 17, 2025, 08:47:38 PM »
Absolutely no c47s at flak bases.

In return I would be ok with 163's at flak bases...

Yeah I agree, the C47's are a bad idea at the strats, except for the City. That is the only one I could argue with you about. As to 163's at flak bases, runway is too short. You could however have a selection of Fighters that could take off from that short runway
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Offline JimmyD3

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Re: Updating Older Maps
« Reply #4 on: March 17, 2025, 08:53:00 PM »
I've met my quota of bad ideas already this year. However, I'm good for breaking records so,..

Seems to me everything we have should be in every map we have, and every map we have should be updated with any fixes or deleted.

Why were these items not being used? Are there bugs? <scratches head> Did they serve a purpose? I don't recall.

Most were objects left over from AH2, like convoys and trains (no roads or tracks), spawns that go no where were left over from AH2 original Strat locations. :aok
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Offline Animl-AW

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Re: Updating Older Maps
« Reply #5 on: March 17, 2025, 09:00:32 PM »
Most were objects left over from AH2, like convoys and trains (no roads or tracks), spawns that go no where were left over from AH2 original Strat locations. :aok

Just FYI, filmed a convoy on a road a cpl days ago. Don't know what map it was on. I thought maybe they supplied strats or sumthin

Offline Shane

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Re: Updating Older Maps
« Reply #6 on: March 18, 2025, 12:18:22 AM »
I'd suggest that each country has gv spawns into each other, even if they cross water... GVs "drive" a lot of the action.   This would also be good for those newer maps where action spawns seem to go in the same direction. 

Less speedtree density.

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Offline Chris79

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Re: Updating Older Maps
« Reply #7 on: March 18, 2025, 08:05:32 AM »
Which maps are we talking about?


Chuikov

Offline JimmyD3

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Re: Updating Older Maps
« Reply #8 on: March 18, 2025, 08:47:33 AM »
Most maps have their name in the upper right corner, with some in the lower right corner. Animl I am sure what you saw was one of the older maps I am referring to.

Shane, I agree on all accounts.

Chris here is a list of the current AH3 rotation;

Rotation Index      Map Size           Designer
0   sfma2016      256X256           AH2 map
1   riftval              256X256           Bustr
2   fjordma      256X256           Bustr
3   grinder              256X256           AH2 map
4   baltic              256X256           AH2 map
5   montis              256X256           AH2 map (update currently in progress)
6   mindnao      256X256           AH2 map
7   bowlma      512X512           Bustr
8   smpizza      256X256           AH2 map
9   buzzsaw      512X512           Waffle
10   craterma      256X256           Greebo
11   oceania      256X256           Bustr
13   ndisles      256X256           updated by Kenai77
14   natoma      256X256           Kenai77
15   northco      256X256           Kong
16   etoma      256X256           Kenai77/Oboe
17   3points      256X256           Kenai77
18   atoll              256X256           Kong
19   badlands      256X256           Kong
20   crags              256X256           Kong
21   blacksea      256X256           Kenai77
Kenai77
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Offline Kini

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Re: Updating Older Maps
« Reply #9 on: March 18, 2025, 09:23:12 AM »
Curious would adding a destructible vehicle hanger on the edge of towns associated to a field be destabilizing to the game play.
aka Target

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Re: Updating Older Maps
« Reply #10 on: March 18, 2025, 09:37:13 AM »
Updating older maps is always a risky business.

Adding the BBs, OK
Fixing the missing/not working issues, OK

But when you start moving things around it can get tricky. We have had these maps for a while and most have their favorite and its a favorite because of small things. A base with a certain span, or bases in a certain proximity, or a layout with small bases not medium or large bases in the area that might knock the balance out of that map. One of the biggest changes of a map was when they took out Tank Town on "craterma". The new version is a ghost town. The old version had so many players in tanks that dont normally drive tanks. You could survive long enough to learn a trick or two, maybe even get a kill or two before you died only because there were just so many targets! That update destroyed the best part of that map.

Minor tweaks seem to work out well. Kenai's update on "ndisles" I think works well. Did it mess with the tank town on the big island? I dont know, never spent much time there. It never had the same popularity as the crater map TT.

Personally I would rather see new maps. The guys building the maps are getting pretty good at making maps that seem to almost force action in areas. Also, new means you have to "find" your way around and learn the layout making it more of a challenge.

I agree that the tree count should be "cut down" <--- see what I did there  :D

Curious would adding a destructible vehicle hanger on the edge of towns associated to a field be destabilizing to the game play.

I dont think you can as the hangers are part of the tile they are on and not separate objects.

Offline popeye

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Re: Updating Older Maps
« Reply #11 on: March 18, 2025, 10:08:01 AM »
As you can tell from my maps, I like symmetry in the layout of fields and strats.  One "fix" I would like to see is relocating some of the spawns on the Baltic map.  Some of the spawns give strat resupply advantage to one country and not to the others.  Some of the spawns go nowhere -- I suspect they were near strats at some time in the past and the strats were relocated.

As for tree density, I am not much of a tank guy so can't really tell what makes for good tank fights.  If a dedicated tank driver has time and interest, I'd be happy to have some feedback on my maps in that respect.  I have a new map ready to go, but haven't submitted it to HT.  I could upload it to the server, so players could drive around and see how it might work for tank fights.

I also have "updated" versions of all my other maps that I have tried to change based on how they have played.  Haven't talked to HT about that, so don't know if he as the time/interest in vetting the updated versions.

Seems to me that C-47s located to resupply strats is not any different than vehicle spawns as long as the flight/drive takes about the same time.
« Last Edit: March 18, 2025, 10:09:56 AM by popeye »
KONG

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Offline Animl-AW

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Re: Updating Older Maps
« Reply #12 on: March 18, 2025, 10:51:58 AM »
Not fond of removing more trees concept. The maps will start to look lame.

Offline JimmyD3

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Re: Updating Older Maps
« Reply #13 on: March 18, 2025, 01:55:42 PM »
As you can tell from my maps, I like symmetry in the layout of fields and strats.  One "fix" I would like to see is relocating some of the spawns on the Baltic map.  Some of the spawns give strat resupply advantage to one country and not to the others.  Some of the spawns go nowhere -- I suspect they were near strats at some time in the past and the strats were relocated.

As for tree density, I am not much of a tank guy so can't really tell what makes for good tank fights.  If a dedicated tank driver has time and interest, I'd be happy to have some feedback on my maps in that respect.  I have a new map ready to go, but haven't submitted it to HT.  I could upload it to the server, so players could drive around and see how it might work for tank fights.

I also have "updated" versions of all my other maps that I have tried to change based on how they have played.  Haven't talked to HT about that, so don't know if he as the time/interest in vetting the updated versions.

Seems to me that C-47s located to resupply strats is not any different than vehicle spawns as long as the flight/drive takes about the same time.

Well said Kong, fwiw I have a new map of the same area as Baltic, ready to go. It is on the server, "Scandnvy". I have asked Hitech to not put it in rotation until the new terrset00 is implemented. It could replace the Baltic map, but I felt there were others that enjoyed the Baltic map as it is. If  you will send me a "PM" I have a few things I would like to discuss with you in regards to maps, objects and object properties.  :salute
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Offline Dadtallica

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Re: Updating Older Maps
« Reply #14 on: March 18, 2025, 03:12:27 PM »
Baltic is my all time favorite map. I will allow some small edits!
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