Author Topic: Auto-country swap is slowly hurting what is left of the game.  (Read 4535 times)

Offline Morpheus

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #75 on: Yesterday at 11:45:56 AM »
:rolleyes:

Play the game...

THIS IS Something that many of us don't log in to fly anymore!

A true real Furball was one of those things that I would find nearly every time I would log in and find!!! You'd see Leviathn banking 15-20  kills per sortie, AND the same goes for guys like Drex Shane, and Wax! The King of the NIK Imo! lol

The really, sad thing I see in regards to any Newb is that they've never seen a furball! That is what died nearly a decade ago, along with the rest of us!

This isn't just my opinion, this I truly what I believe are SAD FACTS of what only a newbie will find today in regards to game play...
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Offline fudgums

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #76 on: Yesterday at 11:55:20 AM »
But have you guys felt the thrill of resupplying a base?
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Offline Eagler

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #77 on: Yesterday at 12:33:01 PM »
Small enough maps with the lowered number of bases would have the action with the numbers we have..going two sided would help..

Not aware of any other ww2 sim that has at least 60 players on the same map at the same time every evening 7 days a week during prime time...

It's not the game but more the map size and possibly the number of sides that needs to be corrected to restore the ma of yesterday imo..

Eagler
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Offline Lusche

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #78 on: Yesterday at 01:09:34 PM »
But have you guys felt the thrill of resupplying a base?

Actually yes.
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Offline Alpo

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #79 on: Yesterday at 01:49:55 PM »
But have you guys felt the thrill of resupplying a base?

or upping in a Storch and dropping orange smoke on spawn camping GVs   :D
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Offline Mayhem

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #80 on: Yesterday at 02:11:34 PM »
mERv's ChatGPT post was dead on regardless of how many peoples panties it got in a bunch.

"Aces High III," the long-running World War II combat flight simulator developed by HiTech Creations, is in decline for a mix of reasons. Here’s a breakdown of the most likely causes:
---
1. Aging Game Engine
Graphics and mechanics haven't kept pace with modern expectations. Despite periodic updates, AH3 still feels dated compared to newer flight sims like War Thunder, IL-2 Sturmovik, or DCS World.
It lacks advanced lighting, weather systems, and cockpit fidelity that modern sims offer.
---
2. Small Developer Team
HiTech Creations is a small indie studio with limited resources. This restricts the rate of development, marketing, and community support.
Larger titles have dedicated dev teams and bigger budgets to innovate and fix bugs faster.
(Note I think the current development team consist of 1 person)
---
3. Niche Appeal
Hardcore WWII sims already appeal to a small segment of gamers.
AH3 is more MMO-style than simulator-focused, which splits its appeal—it’s too arcade for hardcore sim fans and too complex for casual players.
---
4. Lack of Player Base Growth
New players struggle with the steep learning curve and outdated UI, leading to poor retention.
The community is loyal but aging, and without fresh blood, player numbers steadily decline.
---
5. Competition
War Thunder (free-to-play, massive player base, constant updates) and IL-2/DCS (ultra-realistic, VR support) dominate the space now.
AH3 hasn’t innovated enough to carve a competitive edge or new identity.
---
6. Marketing and Visibility
Minimal advertising or influencer engagement means new players don’t even know it exists.
Steam launch in 2016 didn’t result in sustained growth.
---
7. Subscription Model
Monthly subscription in an era dominated by free-to-play or one-time-purchase games is a turn-off.
Especially hard to justify for a dated product

On top of that you have the Side Imbalance Issue and Aircraft Selection Lock outs that also drive players away from the game. To add to player loss we have members passing away like TC Whels and NB just to name a few. Without a new game engine or major updates Aces High as we know it will end and if nothing else Hitech isn't going to live forever.

I'm not even touching on the game getting Jon Ray'ed a few times.

What the game has going for it is that competitors don't have

1) It's a true Mass Multiplayer Game
2) It has a PTO plane set
3) It has the AH community that is the spiritual successor to the AW community.

The only things I can think of that can save the game for any measurable length of time that lack major retooling/coding time is .....

1) Drop the subscription price to the bare minimum to keep the game running and put a bottle of scotch in HiTech's liquor cabinet every Friday. (>$10) PLUS longer term subscriptions with a discount say 6 months for $50 1 year for $90 etc.

2) Change Eny so that it only effects perk cost without locking aircraft out.

3) Turn the Side change lockout to a much shorter period say like 1 hour.

4) Disable the Side change lockout for people exiting the "Country Auto Swap"

5) goto a 2 sided war and/or smaller maps.

But none of this will happen and the communities pleas will fall on deaf ears (Doesn't help the community is divided on the issues).

Any one wanta start a betting pool as to how long the game is going to last? My money is on 2 years and 3 months.

To put it bluntly, I'm not going to pay $15 a month for a game I hardly have time to play, and that when I do play it I get locked out of the aircraft I want to fly to the point I rage quit.
Plane lock outs have caused me to cancel my subscription a couple of times and there is no way in Hell I'm coming back wile the current ENY feces Fest is still ongoing.
If I want to get screwed to the point of rage quitting I'll go play "Dark Souls" at least Dark Souls doesn't come with a monthly subscription fee.

Oh ya we need a popcorn emoji too.
« Last Edit: Yesterday at 02:42:45 PM by Mayhem »
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Offline The Fugitive

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #81 on: Yesterday at 02:18:54 PM »
Small enough maps with the lowered number of bases would have the action with the numbers we have..going two sided would help..

Not aware of any other ww2 sim that has at least 60 players on the same map at the same time every evening 7 days a week during prime time...

It's not the game but more the map size and possibly the number of sides that needs to be corrected to restore the ma of yesterday imo..

Eagler

I agree that smaller maps would be better. It condenses the numbers we do have. NDIsles, Baltic and Mindanao always have good fights going. The other maps allow to much spreading out.

As for 2 sides, you will never come close to a balanced playfield. One side would always have ENY because its human nature to pick the strong side. And you wont be able to "auto" side fill because of squads and yes "team loyalty" because that to is part of the game. Community was the reason Hitech put a limit on the number of players that an arena could have and created the split arenas. He felt that a player coming in could be lost in the extra numbers and not feel part of the game. 2 sides will never work in the MA.


Offline Eagler

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #82 on: Yesterday at 02:37:45 PM »
No eny..

Let the maps roll over as fast as that would then allow..this map, that map if they are all small decent maps who really cares?

I think the player base would gravitate towards balanced sides..I'd hope anyways as a pile one one side would not work..

Mayhem has some good ideas too

Eagler
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Offline Banshee7

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #83 on: Yesterday at 03:58:12 PM »
Small maps with three countries (5-6 bases each) with strats for the bomber boys, all condensed within a few sectors to make it nearly impossible to avoid combat.  Almost like a moshpit setup.  All players fighting for bases in just a few sectors... Sheesh I'm getting worked up just thinking of that scenario.   :x :x Plenty of GV spawns for the ground guys, base takes for the win the war guys, and a collection of several small maps (like a max of 25 sectors... I think 9 would be too small).  In my opinion, I think that would make 100 players feel like the 3-400 we used to have.  I've been wrong before and could be wrong again.  Just thinking out loud.
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Offline thndregg

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #84 on: Yesterday at 04:01:41 PM »
Sunday night, Knits had over 50% of the Bish bases. Why? It shouldnt happen.  How many players logged when they logged in and saw that. Just stupid.

Observed similar during a recent evening ( early east coast US morning) here in SE Asia recently. Logged in as the only one on the Bish side, saw the very populated Knight roster rolling the empty Bishland , and perhaps just a few Rooks were on.

Logged off.
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Offline popeye

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #85 on: Yesterday at 05:07:11 PM »
Small maps with three countries (5-6 bases each) with strats for the bomber boys, all condensed within a few sectors to make it nearly impossible to avoid combat.

It would be fun with 15 players per side, but the 15 v 3 v 2 AM horde would win it in 20 minutes.
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Offline Banshee7

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #86 on: Yesterday at 05:19:13 PM »
It would be fun with 15 players per side, but the 15 v 3 v 2 AM horde would win it in 20 minutes.

Then let it rotate.  Keep several in rotation like I said.  You're never going to to get rid of the funkilling hordes, so just let them have their map win quickly and move on.
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Offline Eagler

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #87 on: Yesterday at 05:26:14 PM »
Then let it rotate.  Keep several in rotation like I said.  You're never going to to get rid of the funkilling hordes, so just let them have their map win quickly and move on.

Faster rotation would spew more perk points which might draw better numbers of those in search of them...

I am for micro maps with air starts  :joystick:

Eagler
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Offline Busher

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #88 on: Yesterday at 05:29:06 PM »
It would be fun with 15 players per side, but the 15 v 3 v 2 AM horde would win it in 20 minutes.

Got to wonder what type of person enjoys being part if the 15.
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Offline DmonSlyr

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Re: Auto-country swap is slowly hurting what is left of the game.
« Reply #89 on: Yesterday at 06:35:59 PM »
Smaller maps with more condensed action is the answer. It would atleast give the impression of battles on the map rather spread out singles or hoards with one hoard during off hours. Smaller maps show the action better on the map and make it seem like there's stuff going. Even though it may get rolled faster, its not really that big of deal. Maps like Oceana are just too large and thus don't provide appropriate battles during off hours.
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