Author Topic: The DCS F4U  (Read 557 times)

Offline AKIron

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Re: The DCS F4U
« Reply #30 on: Yesterday at 05:32:59 PM »
I haven't bought the module but "you need to trim all the time" is true for all the single engine light planes I have flown in real life. You change the flight parameters you must trim, if you want neutral pressure controls. Kinda like scuba diving. Every 8 feet deeper I valsalva.
« Last Edit: Yesterday at 05:36:09 PM by AKIron »
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Offline AKIron

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Re: The DCS F4U
« Reply #31 on: Yesterday at 06:12:51 PM »
Doesn't sound like they are happy with the hogs flight model...



Eagler

How does the spin recovery in AH compare to that in this video?
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Offline Mayhem

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Re: The DCS F4U
« Reply #32 on: Yesterday at 06:17:05 PM »
Doesn't sound like they are happy with the hogs flight model...



Eagler

I have the F4u1D for DCS by Magnitude 3.

I spent a few hours in it last night, setting it up and flying it around our Normandy Server. The negative things I noticed about it .....

The control config/Mappings have some issues and are basically "BETA" level at best.

Not all the clickables in the cockpit are clickable as they should be.

There does not appear to be as much torque on take off as their should. I have to use more trim/rudder taking off in the p51.

Slow/Stall speed physics kinda break down as you get slower and loose E Making Stall/Spin Control very awkward, as stall speed It's very UFOish and Unpredictable.

The Mirrors SUCK! (Not sure how the guy in the video got his to work but in VR on mine they look like a cheap silver painted peace of cardboard used as a very poor signally mirror ... Your not shaving with it let alone seeing a zero parked on your pooper!

It seems engine temp control is a bit to easy but you can overheat your engine specially Low slow and with your Cowl FLaps Closed. My understanding the Double Wasp Radial was easier to keep cool (Air Cooled) than the traditions V style Piston engines like the Merlin V-12 (Water cooled).

Just like the P51 I had to learn to start her up by watching the old WWII training videos.

It's only been out for a day and DCS modules that come out in Early Access tend to be buggy for a few months.

If you are a DCS player and You are concerned with the quality of the Mod I would wait. If absolutely love the Big Blue Bent Wing Ɓ¡ǂ¢ħ ... Buy her ... As long as Magnatude 3 doesn't do a Razbam it should only get better.

Honestly If you like AH just stick with AH, If you like DCS play DCS ... You want both, do both! DCS and AH are apples and oranges, like Pacman Vs Joust, They are vintage video arcade games but they are not the same

BUT DO NO LEAVE ACES HIGH IF YOU LOVE ACES HIGH.
Would you leave it for MSFS with guns and explosions? Most wouldn't they are not the same. Sides Who in the heck said you can't enjoy both if you have the time and money.
« Last Edit: Yesterday at 06:29:02 PM by Mayhem »
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Offline CptTrips

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Re: The DCS F4U
« Reply #33 on: Yesterday at 06:19:06 PM »
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.

Yes but that was one on one. 
You knew he was there and where he started at.
You knew he was alone.

In jets with AWCS and radar sig ident and electronic IFF I can see how icons are less needed.

Warbirds in a swirling dog fight with the limitations of current technology I think icons lead to a more realistic outcome by different means.


When you can reproduce the acuity and dynamic range of the human eye perfectly in display tech and give me the eyes of a 20 yo fighter pilot then I say turn off the icons.

Otherwise it's just an annoying game of Mr. Magoo unless you are playing 1v1 with a known opponent in controlled circumstances.

IMHO.

But I say have a sampling of servers doing it both ways.








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Offline AKIron

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Re: The DCS F4U
« Reply #34 on: Yesterday at 06:30:45 PM »
Finding other planes in the sky was never easy. Labels/icons removes a factor real pilots dealt/deal with. 2D (VR simulates 3D but is still 2D) eliminates the need to focus at different ranges to see another aircraft. So I say that's more than enough compensation to deal with the reduced field of view.
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Offline CptTrips

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Re: The DCS F4U
« Reply #35 on: Yesterday at 06:37:48 PM »
Finding other planes in the sky was never easy.

Yet it was never this hard.

I don't have the eyes of a 20 yo fighter pilot so they would never have put me in that situation.  So right off the bat it isn't realistic for a 61 yo to be trying to squint for a target.

Also, the current technology doesn't come close to the human eye.  Neither in linear resolution nor of dynamic range of shadow.  So even if I had perfect eyesight, you can't display the world in anything approach a realistic manner.

So the end result is less representative of what a 20 yo fighter pilot would have faced in real life.  The icons merely make up for realistic limitations of the player and the technology.

But if icons are enabled, you can always turn them off if you don't want to see them. ;)

For instance, ED allowed the reticle on the Apache to be switched from one eye to the other.  Why? Because this isn't the military and players have different vision issues and while the ARmy may not have taken them, ED allows the flexibility to switch the reticle if you have vision problems in one eye.


 
« Last Edit: Yesterday at 06:40:00 PM by CptTrips »
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Offline AKIron

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Re: The DCS F4U
« Reply #36 on: Yesterday at 06:38:55 PM »
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.
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Offline AKIron

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Re: The DCS F4U
« Reply #37 on: Yesterday at 06:39:51 PM »
Indeed. I was suggesting that if you want a more realistic experience then....



But if icons are enabled, you can always turn them off if you don't want to see them. ;)


 
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Offline CptTrips

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Re: The DCS F4U
« Reply #38 on: Yesterday at 06:43:09 PM »
Put simply, without labels and icons you look in the direction of another plane and you will see at least a dot (if in range). You don't have to focus due to depth of field. It's right there on your screen where your eyes are focused. That's easier than real life.

And if the dot is below eyeline in the brush it is way more difficult than in real life to spot.  The technology can't provide me the resolution to pick a black dot out of the less that real life perfect ground texture.

I'm not saying it's easy in real life, I'm saying on a computer screen for 60 yo's it's unrealistically harder than it would have been in real life.

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Offline AKIron

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Re: The DCS F4U
« Reply #39 on: Yesterday at 06:48:54 PM »
It's not easy to spot other planes a few miles away in real life. Two planes merging at 500mph each will put miles between them in a few seconds.
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Offline CptTrips

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Re: The DCS F4U
« Reply #40 on: Yesterday at 06:49:05 PM »
Indeed. I was suggesting that if you want a more realistic experience then....

If you want ultimate realism uninstall the game and never play again the next time you die. ;)



I'm not looking to train for the military.  I definitely am looking for the sweet spot between fun and realism.

I'm looking for the trade-off between game and sim so that I feel challenged but I want to have some fun too in my limited game time.  So for me, I'm not looking for either extreme, I'm looking for the sweet spot.

Hence why I don't want to do cold starts on an MP server.  Don't give me that realism baloney.  For me, that is just not fun.  I'll do checklists and long startup\warmups in an offline missions.  I'm looking for the trade-off and I'm will to forego that realism for gameplay.

And again, with AWACs, elint, IFF, MDF with magnified views  I can see why there need for icons was never as pressing. 
With helo you are low and slow and looking at your target magnified through an MDF usually.

I think it's different for warbirds.

But it's an argument that has been going on for 30 years since AW.  ;)





« Last Edit: Yesterday at 07:00:19 PM by CptTrips »
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Offline AKIron

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Re: The DCS F4U
« Reply #41 on: Yesterday at 06:56:13 PM »
Keep your girly labels then. ;p
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Offline CptTrips

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Re: The DCS F4U
« Reply #42 on: Yesterday at 07:01:45 PM »
Keep your girly labels then. ;p

Exactly.  Enable labels, and you can turn yours off if you don't like them. ;)

But you're in luck.  "Currently" most of the DCS community agrees with.  But most of the community doesn't fly warbirds so their view is jet AWACs\IFF centric.
« Last Edit: Yesterday at 07:04:42 PM by CptTrips »
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Offline AKIron

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Re: The DCS F4U
« Reply #43 on: Yesterday at 07:04:57 PM »
There's nothing like getting a missile up the tail pipe in the dark when you had no idea there was a Mig on your 6.
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Offline CptTrips

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Re: The DCS F4U
« Reply #44 on: Yesterday at 07:11:09 PM »
There's nothing like getting a missile up the tail pipe in the dark when you had no idea there was a Mig on your 6.

I don't think this is an appropriate place to discuss your personal life. ;)

Jet-boy. ;)

And if you are setting up a server similar to how AH works where aircraft are shared between sides, you really have no choice right?  I guess if you could enforce skins but that is insufficient as most id was by silhouette.  So how would I tell a friendly P-51 in a fight from an enemy P-51?





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