On a side note, I do thank whoever it was that fixed the task force dry spawn in to instantly resupply a base.
Actually, I think quirks like that make the game much more interesting, and I'm far from the only one. There have been some awesome battles when the defenders recognized the feet dry situation quickly enough to mount a defense as the attackers threw troop-laden LVTs at the town. LVTs dying en masse, swarms of fighters (relatively speaking, with the numbers we have nowadays) battling over it, low bombers headed for the boat to neutralize the threat...it can be
intense. And even if the base
does get taken without a fight, often bombers or other task groups are thrown at the boat to kick it away so that the base can be retaken.
GV spawns are totally unrealistic but they exist to shorten travel times and promote combat. Why shouldn't something equally unrealistic (feet dry spawns) exist at a few select bases in order to do the same?
If you're going to put time and coding effort into removing unintended game features, please prioritize the hiding-in-buildings thing. That's very much worse.