Author Topic: Thank you map guys  (Read 223 times)

Offline Randy1

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Thank you map guys
« on: July 12, 2025, 03:25:46 PM »
On a side note, I do thank whoever it was that fixed the task force  dry spawn in to instantly resupply a base.

Offline JimmyD3

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Re: Thank you map guys
« Reply #1 on: July 12, 2025, 09:33:53 PM »
Kong did the research on that and figured out. He shared it with me and Easyscor, but I believe Hitech is working on a elegant fix. Another one of those "glitches" that allow the game to be gamed. :rock
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Offline Randy1

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Re: Thank you map guys
« Reply #2 on: Yesterday at 01:23:20 PM »
Then a  :salute to Kong with a thank you to all of you for fixing that problem.

Online molybdenum

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Re: Thank you map guys
« Reply #3 on: Today at 07:16:13 AM »
On a side note, I do thank whoever it was that fixed the task force  dry spawn in to instantly resupply a base.

Actually, I think quirks like that make the game much more interesting, and I'm far from the only one. There have been some awesome battles when the defenders recognized the feet dry situation quickly enough to mount a defense as the attackers threw troop-laden LVTs at the town. LVTs dying en masse, swarms of fighters (relatively speaking, with the numbers we have nowadays) battling over it, low bombers headed for the boat to neutralize the threat...it can be intense. And even if the base does get taken without a fight, often bombers or other task groups are thrown at the boat to kick it away so that the base can be retaken.

GV spawns are totally unrealistic but they exist to shorten travel times and promote combat. Why shouldn't something equally unrealistic (feet dry spawns) exist at a few select bases in order to do the same?

If you're going to put time and coding effort into removing unintended game features, please prioritize the hiding-in-buildings thing. That's very much worse.

Offline GOODBYE

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Re: Thank you map guys
« Reply #4 on: Today at 08:25:33 AM »
Unpopular opinion but I agree. Once you recognized that the defense relies on the feet dry spawn then you scramble bombers to drop the carrier and reset your attack. Just because a base can’t be taken on the first pass doesn’t mean they should go away. It also rewards communication and adaptability vs. sheer hoarding force. I remember a recent port attack we did where the enemy CV was down but still had the feet dry spawn. We put our CV into the feet dry spawn and I sat out there with an LVT4 to kill all the resuppliers. It did nothing to stop our capture of the base, just added a new element to the attack which you had to react to.

If the feet dry spawns go away, they go away. The game will still be fun, just a little less unpredictable :cheers:

Offline oTRALFZo

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Re: Thank you map guys
« Reply #5 on: Today at 10:20:51 AM »
Actually, I think quirks like that make the game much more interesting, and I'm far from the only one. There have been some awesome battles when the defenders recognized the feet dry situation quickly enough to mount a defense as the attackers threw troop-laden LVTs at the town. LVTs dying en masse, swarms of fighters (relatively speaking, with the numbers we have nowadays) battling over it, low bombers headed for the boat to neutralize the threat...it can be intense. And even if the base does get taken without a fight, often bombers or other task groups are thrown at the boat to kick it away so that the base can be retaken.

GV spawns are totally unrealistic but they exist to shorten travel times and promote combat. Why shouldn't something equally unrealistic (feet dry spawns) exist at a few select bases in order to do the same?

If you're going to put time and coding effort into removing unintended game features, please prioritize the hiding-in-buildings thing. That's very much worse.
Feet dry spawns kills all action in the game.
Sides end up just putting cvs in the feet dry spawns and when attacked, just point/click to drop supplies. it is a huge detriment and kills fights.
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Offline Randy1

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Re: Thank you map guys
« Reply #6 on: Today at 01:38:35 PM »
What really got out of hand was spawning in, dropping cargo, then towering out before ever appearing on the screen.

One person could easily stop a multiple plane and GV attack.

Also keep in mind sinking the CV or battleship does not stop LVTs.

It was a good fix.

The only remaining major problem is the three story, hiding tank problem.

Online molybdenum

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Re: Thank you map guys
« Reply #7 on: Today at 07:52:47 PM »

Also keep in mind sinking the CV or battleship does not stop LVTs.



Of course it does. Once the BB or CV respawns it is no longer in the feet dry position (and often sectors away from it). That motivates the team that wants its base back to throw wave after wave of bombers against the task group in question, and motivates defenders to keep the boat alive so that doesn't happen. And once the task group has respawned elsewhere, you have an isolated stolen enemy base that the original owners want back badly.

Someone said feet dry spawns stop action. Quite the opposite. They encourage it.
« Last Edit: Today at 08:15:32 PM by molybdenum »