Author Topic: Current player numbers.  (Read 1295 times)

Offline Eagler

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Re: Current player numbers.
« Reply #45 on: Today at 07:16:32 AM »
Takes just one good fight a night to keep bringing me back for my nightly hour...

I do my part this month by staying out of late war birds with the 109g2 being the latest model with the 109e and 109f making up the difference..

I think it's up to us old guys to set the example but it seems many are still  worried more about winning than having fun ...

Stop doing what you are whining here about and stay out of the lw birds yourselves..

 :airplane:

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Offline Lazerr

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Re: Current player numbers.
« Reply #46 on: Today at 10:14:52 AM »
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.

Offline Eagler

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Re: Current player numbers.
« Reply #47 on: Today at 10:33:03 AM »
Their choice what they fly..not sure why anyone with any time in game flies a spit16 - maybe their granddad was in the raf - but if that keeps them making a red dot in ma, I am all for that verse them go fly jets in the prettier sim..

Just doing my part trying to keep a pulse going in my favorite distraction..  :aok

Eagler
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Offline oTRALFZo

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Re: Current player numbers.
« Reply #48 on: Today at 11:57:15 AM »
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.

This has been the status pro quo the past few nights but what is funny is that there is virtually NO resistance but flock in groups of 50 to 1 to take a base. I'm all for organizing and having a group on the same page but it would be nice if once in a while those groups would be organized to have missions to combat other big numbers. Just once in a while
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Offline Banshee7

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Re: Current player numbers.
« Reply #49 on: Today at 12:31:16 PM »
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.

The P-38 makes up the majority of the kills in my AH career, yet I was chastised for learning how to fly the 152 and D9 to fight the mobs...  It used to be fun to start with a disadvantage like that, but all too often it seemed like it turned into 1v10.  I had to completely change my flying style to accommodate the rest of the arena just to have fun (and it wasn't fun for the record).
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Offline Animl-AW

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Re: Current player numbers.
« Reply #50 on: Today at 12:44:56 PM »
The P-38 makes up the majority of the kills in my AH career, yet I was chastised for learning how to fly the 152 and D9 to fight the mobs...  It used to be fun to start with a disadvantage like that, but all too often it seemed like it turned into 1v10.  I had to completely change my flying style to accommodate the rest of the arena just to have fun (and it wasn't fun for the record).

Absolutely.

I fly D9, but I’m killing dar, deacking town and then fight the 2-4 that up, OR end up in the middle of a HOing horde. <shrug>
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Offline save

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Re: Current player numbers.
« Reply #51 on: Today at 12:48:20 PM »
with AWACS radar, taking off from another fields does not help, horde climb more to bounce incoming threats. With old radar you could climb up undetected, and have a fighting chance, still outnumbered though.
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Offline hazmatt

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Re: Current player numbers.
« Reply #52 on: Today at 01:15:15 PM »
with AWACS radar, taking off from another fields does not help, horde climb more to bounce incoming threats. With old radar you could climb up undetected, and have a fighting chance, still outnumbered though.

I heard the AWACS dar was to help all the new players find the fight....

Offline oTRALFZo

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Re: Current player numbers.
« Reply #53 on: Today at 01:49:51 PM »
I heard the AWACS dar was to help all the new players find the fight....
Thats the upside.
The downside is that it does promote ganging up on a lone target and really makes SA lazy. Cant say Im a huge fan of it but I think I prefer the old dot dar.
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Offline hazmatt

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Re: Current player numbers.
« Reply #54 on: Today at 02:39:52 PM »
Thats the upside.
The downside is that it does promote ganging up on a lone target and really makes SA lazy. Cant say Im a huge fan of it but I think I prefer the old dot dar.

Guess my sarcasm didn't come through.

I was trying to juxtapose the current radar setting that many of the veteran players seem to dislike with the fact that it was designed for new players who are few and far between.

Offline Animl-AW

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Re: Current player numbers.
« Reply #55 on: Today at 02:48:25 PM »
Edit:

Seriously, why bother.

The magical flying goal post.
« Last Edit: Today at 02:54:35 PM by Animl-AW »
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Offline caldera

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Re: Current player numbers.
« Reply #56 on: Today at 03:04:47 PM »
This has been the status pro quo the past few nights but what is funny is that there is virtually NO resistance but flock in groups of 50 to 1 to take a base. I'm all for organizing and having a group on the same page but it would be nice if once in a while those groups would be organized to have missions to combat other big numbers. Just once in a while

They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.
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Offline hazmatt

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Re: Current player numbers.
« Reply #57 on: Today at 03:29:24 PM »
They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.

Is it only bish hordes? I seem to recall bish hordes in the morning and nit hordes in the afternoon.

Offline Eagler

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Re: Current player numbers.
« Reply #58 on: Today at 03:35:41 PM »
Pick a crap plane and try to make haggerty's 50 kill list..

A different kind of fun for sure..

I take off these days not expecting to rtb...if somehow that happens something went wrong lol

But I have never been a win the war/map type..the fight is way more fun for me..

Eagler
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Offline eddiek

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Re: Current player numbers.
« Reply #59 on: Today at 03:35:52 PM »
They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.
Bingo!  We have a winner!
It's been that way for quite a while, several years that I'm aware of myself.
Some players take the path of least, or NO, resistance. 
Off topic kinda, but that's the reason I advocated for the inclusion of limited AI defense.  With the map sizes versus the player base that is in an arena at any one time, there's more area to cover than players available. 
Having AI generated defenses should guarantee that any attacking force would have no choice but to fight to get a base or raid strats or any offensive operations. No more sneaking bases, hitting bases with no one being able to notice or effectively defend because they're busy actually engaging in combat. 
Make it even more interesting by having the AI defenders air spawn at equal or greater alt, and at least equal numbers, in equal or greater capable aircraft (or GV's, but that's another discussion), and see how quickly those who tend to gravitate to undefended bases start to realize they have better odds going against human players.
It probably won't happen, but it would be interesting to see the responses from the parties who thrive on going against undefended or lesser force defended bases. 
Back on topic.............it sucks big time to have to go against drastically numerically superior forces, and know there's little you can do except delay the inevitable.  Hitting the ords where they are attacking from sometimes slows them down, but only for a few minutes, cause they find another undefended base and you have to zoom out and find where they are hitting next.
Perhaps HT could up the required damage to take down objects when the numbers get that out of hand, or require more troops for base captures. 
Who knows?