Author Topic: ENY-Auto-Swap and two countries aginst one  (Read 227 times)

Offline Randy1

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ENY-Auto-Swap and two countries aginst one
« on: Yesterday at 02:26:20 PM »
No complaint because this happens to all countries.  Just wondering if there could be a bit of an adjustment.

Last night the bish and knits were hitting the rooks hard.  It was exciting play most of the time.  So, realistically the rooks were outnumbered 2 to 1.

The knits were a few players short of the rooks andd bish with the Rooks having the highest number by a couple.  So auto-swap kicked in making the Rook side weaker while increasing the outnumbered 2 to 1 even more.  This gets much worse when eny comes into play.

The two countries against one is quite common.  Is the game capable of recognizing a two country against one attack?  If it can,  can auto swap, and ENY bee tuned to that situation?


Offline The Fugitive

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #1 on: Yesterday at 04:17:24 PM »
I agree, I wish HTC could "fine tune" things. Im sure its possible, it just code after all.

On the other hand, last night was odd anyway. I know the bish were defending in the south against the rooks and finally started hitting 27 and white flagged it a few times but could never take it. Knights were coming off the big island pushing towards the Rooks as well. I know a few of us moved up north to fight Knights but the only takers left, one guy flew around from sector to sector for a fuel run but I never got an ID on him. Just a crappy night for flying.

Offline uptown

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #2 on: Yesterday at 09:06:23 PM »
The highest rank goes to country with the lowest numbers until numbers level out.  :bolt:
Lighten up Francis

Offline EzraHernandez

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #3 on: Today at 02:41:50 AM »
No complaint because this happens to all countries.  Just wondering if there could be a bit of an adjustment.

Last night the bish and knits were hitting the rooks hard.  It was exciting play most of the time.  So, realistically the rooks were outnumbered 2 to 1.

The knits were a few players short of the rooks andd bish with the Rooks having the highest number by a couple.  So auto-swap kicked in making the Rook side weaker while increasing the outnumbered 2 to 1 even more.  This gets much worse when eny comes into play run 3

The two countries against one is quite common.  Is the game capable of recognizing a two country against one attack?  If it can,  can auto swap, and ENY bee tuned to that situation?
Good points — I’ve noticed similar situations. The auto-swap and ENY system works fine in straight 1v1 balance, but once you’ve got two factions piling on a single side, it really throws things off. It would be great if the game could detect those 2v1 scenarios and adjust the mechanics accordingly, instead of punishing the already outnumbered side even more.