Author Topic: ENY-Auto-Swap and two countries aginst one  (Read 1177 times)

Offline eddiek

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #30 on: September 11, 2025, 04:06:02 PM »
The need is to balance the game between air and GV as well as to balance offense and defense.
I agree 100%. 
Dunno how much would be involved, but either make the GV icons visible at like 3K, or reduce the aircraft icons down to 1K when GV’s are looking at enemy planes.  They were 6K way back when, and Inagree it was too much, but the pendulum swung the other way when people whined about their tanks getting bombed, and I watched and listened to a few squads when they did they had enough…..and poof, they left the game.
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Offline The Fugitive

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #31 on: September 11, 2025, 06:24:11 PM »
The problem is the constantly changing numbers and who is fighting who. Changing one setting may work with 100 players all fighting on 3 fronts, but those same changes wont work when its 2 teams vs 1, and if you change something to work for a 2 vs 1 setup then it may not work in a lower number situation. Its all just too fluid. With much higher numbers things seem to even out on their own better, or you just dont notice these issues being more busy/active in the action.

A fix is to build a "watch dog" program that watches a number of parameters such as  ganging one side, hording, side switchers, ENY of a team getting ganged, and so on and have it auto adjust these things as needed. A big horde is hitting a front, watch dog sees it, adjusts how much damage a town building takes to drop , and displays a system message " Knight town building hardness has been increased 10% on the Bish front." Which like ENY would make it harder to drop the buildings, but if the horde breaks up Watch Dog would see that and return the hardness to normal levels with a new message. That way the fixes are as fluid as the arena. Would Hitech want to invest that kind of time? Dont know.

Id love to see the old AH2 towns added to the maps in a random way, but I think the town are "part" of the compiled map so you couldnt change them on the fly. Only way I think it could work would be to make 5-6 copies of a map, change the towns out and and recompile it. Then when the war was won and that map came up next you could set a randomizes to pick one of the 5-6 maps and present it as the new map. This way maps would have surprise town setup....until everyone memorized them  :rolleyes: Just another little "spark" to keep things interesting.

I think the old Dot dar should be brought back. This "know all" radar does cause a lot of "ganging". Also the GV site difference could be closed up a couple hundred. After all a stopped vehicle is nearly invisible as is, gives you a chance to spot them better while they are moving.

On the other hand almost changes are going to cause issues and that would lead to more changes, or just more complaints.

Offline Animl-AW

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #32 on: September 11, 2025, 08:46:26 PM »
The problem is the constantly changing numbers and who is fighting who. Changing one setting may work with 100 players all fighting on 3 fronts, but those same changes wont work when its 2 teams vs 1, and if you change something to work for a 2 vs 1 setup then it may not work in a lower number situation. Its all just too fluid. With much higher numbers things seem to even out on their own better, or you just dont notice these issues being more busy/active in the action.

A fix is to build a "watch dog" program that watches a number of parameters such as  ganging one side, hording, side switchers, ENY of a team getting ganged, and so on and have it auto adjust these things as needed. A big horde is hitting a front, watch dog sees it, adjusts how much damage a town building takes to drop , and displays a system message " Knight town building hardness has been increased 10% on the Bish front." Which like ENY would make it harder to drop the buildings, but if the horde breaks up Watch Dog would see that and return the hardness to normal levels with a new message. That way the fixes are as fluid as the arena. Would Hitech want to invest that kind of time? Dont know.

Id love to see the old AH2 towns added to the maps in a random way, but I think the town are "part" of the compiled map so you couldnt change them on the fly. Only way I think it could work would be to make 5-6 copies of a map, change the towns out and and recompile it. Then when the war was won and that map came up next you could set a randomizes to pick one of the 5-6 maps and present it as the new map. This way maps would have surprise town setup....until everyone memorized them  :rolleyes: Just another little "spark" to keep things interesting.

I think the old Dot dar should be brought back. This "know all" radar does cause a lot of "ganging". Also the GV site difference could be closed up a couple hundred. After all a stopped vehicle is nearly invisible as is, gives you a chance to spot them better while they are moving.

On the other hand almost changes are going to cause issues and that would lead to more changes, or just more complaints.

I was gonna go there

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Offline dbarry

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #33 on: Yesterday at 07:52:09 AM »
How is autoswap enabled?

Offline Shuffler

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #34 on: Yesterday at 08:36:11 AM »
Any game that allows people to make a choice, someone is not going to be happy. The absolute only way to fix it is if we have no choice and play where the game puts up, in what the game puts us.
Almost everyone would be unhappy then. It is not the game, it is human nature.
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Offline popeye

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #35 on: Yesterday at 08:49:10 AM »
How is autoswap enabled?

Go online, bring up the clipboard, select O'Club, select Change Country, check Automatically Select Smallest Country.
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Offline uptown

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #36 on: Yesterday at 08:57:46 AM »
Any game that allows people to make a choice, someone is not going to be happy. The absolute only way to fix it is if we have no choice and play where the game puts up, in what the game puts us.
Almost everyone would be unhappy then. It is not the game, it is human nature.

I've said this from the get go, but guys say they like flying with their buddies. But if they had true buddies it wouldn't be a problem. I suspect the real reason is 75% of the people in this game want protection from their dozen or so wingmen every flight. It's all about them and not the game they care about.
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Offline Animl-AW

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #37 on: Yesterday at 10:39:20 AM »
I somewhat agree with last few post.

I think if the masses gad a guide to whats too much they can try to follow it. Unwritten rule of sorts.

30 player hirde could gave been 3 good battles. Each side, 10+10=20, is a good battle.

If you’re taking 20 to get a base you’re probably going overboard a bit.

Ya don’t need 4 large sqds to equal 30-50. 50 could be 5 battles across the map.

If you’re throwing 20 at 5 defenders its just being dweebs.

Say 90 logged on, somewhat equal sides. 10 per side, thats 4-5 20 player battles across the whole map. Instead of 2 countries with 20-30 player hordes beating down one country split in two, at 30-15 or less odds, at best. It gets worse when that banged country logs down to 15. Now you’re at 30-7 odds. Thats messed up.

Consider 10 as a to battle a base, thats one bar.

The only way I see to battle these massive hordes ruining the game is bases 2 sectors apart 12 plane limit per base. That would seriously blow.

Huge hordes are a blast and healthy UF they were somewhat equal sides.


« Last Edit: Yesterday at 10:41:34 AM by Animl-AW »
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Offline oTRALFZo

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #38 on: Yesterday at 01:46:45 PM »
I've said this from the get go, but guys say they like flying with their buddies. But if they had true buddies it wouldn't be a problem. I suspect the real reason is 75% of the people in this game want protection from their dozen or so wingmen every flight. It's all about them and not the game they care about.

I agree. But I think this gameplay is a result of players playing for yeaaaaaaars and has concentrated to the point that each side has gathered a personal vendetta towards each-other. I can log on any prime time and I can tell who (in red)  is flying and what to expect from that player just by looking at the map. Some are just over competitive and do NOT like to see their name in lights unless its attached to landing kills. It is just the way the game evolved. Some like Oldman/Trog show great sportsmanship if you give them a good/fair fight even if they loose and yet others could care less and would rather use their LAs as battering rams to get you in the tower. 
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Offline Randy1

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #39 on: Yesterday at 02:37:39 PM »
 I know change does not come easy.  If no change is made I can live with that.

Iracing runs about 17000 online every hour, everyday as an example.  It cost less than AH per month but lots of members.  Undergoes change every 3 months to improve the simulation-game.   Very large staff where I think Hitec is all the AH staff. 

Offline JimmyD3

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #40 on: Yesterday at 07:50:39 PM »
Good luck to all, I have said all I need to say.  :cheers:
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Offline Animl-AW

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Re: ENY-Auto-Swap and two countries aginst one
« Reply #41 on: Yesterday at 10:00:59 PM »
Tonight was basically fair fights across the map. 110 online last time I looked, 107 at 10pm CT.. hitting critical mass.

Just PLEASE keep the mass hordes (30-50) down. It's a much better game.

Knits don't really have any large squads, it's like nomads.
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