Author Topic: 88s = Lets do this!  (Read 1612 times)

Offline shotgunneeley

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Re: 88s = Lets do this!
« Reply #30 on: Today at 07:14:12 AM »
These 88s have a 12k max for range yet they can take my buffs down at 20k with accuracy this is not how 88s worked with accuracy they were very ineffective and had to be adjusted all buffs had to do was make a slight alt adjustment out of puffy. These guns are a huge issue with this game when one shot can take an entire set out of the sky at 10+K and far out from base that’s just ridiculously over powered atleast increase the down times..things like these are why I don’t suggest this game to anyone because they won’t stick around like I do.

88s 12k range is in yards - not feet like altitude. My longest shot was a direct ping on a lanc at 7.4k yards away from me at the moment of impact as he was bombs out on my gv base (which put him roughly 20k ft in altitude). Even then, my shells often found way more empty sky than they found success. I myself enjoyed using the 88 when I was active as a point defense weapon (of course, my first choice would be a 190A5 for buff hunting) and found it more immersive to be shot at by players manning those 88s than computer auto puffy.
« Last Edit: Today at 07:19:08 AM by shotgunneeley »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline The Fugitive

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Re: 88s = Lets do this!
« Reply #31 on: Today at 09:20:30 AM »
These 88s have a 12k max for range yet they can take my buffs down at 20k with accuracy this is not how 88s worked with accuracy they were very ineffective and had to be adjusted all buffs had to do was make a slight alt adjustment out of puffy. These guns are a huge issue with this game when one shot can take an entire set out of the sky at 10+K and far out from base that’s just ridiculously over powered atleast increase the down times..things like these are why I don’t suggest this game to anyone because they won’t stick around like I do.

You have to remember that this is a game and some concessions have to be made. In real life an 88 battery usually had 4 guns tied to a central radar/control unit. We are talking 10-20 guys to man the whole setup, in Aces High, one player.  In real live the control unit would have the 4 guns fire and create a box around the area for the explosion of the rounds. The round explosion covered 8 yards (lethal) out to 200 yards (damaging). Aces high mimics this by creating a box in the predicted path and exploding the rounds in that box. Im not sure but I believe that the "box" gets larger as the distance/altitude increases. So at 10k the box is smaller and more lethal than at 20k. As the computer that Aces High uses is a bit more powerful it predicts the flight path much better and "small changes in alt" are not enough.

Flying over depots should be more dangerous than flying over a town/base, but a large should be pretty heavily covered. Either way, its a game and its the same for everyone. Some guys fly higher to avoid getting hit by puffy, other guys fly erratically changing direction/alt/speed up to the last minute before a drop to avoid puffy. Its a game and will never be a perfect depiction of WWII, but its fun.

Offline Slade

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Re: 88s = Lets do this!
« Reply #32 on: Today at 10:06:57 AM »
A player killing the aircraft/gv/gun manned by another player should be a kill.   :old:
-- Flying as X15 --