Author Topic: 88s = Lets do this!  (Read 1715 times)

Offline shotgunneeley

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Re: 88s = Lets do this!
« Reply #30 on: Yesterday at 07:14:12 AM »
These 88s have a 12k max for range yet they can take my buffs down at 20k with accuracy this is not how 88s worked with accuracy they were very ineffective and had to be adjusted all buffs had to do was make a slight alt adjustment out of puffy. These guns are a huge issue with this game when one shot can take an entire set out of the sky at 10+K and far out from base that’s just ridiculously over powered atleast increase the down times..things like these are why I don’t suggest this game to anyone because they won’t stick around like I do.

88s 12k range is in yards - not feet like altitude. My longest shot was a direct ping on a lanc at 7.4k yards away from me at the moment of impact as he was bombs out on my gv base (which put him roughly 20k ft in altitude). Even then, my shells often found way more empty sky than they found success. I myself enjoyed using the 88 when I was active as a point defense weapon (of course, my first choice would be a 190A5 for buff hunting) and found it more immersive to be shot at by players manning those 88s than computer auto puffy.
« Last Edit: Yesterday at 07:19:08 AM by shotgunneeley »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline The Fugitive

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Re: 88s = Lets do this!
« Reply #31 on: Yesterday at 09:20:30 AM »
These 88s have a 12k max for range yet they can take my buffs down at 20k with accuracy this is not how 88s worked with accuracy they were very ineffective and had to be adjusted all buffs had to do was make a slight alt adjustment out of puffy. These guns are a huge issue with this game when one shot can take an entire set out of the sky at 10+K and far out from base that’s just ridiculously over powered atleast increase the down times..things like these are why I don’t suggest this game to anyone because they won’t stick around like I do.

You have to remember that this is a game and some concessions have to be made. In real life an 88 battery usually had 4 guns tied to a central radar/control unit. We are talking 10-20 guys to man the whole setup, in Aces High, one player.  In real live the control unit would have the 4 guns fire and create a box around the area for the explosion of the rounds. The round explosion covered 8 yards (lethal) out to 200 yards (damaging). Aces high mimics this by creating a box in the predicted path and exploding the rounds in that box. Im not sure but I believe that the "box" gets larger as the distance/altitude increases. So at 10k the box is smaller and more lethal than at 20k. As the computer that Aces High uses is a bit more powerful it predicts the flight path much better and "small changes in alt" are not enough.

Flying over depots should be more dangerous than flying over a town/base, but a large should be pretty heavily covered. Either way, its a game and its the same for everyone. Some guys fly higher to avoid getting hit by puffy, other guys fly erratically changing direction/alt/speed up to the last minute before a drop to avoid puffy. Its a game and will never be a perfect depiction of WWII, but its fun.

Offline Slade

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Re: 88s = Lets do this!
« Reply #32 on: Yesterday at 10:06:57 AM »
A player killing the aircraft/gv/gun manned by another player should be a kill.   :old:
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Offline Flyboy56

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Re: 88s = Lets do this!
« Reply #33 on: Yesterday at 01:38:13 PM »
You have to remember that this is a game and some concessions have to be made. In real life an 88 battery usually had 4 guns tied to a central radar/control unit. We are talking 10-20 guys to man the whole setup, in Aces High, one player.  In real live the control unit would have the 4 guns fire and create a box around the area for the explosion of the rounds. The round explosion covered 8 yards (lethal) out to 200 yards (damaging). Aces high mimics this by creating a box in the predicted path and exploding the rounds in that box. Im not sure but I believe that the "box" gets larger as the distance/altitude increases. So at 10k the box is smaller and more lethal than at 20k. As the computer that Aces High uses is a bit more powerful it predicts the flight path much better and "small changes in alt" are not enough.

Flying over depots should be more dangerous than flying over a town/base, but a large should be pretty heavily covered. Either way, its a game and its the same for everyone. Some guys fly higher to avoid getting hit by puffy, other guys fly erratically changing direction/alt/speed up to the last minute before a drop to avoid puffy. Its a game and will never be a perfect depiction of WWII, but its fun.


So I’m not getting it entirely because how are they hitting me at higher alts the manned gun 88s? Shouldn’t the puffy explode at 12k since that’s the max range I thought it was the range for when it “explodes” not like a cv gun round. Just can’t get why it can’t explode at 12k max or just remove my range from 88 gunners views so that it’s off and they have to guesstimate. I don’t mind the puffy 88s but they’re overly powerful and go way to far up if that’s what that range setting is

Offline The Fugitive

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Re: 88s = Lets do this!
« Reply #34 on: Today at 09:27:59 AM »
From what Ive read the ceiling was 26K to 32K, not 12k.

Offline Flyboy56

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Re: 88s = Lets do this!
« Reply #35 on: Today at 11:00:51 AM »
From what Ive read the ceiling was 26K to 32K, not 12k.

I was unaware the 12k max on the guns meant 12,000 yards. They just seem to be too powerful, for how accurate they can be. I’ll never be a fan of these 88s with how they’ve been setup in this game.. the ceiling for how long it takes someone to climb is too high on those in game. Maybe put more down time on them or something? People climb for an hour just to be over a base to have someone hitting you accurately at 25k. It is what it is though I know they’ll just remain the same.

Offline The Fugitive

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Re: 88s = Lets do this!
« Reply #36 on: Today at 11:14:23 AM »
I almost filmed a flight in bombers last night, I should have. I was bombing a town at about 18k. Just as I dropped, someone jumped in the gun and started firing at me. The first few rounds were way off the mark but he started to close in. Once he seemed to get the alt I dove a couple thousand feet which built speed. As he closed in again I zoomed back up, not as high (B24s dont hold E well nor do they zoom well), but again a different alt for him to have to adjust to. As he closed in again I turned 15 degrees north and kept my alt.

All told, it cover a few miles and a number of minutes until I was out of range, or he gave up. Either way, while coming close and maybe taking a ping or two I received no damage and flew on. Dont fly strait and level. I rarely get hit. I dont think I have ever lost a bomber to puffy. Fighters, yup a good number over the years, but not a bomber.