Author Topic: Under what circumstances should a mod mute a player?  (Read 15673 times)

Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #15 on: January 05, 2026, 05:56:58 PM »
I didn't engage the mod at all. Yet the mute (10min). When I objected, 60, sure.
Is this where the game is going?

I'm honestly, sadly, not caring very much any more. Okay, I'm complaining here, I obviously care some, but still.

People have left the game for various reasons: not being able to find a fight, squad disbanded, whatever.

If I leave the game the last straw will have been a moderator flexing his muscles just because he could. Other reasons of course, including some of the above, but that will be the fulcrum.

HT seems disinvolved and if a mod is reading this board he won't change his ways because he's happy with the status quo or whatever.

So here we are. A person in power using that power for personal gain at the detriment of the game he has been entrusted to protect.
« Last Edit: January 05, 2026, 06:01:51 PM by molybdenum »

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #16 on: January 05, 2026, 06:03:22 PM »
If I leave the game the last straw will have been a moderator flexing his muscles just because he could. Other reasons of course, including some of the above, but that will be the fulcrum.

That's the reason I left and I'm sure I'm not the only other one...

Most likely you will be attacked by he mod and his defenders which is a shame. Just know you're not the only one.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #17 on: January 05, 2026, 06:14:29 PM »
Well, while I feel for ya, some. The last 2 replies here are repeat offenders. It's not the first BBQ. I hope you consider that it's just a game, relax and enjoy what's still here, for now. Don't over-think things you'll have a better time. Also consider what you were mad about could have been a mistake posted on wrong channel by accident.

I literally watched one here provoke a mod more than once, literally forced a mod to react and then play victim on bbs "to prove his point". I'm with Fugi, if the logs were posted it would slaughter his constant complaint. Judging from other posts, both feet don't seem to be planted on the ground, the goal post constantly changing to the point no one listens anymore. A never ending broken record of half-baked half-truths.
« Last Edit: January 05, 2026, 06:16:05 PM by Animl-AW »
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Offline The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #18 on: January 05, 2026, 06:16:58 PM »
That's the reason I left and I'm sure I'm not the only other one...

Most likely you will be attacked by he mod and his defenders which is a shame. Just know you're not the only one.

Take off the tinfoil hat. Everything in the game is logged. If a complaint is lodged against a MOD to Hitech it is very easy for him to find out what happened, who said what and when. If the MOD was out of line, he is no longer a MOD just like that. More often than not in the old days Hitech would post the section on the logs that showed what happened and it was never good for the player.

I dont think any MOD would put is "job" on the line to tick off a player, no matter who that player is. I have played this game for over 20+ years and have never been muted. I have had some very spirited discussions on 200 many a time. I have been warned many times and have backed off and so no mutes. Like I said, it is not hard to stay out of trouble.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #19 on: January 05, 2026, 06:20:46 PM »
Take off the tinfoil hat. Everything in the game is logged. If a complaint is lodged against a MOD to Hitech it is very easy for him to find out what happened, who said what and when. If the MOD was out of line, he is no longer a MOD just like that. More often than not in the old days Hitech would post the section on the logs that showed what happened and it was never good for the player.

I dont think any MOD would put is "job" on the line to tick off a player, no matter who that player is. I have played this game for over 20+ years and have never been muted. I have had some very spirited discussions on 200 many a time. I have been warned many times and have backed off and so no mutes. Like I said, it is not hard to stay out of trouble.

I've been muted 1-2 times, but that was because I posted same subject after the warning. That's on me, I knew better. To me 10 min is like 30 seconds,... gone before ya know it.
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Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #20 on: January 05, 2026, 06:31:28 PM »
Take off the tinfoil hat. Everything in the game is logged. If a complaint is lodged against a MOD to Hitech it is very easy for him to find out what happened, who said what and when. If the MOD was out of line, he is no longer a MOD just like that.
 

This isn't the good old days. Numbers are dwindling, HT seems distant, and nothing will be done--to mods especially--unless something catastrophic happens. Let's see how long unlimited-bombs-Icarus sticks around, for example: probably a dozen reports to HT ~20 hours ago, yet he continues to thrive on day two.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #21 on: January 05, 2026, 06:42:17 PM »
This isn't the good old days. Numbers are dwindling, HT seems distant, and nothing will be done--to mods especially--unless something catastrophic happens. Let's see how long unlimited-bombs-Icarus sticks around, for example: probably a dozen reports to HT ~20 hours ago, yet he continues to thrive on day two.

A lil info for you.

On my return in 2022 it was the same exact numbers logged in as right now. AVERAGE 100-115. Last week you had 4 days 120+. A week before it got up to 139. 130 and no FSO.

The numbers have not changed at prime time. HOWEVER, the numbers before prime time have.

It used to be I could check numbers at 5pm CT, and it would correlate with 50, 6pm is was 60, 7pm it was in the 70s. Prime time peaks at 100-120 now.

What changed is often when I log in to check at 5pm CT I see 60-70, 6pm is 70-80, but still peaks at 100-120+. SO what happened IS, you have more numbers but more spread out in time of day. More are logging on earlier than normal. SO from 5p-9p CT you actually have more numbers, just not all at once. You're actually up 10-15 players at other times.

I watch numbers constantly. Every day, and every day I see 2-4 new or return players.

Antics that are not allowed in any other games can be what drives some off. So if they need to clamp down to retain them then it is what it is.
« Last Edit: January 05, 2026, 06:50:52 PM by Animl-AW »
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Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #22 on: January 05, 2026, 06:45:10 PM »
You can NOT question, talk back to, or argue with a MOD. It is an automatic mute.

Just shut up, heed the warning and move on and you will not have any trouble. Why is this so hard to understand?

There wasn't a warning, nor did I engage the mod, read the the original post. Or is THAT hard to understand?

And even if there had been a warning...the main purpose of this post is that should mods have the power to mute people who haven't broken any rules of engagement but who simply don't like what someone else has said?

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #23 on: January 05, 2026, 06:49:29 PM »
There wasn't a warning, nor did I engage the mod, read the the original post. Or is THAT hard to understand?

And even if there had been a warning...the main purpose of this post is that should mods have the power to mute people who haven't broken any rules of engagement but who simply don't like what someone else has said?

To be realistic, you may take it up with HT and he can maybe explain to you why. No one here can answer that on bbs except him. Mods to post on a situation, if at all period, is forbidden.

A 10 min mute is not something to lose your hair over. You're a good player, get back n the saddle and let it go.

We all get emotional at some point, it's human nature. And if we didn't that means the game sucks.
« Last Edit: January 05, 2026, 06:51:44 PM by Animl-AW »
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Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #24 on: January 05, 2026, 07:02:56 PM »
To be realistic, you may take it up with HT and he can maybe explain to you why. No one here can answer that on bbs except him. Mods to post on a situation, if at all period, is forbidden.

A 10 min mute is not something to lose your hair over. You're a good player, get back n the saddle and let it go.

We all get emotional at some point, it's human nature. And if we didn't that means the game sucks.

What I vehemently object to is some "angry inch" (thx, BAD, for that analogy lol) using the power HT has entrusted him with (? pronouns are weird nowadays) to squelch someone whom he dislikes or with whom he disagrees.

To me, if this attitude is condoned, the game DOES suck.

I have almost a decade invested in it and that's all that's keeping me here now. There are more useful and valuable things I can be doing in real life with the gifts God has given me than entertaining myself and others in this fun but transitory virtual realm.
 
Oh, and I have e-mailed HT three or four times in the past about things that troubled me. Never got a response--not even an "I'll look into it." So here we are.
« Last Edit: January 05, 2026, 07:32:13 PM by molybdenum »

Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #25 on: January 05, 2026, 07:43:14 PM »
Joker is a squad mate and I’m pretty sure you mean J0KER, fwiw.

Apologies, yes, it was J0ker who tried to direct bad guys to the sneaky thing I was doing on 200 so that his squaddies would not get bomb****ed or whatever, not your squaddie joker.

It didn't work--we got the base--but, understandably, that left a pretty bad taste in my mouth towards him as a person and towards his squad (though there are some very decent guys on it) as a whole.

Offline Oldman731

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Re: Under what circumstances should a mod mute a player?
« Reply #26 on: January 05, 2026, 08:26:05 PM »
I have played this game for over 20+ years and have never been muted.

Me, too.  What is so hard to understand about stifling yourself?

- oldman

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #27 on: January 05, 2026, 09:01:35 PM »
I don't think there' any "going". I think it's already there.

If you got on the wrong side of the Mod I'm pretty sure you're going to experience a bunch more of the same treatment for saying much less. (At least that was my experience)

Maybe you should go back to your game. You are nothing but an illiterate negative here. You are a victim of yourself, period.
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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #28 on: January 05, 2026, 09:03:13 PM »
That's the reason I left and I'm sure I'm not the only other one...

Most likely you will be attacked by he mod and his defenders which is a shame. Just know you're not the only one.

You can leave anytime, no one is holding a gun to your head forcing you as a former player to be here and whine endlessly about half-truth delirium
« Last Edit: January 05, 2026, 09:05:07 PM by Animl-AW »
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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #29 on: January 05, 2026, 09:07:48 PM »
There wasn't a warning, nor did I engage the mod, read the the original post. Or is THAT hard to understand?

And even if there had been a warning...the main purpose of this post is that should mods have the power to mute people who haven't broken any rules of engagement but who simply don't like what someone else has said?

I the possible reason has been explained to you. Ignoring it doesn't make you right.
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