Author Topic: Under what circumstances should a mod mute a player?  (Read 15668 times)

Offline molybdenum

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Under what circumstances should a mod mute a player?
« on: January 02, 2026, 09:20:30 PM »
I mentioned on 200 about being called out ON 200 recently by a teammate who wanted bad guys after his squad leave them alone and go after me instead. Got a 10 mute without warning. No bad words from me at all, just asking Kenai if he thought that was a good thing. I got a rigamarole from him about how I had done objectionable things in the past and of course, he said, both what Joker did and what I had done were bad. But when I asked about these things I had supposedly done in the past he didn't remember what they were. But that they were bad. And the mute happened a minute or two later.

Anyway. I said nothing objectionable in the slightest: just called out bad behavior. I didn't even bring it up as a topic: it was an aside to an ongoing conversation.
Is that sufficient for a mute?
What is?
« Last Edit: January 02, 2026, 09:23:23 PM by molybdenum »

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #1 on: January 02, 2026, 09:32:20 PM »
I mentioned on 200 about being called out ON 200 recently by a teammate who wanted bad guys after his squad leave them alone and go after me instead. Got a 10 mute without warning. No bad words from me at all, just asking Kenai if he thought that was a good thing. I got a rigamarole from him about how I had done objectionable things in the past and of course, he said, both what Joker did and what I had done were bad. But when I asked about these things I had supposedly done in the past he didn't remember what they were. But that they were bad. And the mute happened a minute or two later.

Anyway. I said nothing objectionable in the slightest: just called out bad behavior. I didn't even bring it up as a topic: it was an aside to an ongoing conversation.
Is that sufficient for a mute?
What is?

I think "sufficient" is pretty much whatever the mod feels is "sufficient" and its usually not imposed equally in my experience.

The best example I could give you is if you were in an argument with another guy who thought Coke was better then Pepsi and you said Pepsi was better then Coke. In my experience if the mod likes Coke then you will get muted and the other guy will be able to continue on saying how great Coke is without any action against him by the mod.

Offline The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #2 on: January 02, 2026, 10:09:42 PM »
This is one of those times I wish Hitech was a bit more involved here. I always loved when he posted the logs showing the "why" a person got muted. It NEVER worked out well for the poster.  :devil

It doesnt take much. You might have gotten warned and if you said to a MOD" but he said it too!", or "I didnt say that!" the MOD WILL mute you. Confronting a MOD is instant mute.
« Last Edit: January 02, 2026, 10:11:19 PM by The Fugitive »

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #3 on: January 02, 2026, 10:26:44 PM »
This is one of those times I wish Hitech was a bit more involved here. I always loved when he posted the logs showing the "why" a person got muted. It NEVER worked out well for the poster.  :devil

It doesnt take much. You might have gotten warned and if you said to a MOD" but he said it too!", or "I didnt say that!" the MOD WILL mute you. Confronting a MOD is instant mute.

I agree. I think it would be nice if it was public record but then again it would be nice to be able to face your accuser too.

The only challenge seems that there were times where I was muted that HT seemed unable to locate it in the logs for some reason a month or 2 later. I don't know this for a fact as I was told this by a 3rd party who was trying to convince me to stick around.

As I was feeling a nudge toward the door I pretty much stop chatting on 200 so I didn't have to worry about it. I kinda sucked because blabbing with my buddies on 200 was much of the fun  of the game for me.

And another thing I learned was when you're were muted you couldn't even use the check 6 button to warn your teammate he was about to get eaten! lolz

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #4 on: January 02, 2026, 10:57:32 PM »
I was around the convo. Ya even took a jab at me, when I was "betting for you". <shrug>
Wasn't horrible. I've seen worse. However, ya kinda dragged it out into a mild "Room Disruption", which sometimes includes scrolling a rant for long periods. A strong RD a mute might be longer.

Would I have muted you? Maybe not. But I may have missed part of it. Pushing Kenai77 for answers or opinions to a personal dispute may not have been the right path. Cornering him def not the right path, now you're disrupting an innocent player's fun time. I know ya didn't mean to, but it happens.

Like I said, I may have missed something.

I know some who intentionally tempt the mods, then whine about the reaction to their trolling of a mod. I won't mention the name here, that would be wrong.

Here's a point to ponder, 10 min is time to take a breath. It's not life shattering. But it can be annoying when you're heated up.

We made major accomplishments with 200 civility. It's actually a pretty fun place now. Mods are rarely 'needed'.

Also take in account, some of it is automated, it's not always a human mod. Not sure what it would be, but ya may have triggered something.

relax, let it go, it's not life changing. :)
« Last Edit: January 02, 2026, 11:01:36 PM by Animl-AW »
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Offline mERv

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Re: Under what circumstances should a mod mute a player?
« Reply #5 on: January 03, 2026, 11:36:47 AM »
That ain’t right at all
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
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Offline fuzeman

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Re: Under what circumstances should a mod mute a player?
« Reply #6 on: January 03, 2026, 01:43:56 PM »
<SNIP>No bad words from me at all, just asking Kenai if he thought that was a good thing. I got a rigamarole from him about how I had done objectionable things in the past and of course, he said, both what Joker did and what I had done were bad.
<SNIP>

Joker is a squad mate and I’m pretty sure you mean J0KER, fwiw.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Gooss

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Re: Under what circumstances should a mod mute a player?
« Reply #7 on: January 04, 2026, 01:50:22 PM »
Skuzzy used to say that mods generally will give a warning first. Then the player who continues whatever they were warned for will get muted.

That answers the question posed in the subject line.

I’m guessing you don’t think you should have been warned. Since you brought your complaint to the BBS, you probably didn’t cease and desist after the warning. So, the mute was inevitable.

Of course, I could be wrong.
« Last Edit: January 04, 2026, 01:54:31 PM by Gooss »
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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #8 on: January 04, 2026, 09:55:56 PM »
Well, I think some view AH 200 as "R" rated,... it's not, it's all age "G" rated. Most games are. Ya gotta keep that in mind before spewing.
No one is trying to chase anyone out, that thought is absurd and a form of denial. UNLESS you're a repeat vulgar offender. Even then, no biz wants to lose a customer. It will always be the last resort. However, some love finding where that white line is and push the envelope, then blame the mod when they find it.

This is a mild case.

A 10 min mute doesn't even move the needle.
« Last Edit: January 04, 2026, 11:14:14 PM by Animl-AW »
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Offline Shuffler

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Re: Under what circumstances should a mod mute a player?
« Reply #9 on: January 05, 2026, 12:46:11 PM »
This is one of those times I wish Hitech was a bit more involved here. I always loved when he posted the logs showing the "why" a person got muted. It NEVER worked out well for the poster.  :devil

It doesnt take much. You might have gotten warned and if you said to a MOD" but he said it too!", or "I didnt say that!" the MOD WILL mute you. Confronting a MOD is instant mute.

This!
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Offline mERv

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Re: Under what circumstances should a mod mute a player?
« Reply #10 on: January 05, 2026, 05:04:28 PM »
I know who your problem mod is  :bolt:

Average to mediocre player who definitely overcompensates….  :neener:




« Last Edit: January 05, 2026, 05:11:05 PM by mERv »
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #11 on: January 05, 2026, 05:31:09 PM »
Thanks for replying, all, it was truly meant to be a frustrated one-off but I got another warning for something witty but equally unobjectionable 10 minutes ago and objected to it (of course) so now it's a 60 minute thing and here we are again.

Mods were given mod privilege to HELP the game. Right?

Why mute ppl/ drive ppl off just because they are accurate and wittier than you (the mod) except to chest thump and say "Seeee! I own you!"?
While maybe vaguely aware that that attitude hurts the game big picture but never mind, it's dying anyway, let me get my thrills while I can.
Opinions?

Offline The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #12 on: January 05, 2026, 05:42:42 PM »
Thanks for replying, all, it was truly meant to be a frustrated one-off but I got another warning for something witty but equally unobjectionable 10 minutes ago and objected to it (of course) so now it's a 60 minute thing and here we are again.

Mods were given mod privilege to HELP the game. Right?

Why mute ppl/ drive ppl off just because they are accurate and wittier than you (the mod) except to chest thump and say "Seeee! I own you!"?
While maybe vaguely aware that that attitude hurts the game big picture but never mind, it's dying anyway, let me get my thrills while I can.
Opinions?

You can NOT question, talk back to, or argue with a MOD. It is an automatic mute.

Just shut up, heed the warning and move on and you will not have any trouble. Why is this so hard to understand?

Offline molybdenum

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Re: Under what circumstances should a mod mute a player?
« Reply #13 on: January 05, 2026, 05:46:06 PM »
You can NOT question, talk back to, or argue with a MOD. It is an automatic mute.

Just shut up, heed the warning and move on and you will not have any trouble. Why is this so hard to understand?

I didn't engage the mod at all. Yet the mute (10min). When I objected, 60, sure.
Is this where the game is going?

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #14 on: January 05, 2026, 05:53:57 PM »
...where the game is going?

I don't think there' any "going". I think it's already there.

If you got on the wrong side of the Mod I'm pretty sure you're going to experience a bunch more of the same treatment for saying much less. (At least that was my experience)