Author Topic: More competition..  (Read 32961 times)

Offline Eagler

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More competition..
« on: February 03, 2026, 07:03:28 AM »
Got an email this morning stating this flight sim had launched...



It looks pretty...

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Offline AKIron

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Re: More competition..
« Reply #1 on: February 03, 2026, 07:27:18 AM »
Steam reviews are mostly negative. Complaints about lack of interactive cockpit and apparently some can't be bothered to map their HOTAS. And many are not happy with the graphics.
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Offline The Fugitive

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Re: More competition..
« Reply #2 on: February 03, 2026, 07:28:45 AM »
https://store.steampowered.com/app/2754090/Aces_of_Thunder/

Of the 54 reviews, most are "do not recommend". Looks like its for the "War Thunder" type players.

Offline AKIron

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Re: More competition..
« Reply #3 on: February 03, 2026, 07:33:58 AM »
The large majority want it to look real and feel real but not have to deal with the difficulties inherent in reality. If you build that, they will come.
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Offline Eagler

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Re: More competition..
« Reply #4 on: February 03, 2026, 08:08:58 AM »
Obviously you guys just need training... :joystick:



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Offline edge12674

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Re: More competition..
« Reply #5 on: February 03, 2026, 08:26:57 AM »
If it stirs up more interest in WWII, so much the better!

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Offline Animl-AW

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Re: More competition..
« Reply #6 on: February 03, 2026, 08:52:04 AM »
They have a very small choice of aircraft, especially compared to AH
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Offline Devil 505

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Re: More competition..
« Reply #7 on: February 03, 2026, 09:02:07 AM »
They have a very small choice of aircraft, especially compared to AH

Maybe at launch, but it's a Gaijin product, so they can just asset flip any War Blunder asset that want into this game.

Hell, War Blunder itself started as an asset flip from their IL-2: Birds of Prey from 2009.
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Offline hazmatt

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Re: More competition..
« Reply #8 on: February 03, 2026, 09:09:43 AM »
Has anybody tried it? I would be interested in a review by somebody from our community who has actually tried it. I for one plan to wait a bit and see as I'm sure they are going to have some bugs to squash and I don't want to be a beta tester.

It also looks like that other then the corsair, the deluxe edition doesn't add much to be competitive online. From the lineup I'm guessing the Yak3 will be popular as I'm guessing it will dominate in pretty much every way except for high speed dives if the flight modeling i anything like War Thunder. I wonder if they have something in place to keep the entire fight from being Yak3s. That would be kinda funny.

It also looks like IL2 Korea is going to be released in the next month or two and combat pilot is still in development. It's nice to see that we're going to have even more choices in the future.
« Last Edit: February 03, 2026, 09:11:25 AM by hazmatt »

Offline Bolt

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Re: More competition..
« Reply #9 on: February 03, 2026, 10:26:59 AM »
Obviously you guys just need training... :joystick:



Eagler

More importantly, where do I get this guy's outfit for upcoming scenario??  :cheers: :D
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Offline AKKuya

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Re: More competition..
« Reply #10 on: February 03, 2026, 02:28:44 PM »
This will be a temp phase for players.

Will there be a large player base?  community?  player run events?
Will the game have consistent upgrades?  dedicated devs? 

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Offline Eagler

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Re: More competition..
« Reply #11 on: February 03, 2026, 02:39:20 PM »
No zoom sounds like programming is not complete...

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Offline Devil 505

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Re: More competition..
« Reply #12 on: February 03, 2026, 04:10:17 PM »
Will the game have consistent upgrades?  dedicated devs?

Easy enough to fake just by adding existing planes from War Thunder.
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Offline Lusche

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Re: More competition..
« Reply #13 on: February 03, 2026, 09:57:35 PM »
An interesting review in this reddit thread, which goes a bit more in-depth than just "it sucks, man":


Quote
I played it just after launch. It is surprisingly bad. I played in flatscreen, and a friend played in VR while streaming, so I got a decent overview of both experiences

   1.  The VR interface is so bad that I cannot believe an actual human designed it. All menus are attached to your left hand, and wobble around horrendously while you're desperately trying to click on tiny buttons with your pointer on the right hand, and there's no way to see if you're even close to being able to click a button. This is not a VR game. You can't navigate the menus using your stick controls. I was breaking down in tears of laughter watching my friend struggling to navigate the menus futilely trying to click on literally anything
   2. The default control bindings for a controller are unworkable, and the controls menu is unintuitive at best
   3. The graphics are surprisingly bad. It suffers from modern-game-engine-itus where everything is run through multiple layers of blurs and sharpening, with no way to turn it off. In 1080p, much of the cockpit text is completely unreadable in flatscreen. In VR, the graphics aren't great, and apparently its kind of stuttery as well on my friends vr rig. The flatscreen version has regular large stutters, but its not too bad
   4. It lacks any good edge smoothing options. MSAA is normally considered mandatory in VR games, and this only supports FXAA, TAA (very badly), or TSR (also quite badly). None of these really work for VR, and apparently this was very noticeable to my friend
   5. Apparently the VR controls aren't particularly great, and it'd play better on a controller. The VR aspect seemed like a gimmick according to my friend, its seemingly a flatscreen game with VR support poorly bolted on
   6. It lacks any real content currently. There's seemingly only 1 actual gamemode. Its cool, but after a few matches you've basically experienced everything
   7. Most of the planes flying around in a match appear to be AI, and the AI is really bad. It can barely operate the planes. I didn't buy a pvp flight sim to do a lot of pve against bad AI which sometimes literally only flies in circles and nothing else
   8. The teams are mixed with various faction's planes, which means that the only way to distinguish teams in your immersive no-ui sim is via a very unreliable big blue box that may or may not pop up around friendly planes at random. It works maybe 10% of the time, leading to a lot of confusion. Its such a bizarre addition to a game which has a firm rule of no-ui otherwise

All in all its a surprisingly hot mess which feels like a very cheap warthunder spinoff, that lacks any meaningful content. It clearly wasn't run past someone that's played a videogame before. I suspect probably have almost no players within 3-4 weeks before quietly being abandoned

Also I have read that headtracking is not even in yet.
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Offline Animl-AW

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Re: More competition..
« Reply #14 on: February 03, 2026, 10:57:55 PM »
Here's what is happening
These new engines allow turn-key game makers. Like Unreal, you don't need to know how to make an object or model, you don't need to know how to program anything but a GUI. The rest is just making settings.

We loathed this with passion in live sound with the new younger guys. You barely got the job only based on you could program a digital console, instead of know how to route cabling, better yet PROVE you have an ear. These guys can't wire a light bulb, but they made the console so turn-key that any inexperienced monkey can operate it. Hence we started getting a LOT of seriously BAD engineers, I can't even call them engineers, I call them operators. "look what I can do with this" Ya but it sounds like sht. 'Ya but look what I can do with it".

Same thing here. They made it so easy to make a game you're going to see a lot of bogus games pop. Graphics will be good, everyone will have em,...but the game is not well thought-out. It's not ready for prime time at all.

« Last Edit: February 03, 2026, 10:59:43 PM by Animl-AW »
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