I can state with 100% certainty that these cyclic dx11 mini-warps only started after the switch to Frontier. 100%
I'm also 95% certain it started after some "fix" in routing was performed a few weeks after the move to Frontier.
And steely07 narrowed it down to a traffic control issue...
I totally get it. It is questionable for sure. However it throws me off when other games show the same thing, every 10 min.
Take notice. This tweak didn’t show a full fix on the chart, it seems to minimize it. They spikes are still there, just smaller. Much lime other tweaks I tried. Others showed the same thing, same era. We are forced to consider these factors. Its harder to solve things if we don’t. At this point, I can’t say anyone is wrong, nor that I’m right.
I can even go over board and think it could be a trunk system several ISPs travel through. I’m even considering toying with VPN to see if another path avoids it. So you may be right, but it could be wider than that. Remember, his chart shows the same thing you guys show. So we need to explain that.
HT is pretty damn savvy on IT stuff. His Server setup is almost worth as much as the game itself. I think it would make him happy to solve it. He’s not the type to just let it happen. He’d live to stop being blamed for it.
What would be nice is a data base where all players from all games enter details including locations and it would be easier to figure out. It’s not just us.
Frontier doesn’t own all the trunks they pass through. Not every player has the issue.
<shrug>
No way I can call anyone wrong, its a tough one.
Want a real IT challenge? Work on a production where 28 trucks of gear is networked to talk to each other without a single flaw. Because if there is one you’re fired. Every light you see, everything you hear, every pyro is networked to universes. If any of these guys played I’d have a whole team all over this.