Author Topic: Stutter  (Read 42150 times)

Offline AKIron

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Stutter
« on: March 05, 2026, 12:19:02 PM »
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Offline Getback

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Re: Stutter
« Reply #1 on: March 05, 2026, 06:34:33 PM »
Thanks AKIron, I imagine that will help many people!

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Offline Shane

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Re: Stutter
« Reply #2 on: March 05, 2026, 07:57:14 PM »
Doesn't affect the 10 min dx11 spike.   

May help other issues, especially if there's an onboard card (not me) competing as indicated in the video.
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Offline Animl-AW

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Re: Stutter
« Reply #3 on: March 06, 2026, 10:46:09 AM »
There could be some truth to this. However, I’ve tried countless settings, get it gone, next day it comes right back. So making a setting, getting it gone, requires at least a week of testing.

I have yet to see a “fix” last a whole month. I have read countless claims of fixes. But never saw any replies about a fix sticking.

You can toy with framed windows in Hardware-Accelerated GPU Scheduling (HAGS)

I’ll try this one too.

But frankly, players are trying so many settings, and not rolling them back when its not a fix, that it becomes a heap pile of forgotten settings that may even contradict each other. After finding a “fix” it then needs to be tested on a fresh install of Windows with the rest of the settings at default to be able to say “this is it”.

Not a player who doesn’t respect the effort. No one has struck gold, yet.

I’ll give it a try.

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Offline Vulcan

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Re: Stutter
« Reply #4 on: March 06, 2026, 08:12:12 PM »
I miss the days when it was just about conflicting IRQ settings on expansion boards.

Offline Animl-AW

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Re: Stutter
« Reply #5 on: March 07, 2026, 10:05:05 AM »
I miss the days when it was just about conflicting IRQ settings on expansion boards.

This one has a lot of skilled people baffled.

It did start after DX11.

But from what I understand DX is more stable than Vulkan.

I wish Windows had a OS geared for gaming. It’s becoming bloated.

Every approach is convincing, yet yield nothing.

I haven’t tried this yet

HT thinks its Nvidia
I think its DX/VR changes
Some think its IT
It goes on and on…
It’s like JFK conspiracies.

There are seriously skilled people scratching their heads.

I can make my system move faster to smooth it, yet not solve it.

At least like not many other games we have a work-around to use DX9.exe. It has other GUI issues but the game is smooth.

Honestly, I don’t think it has anything to do with HTC. You may find similar IT readings in any game that has the issue.

I found s new home and busy getting ready to move, but when I find time I’ll try this one too.

Wouldn’t surprise me if some 14 yr old figures it out, lol. If ever.
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Offline Shane

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Re: Stutter
« Reply #6 on: March 07, 2026, 10:38:31 AM »
This one has a lot of skilled people baffled.

It did start after DX11.


I can state with 100% certainty that these cyclic dx11 mini-warps only started after the switch to Frontier.  100%

I'm also 95% certain it started after some "fix" in routing was performed a few weeks after the move to Frontier.

And steely07 narrowed it down to a traffic control issue...
« Last Edit: March 07, 2026, 10:58:48 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Animl-AW

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Re: Stutter
« Reply #7 on: March 07, 2026, 11:45:01 AM »
I can state with 100% certainty that these cyclic dx11 mini-warps only started after the switch to Frontier.  100%

I'm also 95% certain it started after some "fix" in routing was performed a few weeks after the move to Frontier.

And steely07 narrowed it down to a traffic control issue...

I totally get it. It is questionable for sure. However it throws me off when other games show the same thing, every 10 min.

Take notice. This tweak didn’t show a full fix on the chart, it seems to minimize it. They spikes are still there, just smaller. Much lime other tweaks I tried. Others showed the same thing, same era. We are forced to consider these factors. Its harder to solve things if we don’t. At this point, I can’t say anyone is wrong, nor that I’m right.

I can even go over board and think it could be a trunk system several ISPs travel through. I’m even considering toying with VPN to see if another path avoids it. So you may be right, but it could be wider than that. Remember, his chart shows the same thing you guys show. So we need to explain that.

HT is pretty damn savvy on IT stuff. His Server setup is almost worth as much as the game itself. I think it would make him happy to solve it. He’s not the type to just let it happen. He’d live to stop being blamed for it.

What would be nice is a data base where all players from all games enter details including locations and it would be easier to figure out. It’s not just us.

Frontier doesn’t own all the trunks they pass through. Not every player has the issue.

<shrug>
No way I can call anyone wrong, its a tough one.

Want a real IT challenge? Work on a production where 28 trucks of gear is networked to talk to each other without a single flaw. Because if there is one you’re fired. Every light you see, everything you hear, every pyro is networked to universes. If any of these guys played I’d have a whole team all over this.
« Last Edit: March 07, 2026, 12:00:11 PM by Animl-AW »
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Offline steely07

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Re: Stutter
« Reply #8 on: March 07, 2026, 03:25:06 PM »
I think it's a simple problem, consider

Same machine, same DX11 exe, 100% predictable 10 min stutter in MA, 100% no stutter in SEA2.

Same graphics drivers, same internet connection, same everything except a different HT game server.

So yeah...
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Offline Animl-AW

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Re: Stutter
« Reply #9 on: March 07, 2026, 05:26:05 PM »
I think it's a simple problem, consider

Same machine, same DX11 exe, 100% predictable 10 min stutter in MA, 100% no stutter in SEA2.

Same graphics drivers, same internet connection, same everything except a different HT game server.

So yeah...

I totally get that, so weird.
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Offline Animl-AW

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Re: Stutter
« Reply #10 on: March 07, 2026, 05:45:16 PM »
Passing thought. Sea2 may hold the answer for all online games with the issue
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Offline CAV

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Re: Stutter
« Reply #11 on: March 12, 2026, 04:54:05 PM »
Quote
I totally get it. It is questionable for sure. However it throws me off when other games show the same thing, every 10 min.

What screws me up is I only see it in Aceshigh.

I don't see it in IL-2, WT Sim mode, or Hell Let Loose.
And I certainly don't see it in iRacing, it would be very noticeable at Talladega in three wide pack of cars.

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Offline Animl-AW

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Re: Stutter
« Reply #12 on: March 12, 2026, 05:19:05 PM »
What screws me up is I only see it in Aceshigh.

I don't see it in IL-2, WT Sim mode, or Hell Let Loose.
And I certainly don't see it in iRacing, it would be very noticeable at Talladega in three wide pack of cars.

CAV
Msratch forums. Ither ppayers see it in other games, its global to some.
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Offline Shane

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Re: Stutter
« Reply #13 on: March 12, 2026, 05:31:15 PM »
Msratch forums. Ither ppayers see it in other games, its global to some.

The cyclic 10 min stutters are "global" across platforms, you say?   Nope - only happens in AH3, I play other games, watch videos, etc and none of those connections come with these stutters.

Yes, many people experience all kinds of connection or gfx issues, but the commonality we see in AH3 is DX11 is 10 mins, every 10 mins and only in certain arenas - SEA2 is free of them (and I would immediately notice in MNM if this issue was present.)

10 min cyclic - unique to AH3 DX11 certain arenas and started after the ISP switch to Frontier.
randoms - who knows, it's generally a cpu/gfx or connection issue that often has a solution.

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Animl-AW

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Re: Stutter
« Reply #14 on: March 12, 2026, 05:49:52 PM »
The cyclic 10 min stutters are "global" across platforms, you say?   Nope - only happens in AH3, I play other games, watch videos, etc and none of those connections come with these stutters.

Yes, many people experience all kinds of connection or gfx issues, but the commonality we see in AH3 is DX11 is 10 mins, every 10 mins and only in certain arenas - SEA2 is free of them (and I would immediately notice in MNM if this issue was present.)

10 min cyclic - unique to AH3 DX11 certain arenas and started after the ISP switch to Frontier.
randoms - who knows, it's generally a cpu/gfx or connection issue that often has a solution.

For you, you are not others. The first post of thus thread shows it <shrug> i myself read post from other players in other games. A firmer AH play saw them in MSFS too. Probably machine specific
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