Author Topic: Beating up on one country to near total destruction is bad ju ju  (Read 35857 times)

Offline LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #75 on: March 27, 2026, 10:12:03 AM »
I think my suggestion of limit would yield more results. Not fix human nature, but more impact.

I don’t care what the GBers say, they will deflect from the FACT it hurts the game. Denial just makes the setting even mire needed, because denial means they have zero intent to curb it.

To dome who literally studies the numbers daily is VERY disheartening and red flags doom in my math.
It also leads to laziness while just sitting in the tower. Rather than look at the whole map, players just seek out radar depicted planes. There could be flashing bases or darbars on the other side of the map and they just ignore them because there’s one red aircraft depicted where all the friendlies are. Just absently go where the combat appears to be. I think it’s also driving players into more capable aircraft because it’s almost a necessity to be able to escape icon range to land.
« Last Edit: March 27, 2026, 10:16:47 AM by LilMak »
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline icepac

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #76 on: March 27, 2026, 10:59:44 AM »

Same dar circle icon for bombers or fighters.

Offline LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #77 on: March 27, 2026, 11:42:50 AM »
Same dar circle icon for bombers or fighters.
I think that’s the way it should be as well but, again, I believe that would take effort to get into the code. My correction can be done with simple arena settings.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline oTRALFZo

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #78 on: March 27, 2026, 01:30:33 PM »
Beating on one country until near destruction often sets the tone to get smashed back

Lately maps have been won usually in the weee hours of the morning when no one is on and typically Bish horde the morning often leaving Knights with 40% of their bases. This then means they bite off more than they can chew and often leave a wide open front while people log on and start giving them a fight. Then its rinse, lather, repeat.

Its not bad juju, its common sense and unless you play to full reset, purging other country basses just sets you up to get a beat down later.

****Let the beatings begin***

We're not happy until you are not happy

in game name: Tralfaz

Offline Randy1

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #79 on: March 27, 2026, 03:34:17 PM »
Last couple of prime time, tank island became all bish, then last night all knit.  Because of V4 the rooks had little chance getting back on tank island.

The Rooks have had control of tank island last time the map was up and the Bish were screwed by V4.  I think the time before that the knits got screwed by V4.

LilMak point on the local plane=GV dar is really highlighted last night when Rooks only option for base take anywhere on the map was to fly in troops .  Flying in troops is much harder when the local dar gives your position away.

Offline Lazerr

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #80 on: March 27, 2026, 05:38:47 PM »


I have to agree that live kill counts, and proximity radar need to go.  As well as icons returning to dots and not aircraft type size.

The kill for kill count was something I wanted brought back from earlier days in AH.  The dwindling population and scaredness of some of you are enough for me to relax my opinion on that.

Offline LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #81 on: March 27, 2026, 06:33:30 PM »

I have to agree that live kill counts, and proximity radar need to go.  As well as icons returning to dots and not aircraft type size.

The kill for kill count was something I wanted brought back from earlier days in AH.  The dwindling population and scaredness of some of you are enough for me to relax my opinion on that.
I agree with all. But the kill buffer doesn’t bother me nearly as much as the proximity radar. I’m willing to accept the kill buffer and plane ID/direction and long as AWACS goes the way of the dodo.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline mERv

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #82 on: March 27, 2026, 11:55:18 PM »
Look at all you mediocres talking bout dis and dat but as soon as you smell blood you dont try and instigate breaking the 2 v 1 you feed it. Knights held off better than Rooks and Bish combined and we were outmatched 4 to 1 in sortie 75% of the night. There is nothing like pressing forward no matter the odds and sending wave after wave over and over. Most all of you just populate these fights the rsal top dawgs are starting and finishing them.

Knivhts stood in the pocket and broke the 2v1  :banana:
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline JimmyD3

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #83 on: March 28, 2026, 07:23:00 AM »
Knit horde vs Rook horde vs Bish horde, not sure what you are referring to. Had fun last night though.
Kenai77
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USAF 1971-76