Author Topic: Feet dry and hording  (Read 20090 times)

Offline molybdenum

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Re: Feet dry and hording
« Reply #45 on: May 03, 2026, 05:24:32 PM »
Your point is invalid. Guess what boats can still do if they’re sunk?
Answer: Spawn LVTs.

In my example there were no aircraft lifting from the boat. No vehicles pouring out of the hangar. No battles (intense or otherwise). Just a couple players launching LVTs, opening their doors, and dropping supplies on the beach. Over and over and over again. Had a few attackers who could do nothing to stop it. Even had a tank find their feet dry area who was getting kills but couldn’t reload fast enough get them before they dumped their loads.

So no. Feet dry does not “rock” unless you’re here to avoid combat. In which case there are trucking simulators you might want to consider.

Once the boat respawns, the feet dry, as well as the task group, goes away. I'm sorry you had an annoying experience, but had you waited 10 minutes after the boat was killed it could have been a very exciting one.

Offline molybdenum

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Re: Feet dry and hording
« Reply #46 on: May 03, 2026, 05:52:26 PM »
Fighting to slow/stop the attack in stead of running supplies might be "Much more exciting and interesting!"

If it were, I would do it. Not even close.

Online LilMak

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Re: Feet dry and hording
« Reply #47 on: May 04, 2026, 12:31:47 PM »
Once the boat respawns, the feet dry, as well as the task group, goes away. I'm sorry you had an annoying experience, but had you waited 10 minutes after the boat was killed it could have been a very exciting one.
Your solution is for me to kill the boat at a port and wait for it to respawn so combat can happen!?! You have got to be trolling because there is no way you don’t understand how unbelievably stupid that sounds.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline molybdenum

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Re: Feet dry and hording
« Reply #48 on: May 04, 2026, 03:08:22 PM »
Your solution is for me to kill the boat at a port and wait for it to respawn so combat can happen!?! You have got to be trolling because there is no way you don’t understand how unbelievably stupid that sounds.

Combat will happen regardless. It has already been happening. You said so yourself. Don't pretend to be stupid, you're clearly not.
Successful combat (i.e. taking the base you want) will happen if and only if you check all the boxes. Town wf, base deacked, whatever.
There is an extra layer of prep for the ~1% of base take tries where a feet dry spawn exists. Once stuff gets resupped instantly, only the clueless would not understand what's happening and adapt.
You don't seem clueless.
So what's your point, other than the one I just debunked?

Lowering onesself to the level of insult vs debate suggests you get it. You just can't "win" this debate any other way. And so you revert to a straw man argument to try to pretend to win.

Why not simply say "I don't like them! They spoil my plans (and those of your horde, if you have one in tow)? And then adapt accordingly?

Wouldn't that make things more interesting?
« Last Edit: May 04, 2026, 03:36:08 PM by molybdenum »

Online LilMak

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Re: Feet dry and hording
« Reply #49 on: May 04, 2026, 07:42:12 PM »
Combat will happen regardless. It has already been happening. You said so yourself. Don't pretend to be stupid, you're clearly not.
Successful combat (i.e. taking the base you want) will happen if and only if you check all the boxes. Town wf, base deacked, whatever.
There is an extra layer of prep for the ~1% of base take tries where a feet dry spawn exists. Once stuff gets resupped instantly, only the clueless would not understand what's happening and adapt.
You don't seem clueless.
So what's your point, other than the one I just debunked?

Lowering onesself to the level of insult vs debate suggests you get it. You just can't "win" this debate any other way. And so you revert to a straw man argument to try to pretend to win.

Why not simply say "I don't like them! They spoil my plans (and those of your horde, if you have one in tow)? And then adapt accordingly?

Wouldn't that make things more interesting?
There is no debate. You debunked nothing. It’s not interesting. The exploit you’re requesting appears to be systematically being removed. Thankfully.

Adapt accordingly.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline molybdenum

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Re: Feet dry and hording
« Reply #50 on: May 05, 2026, 08:32:08 PM »
There is no debate. You debunked nothing. It’s not interesting. The exploit you’re requesting appears to be systematically being removed. Thankfully.

Adapt accordingly.

1) You claimed I expected players to wait 10 minutes to fight. That was hyperbolic BS of the 1st order and was, indeed, debunked.
2) It's very interesting, adds complexity to a game that gets simpler and simpler as the numbers continue to dwindle. But I suppose that's subjective.
3) It does appear that the powers that be want feet dry spawns removed. They seem to feel it's a "purity of the game thing," which is their prerogative. It's kinda like straining out a gnat but swallowing a camel from my point of view, though. Or rearraigning the deck chairs and playing pretty music while the Titanic slowly slips beneath the waves, that might be a better analogy.

But they run the show.

As I said in a previous post, would the continuance of feet drys cost HT a single dollar? Given the declining numbers, why spend time and effort that annoys even a minority of long term paying players over jots and tittles? The very few newbs we get certainly wouldn't care. They'd probably like feet drys, since those would give them something they could manage to do that's helpful. Being shot down over and over again vs the decades-long veterans that dominate this game while accomplishing nothing gets old very fast.
« Last Edit: May 05, 2026, 09:29:14 PM by molybdenum »