Author Topic: Micro freezes DX11  (Read 1515 times)

Offline diaster

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Micro freezes DX11
« on: July 03, 2026, 06:02:46 PM »
Not sure why but whether I’m in VR or track IR when I’m playing DX 11 version I get micro freezes every 1:58 minutes and 30 seconds each freeze last about a second. This is God knows how many times now and today was the last one where I was just getting ready to shoot a guy crossing in front of my guns. So what is the problem with this? Why does it happen and why can’t it be fixed?
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Offline Animl-AW

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Re: Micro freezes DX11
« Reply #1 on: July 03, 2026, 06:18:34 PM »
Not sure why but whether I’m in VR or track IR when I’m playing DX 11 version I get micro freezes every 1:58 minutes and 30 seconds each freeze last about a second. This is God knows how many times now and today was the last one where I was just getting ready to shoot a guy crossing in front of my guns. So what is the problem with this? Why does it happen and why can’t it be fixed?

There are various reasons for stutters. Some pertain to DX11, some don’t.

The intervals you give don’t seem to fit the common pattern players get from DX11, which is usually a stutter every 10min.

In this case I would guess it’s possible something else going on.

Lil more detail on your computer?

Check your net status in game and look for corresponding spikes.

Check whats running in Windows background processes.

Check video card settings to see if you’re not overloading it

You can visit the link below in sig if you want to compare settings to tweaks there.

If you don’t figure it out start a post in tech forum
« Last Edit: July 03, 2026, 06:20:45 PM by Animl-AW »
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Offline LCADolby

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Re: Micro freezes DX11
« Reply #2 on: July 03, 2026, 10:25:59 PM »
Switch to DX9 if you're not using VR, the stutters happen all the time otherwise.

A fix has never been found, DX9 is the only way around it.
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Online DmonSlyr

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Re: Micro freezes DX11
« Reply #3 on: July 03, 2026, 11:25:46 PM »
One of the worst things to ever happen to this game....  it honestly really pisses me off that they cant find the "reason". I switched to dx9 and it fixed it. But there are so many people who dont think twice to ask and just think its an AH issue and quit, or dx9 doesnt work either. Its detrimental and theres really no reason it should be happening in this day n age.
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Offline steely07

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Re: Micro freezes DX11
« Reply #4 on: July 04, 2026, 06:08:51 PM »
Not to toot my own horn, and it wasn't discovered alone, but we think we know the reason for it, longer discussion over here : https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html
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Offline Animl-AW

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Re: Micro freezes DX11
« Reply #5 on: July 04, 2026, 06:25:55 PM »
You posted that with a trumpet in your hand.

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Offline Eagler

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Re: Micro freezes DX11
« Reply #6 on: July 05, 2026, 06:01:27 AM »
Not to toot my own horn, and it wasn't discovered alone, but we think we know the reason for it, longer discussion over here : https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html

That was some terrific troubleshooting..

It would be fantastic if it got a response from HT..

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Offline xanax

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Re: Micro freezes DX11
« Reply #7 on: July 05, 2026, 12:21:23 PM »
That was some terrific troubleshooting..

It would be fantastic if it got a response from HT..

Eagler

Agreed. Completely laid out for at least an examination of the issue.

Offline Animl-AW

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Re: Micro freezes DX11
« Reply #8 on: July 05, 2026, 12:37:29 PM »
Well, a problem seems to be it’s not being laid out directly to HT and hope he cares to comment on it.

I’m still having issues not understanding on how DX affects a server. So I’m left with it almost may be more than a server setting.

We have maybe a byproduct error laid out, but doesn’t really define the fix. So talk to HT.
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Offline steely07

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Re: Micro freezes DX11
« Reply #9 on: July 05, 2026, 04:39:26 PM »
It's not DX as such, it's how the network traffic for each version is routed through the last hop when it arrives at HT's server stack

For example if the DX11 exe connected to the server on the same port as the DX9 exe, we wouldn't have the issue

The downtime this last week when HT's fibre was cut would have been a good time to look at it...
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Offline AKIron

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Re: Micro freezes DX11
« Reply #10 on: July 05, 2026, 04:58:32 PM »
Are there any game play differences between DX9 and DX11? Other than VR and cosmetic? Anything you can do/set in DX11 you can't in DX9? Vice Versa?

Just curious and wondering why they would use different ports to the server.

Seems to me VR would be all client side.
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Offline AKIron

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Re: Micro freezes DX11
« Reply #11 on: July 05, 2026, 06:06:24 PM »
That the traffic goes through different ports implies that traffic is different or treated differently by the server. The pausing every 10 minutes could be a network equipment function but could also be a server function related only to DX11. If it could be definitively determined this began with the move to Frontier then network equipment is the better bet.

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« Last Edit: July 05, 2026, 06:08:42 PM by AKIron »
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Offline Animl-AW

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Re: Micro freezes DX11
« Reply #12 on: July 05, 2026, 10:33:38 PM »
Directx handles tasks related to multimedia and video programming, primarily for 3D gaming on Windows PCs and Xbox. It runs locally on your device's hardware (GPU/CPU) to process graphics.

Servers usually do not need robust consumer-grade DirectX because they primarily process raw data, handle network logic, and serve files rather than rendering real-time 3D environments. However, servers designed for cloud gaming or virtual desktop infrastructure (VDI) will utilize specialized server-grade graphics APIs.

So it’s not Directx you’re opening and connecting to a server/port, its the exe connecting and what version of DX to use..

My question is why different ports? Is it because one is also dedicated to Steam? It may not be a DX not Nvidia issue at all. It may be the difference in exe files. Which sounds to me one might need to be edited and if edited what is the impact to Steam.

I may be not even close. But thats where the path tends to take me.

So Steely could be right. But I think we should not say Directx, it just processes whats delivered. It’s the exe.

Only HT can help steer past this point.

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Offline Wolf

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Re: Micro freezes DX11
« Reply #13 on: July 10, 2026, 09:32:47 AM »
i fired the game up offline and i get the freezes too. DX9 didn't seem to have the issue from what i could tell
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Offline Animl-AW

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Re: Micro freezes DX11
« Reply #14 on: July 10, 2026, 11:44:06 AM »
i fired the game up offline and i get the freezes too. DX9 didn't seem to have the issue from what i could tell

Good
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