Author Topic: On the technical feasibility of making a two-sided map.  (Read 2797 times)

Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #30 on: August 01, 2026, 11:46:43 PM »
If it's easier for you to swallow, gg, look at it this way- HT is a big old meanie who won't do what you want.

End result is the same, less pointless talky talky.

Wiley.

I don't feel that way at all. I'm not complaining about anything. I was just suggesting that it would be cool to try a two-player map. I'm not crying for one or anything. But I am arguing against the people who say it's a technical and possibility to pull it off. Lol. That made me laugh out loud. $600,000 at least. Hahaha!

I'm having a lot of fun in the game. I'm enjoying it a lot. Doesn't mean I can't have suggestions does it? Like a wish list kind of thing or just to argue about something. I don't have any delusions or illusions that any of these changes would take place. I actually couldn't care less.

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Offline Spikes

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Re: On the technical feasibility of making a two-sided map.
« Reply #31 on: August 02, 2026, 07:24:18 AM »
I don't feel that way at all. I'm not complaining about anything. I was just suggesting that it would be cool to try a two-player map. I'm not crying for one or anything. But I am arguing against the people who say it's a technical and possibility to pull it off. Lol. That made me laugh out loud. $600,000 at least. Hahaha!

I'm having a lot of fun in the game. I'm enjoying it a lot. Doesn't mean I can't have suggestions does it? Like a wish list kind of thing or just to argue about something. I don't have any delusions or illusions that any of these changes would take place. I actually couldn't care less.


Can you please point out the map that's already two-sided?
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Offline Wiley

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Re: On the technical feasibility of making a two-sided map.
« Reply #32 on: August 02, 2026, 10:58:52 AM »
But I am arguing against the people who say it's a technical and possibility to pull it off.

Of course it's not a technical impossibility, nobody is saying it is.  What they are saying with varying degrees of detail, is the way the game is currently coded, it is not merely a matter of flipping a switch to have a 2 sided map function correctly in the Main Arena with all the things the Main Arena does.  Further, I am adding that HT has said repeatedly that he will not do the work for a 2 sided MA, and wouldn't do it if there was a big red button on his desk that would do it.  Since he's the one that gets to make the decision, it doesn't matter if it's 600 grand for a map, or $3.50 and a pack of gummi bears.  It's not happening.

Add to that some players have chosen this particular hill to die on (as well as shorter switch time), and every couple months we get another thread that seems to think it will be the one to convince him out of the literal hundreds.

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Offline Dadtallica

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Re: On the technical feasibility of making a two-sided map.
« Reply #33 on: August 02, 2026, 11:29:29 AM »
I don't feel that way at all. I'm not complaining about anything. I was just suggesting that it would be cool to try a two-player map. I'm not crying for one or anything. But I am arguing against the people who say it's a technical and possibility to pull it off. Lol. That made me laugh out loud. $600,000 at least. Hahaha!

I'm having a lot of fun in the game. I'm enjoying it a lot. Doesn't mean I can't have suggestions does it? Like a wish list kind of thing or just to argue about something. I don't have any delusions or illusions that any of these changes would take place. I actually couldn't care less.

You asked the technical ability to put one two sided map in the MA.

What I’ve shown is simply that it’s not impossible, it’s just highly impractical in the melee arena. It’s just not anywhere near as simple as making a map and sticking it in. The only way to do it is to reconfigure the entire system. By the way, it takes these fellas the better part of a year to make one map.

I’ve hired and created these teams before. Projects like this don’t just happen because we want them to. If you’re not gonna put your wish list in the proper context, then just put it in the wish list sub forum with all the rest of them.
« Last Edit: August 02, 2026, 01:14:20 PM by Dadtallica »
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #34 on: August 03, 2026, 12:53:03 AM »
Can you please point out the map that's already two-sided?

Axis versus allies? One of the world war One arenas.
I haven't checked if axis versus allies is still available but it used to be and I used to play there it's two sides.
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #35 on: August 03, 2026, 12:54:19 AM »
You asked the technical ability to put one two sided map in the MA.

What I’ve shown is simply that it’s not impossible, it’s just highly impractical in the melee arena. It’s just not anywhere near as simple as making a map and sticking it in. The only way to do it is to reconfigure the entire system. By the way, it takes these fellas the better part of a year to make one map.

I’ve hired and created these teams before. Projects like this don’t just happen because we want them to. If you’re not gonna put your wish list in the proper context, then just put it in the wish list sub forum with all the rest of them.


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Offline CptTrips

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Re: On the technical feasibility of making a two-sided map.
« Reply #36 on: August 03, 2026, 08:57:57 AM »
Axis versus allies? One of the world war One arenas.
I haven't checked if axis versus allies is still available but it used to be and I used to play there it's two sides.

I made WWIWF.  It's still 3 sides, but one side is hidden off in a corner with the bare minimum of strat to satisfy the terrain editor validation.

I assume AVA and the FSO and Scenarios are the same.

There are always 3 sides.  One side may be de-emphasized, but it's there.

But those arena where you fake it, don't have to run the Melee base capture, eny, strat, win-the-war logic.  So they can get away with faking two sides.

« Last Edit: August 03, 2026, 08:59:32 AM by CptTrips »
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Offline Max

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Re: On the technical feasibility of making a two-sided map.
« Reply #37 on: August 03, 2026, 09:07:53 AM »
Whether a 2 sided map takes a week, month, year or whatever is beside the point. Hitech is retired. His last fully involved commitment to the game was the rewrite of the graphics engine that evolved into AHIII. That was 10 years ago.

What you see is what you're gonna get until the balance  between income & expenses tips the balance in favor of the latter.

Offline Dadtallica

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Re: On the technical feasibility of making a two-sided map.
« Reply #38 on: August 03, 2026, 09:19:37 AM »
But everybody really wants it to happen so just make it happen OK??
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Offline Eagler

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Re: On the technical feasibility of making a two-sided map.
« Reply #39 on: August 03, 2026, 09:33:45 AM »
Whether a 2 sided map takes a week, month, year or whatever is beside the point. Hitech is retired. His last fully involved commitment to the game was the rewrite of the graphics engine that evolved into AHIII. That was 10 years ago.

What you see is what you're gonna get until the balance  between income & expenses tips the balance in favor of the latter.

Yep but some just like to yell at the clouds...

We can make it a two sided game..just takes us to login correctly for it to happen..

Same chance of that happening as it is to have HT code it for 2 sides..

 :cheers:

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Offline Chris79

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Re: On the technical feasibility of making a two-sided map.
« Reply #40 on: August 03, 2026, 09:36:41 AM »
I can’t imagine it being all that difficult.
Create a map where the third countries bases are scattered evenly amongst the other 2 and disable flight for that country.


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Offline CptTrips

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Re: On the technical feasibility of making a two-sided map.
« Reply #41 on: August 03, 2026, 09:50:34 AM »
I can’t imagine it being all that difficult.
Create a map where the third countries bases are scattered evenly amongst the other 2 and disable flight for that country.

How does that affect ENY?

How does that affect auto-switch?

How does that affect the win-the-war field ownership percentage?

What happens on a reset and the countries rotate position?

Setting it up is one thing.  How it functions is another.  The problem is that behavior is undefined (because you are circumventing the designed behavior) and the negative effects are hard to predict and HT doesn't like to "experiment" with the Melee.  And no other arena is allowed to have the win-the-war logic to test in.

But even if it were technically feasible, HT has stated he won't consider it.
« Last Edit: August 03, 2026, 10:51:30 AM by CptTrips »
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Offline Spikes

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Re: On the technical feasibility of making a two-sided map.
« Reply #42 on: August 03, 2026, 09:54:36 AM »
Axis versus allies? One of the world war One arenas.
I haven't checked if axis versus allies is still available but it used to be and I used to play there it's two sides.
There's a 3rd country base in the bottom left of ww1wf. There are no maps that exist that only have two countries. It is not possible.
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Offline Dadtallica

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Re: On the technical feasibility of making a two-sided map.
« Reply #43 on: August 03, 2026, 10:14:20 AM »
Do people actually read these threads or just the last few posts. The repetition in responses is pretty telling. What are we even doing here anymore?
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #44 on: August 03, 2026, 10:52:36 AM »
But everybody really wants it to happen so just make it happen OK??

no. I was just saying it would be cool to try. To put it in rotation.....  but the warriors come out and act like someone is trying to rewrite the bible. So uptight and hilariously Karen-ish behavior out of some of you.

Then we have the ridiculous reasons ( and a $600,000 estimate)  for why it can't happen, and that's why I'm here laughing at those.

Nothing more than that.

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