Author Topic: On the technical feasibility of making a two-sided map.  (Read 2792 times)

Offline Spikes

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Re: On the technical feasibility of making a two-sided map.
« Reply #45 on: August 03, 2026, 10:56:24 AM »
Well you were wrong about a 2 sided map already existing so why wouldn't you be wrong about other things? Lol.

Lol.
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Offline CptTrips

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Re: On the technical feasibility of making a two-sided map.
« Reply #46 on: August 03, 2026, 11:06:58 AM »
no. I was just saying it would be cool to try. To put it in rotation..... 

I'd love to see a true two-side experiment.

I'm not being a Karen, I'm just explaining why I wouldn't hold your breath.

It will never happen because HT said he won't consider it even if it were technically feasible (and I'm pretty sure it isn't feasible without serious code changes).

I don't take a stand on the estimate, because it doesn't matter.  Even if it were an easy change, a days worth of work, HT said he won't consider it.

I don't know how else to explain it to you.

« Last Edit: August 03, 2026, 11:12:56 AM by CptTrips »
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Offline Max

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Re: On the technical feasibility of making a two-sided map.
« Reply #47 on: August 03, 2026, 11:17:36 AM »

Offline Dadtallica

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Re: On the technical feasibility of making a two-sided map.
« Reply #48 on: August 03, 2026, 02:31:39 PM »
You said it would be cool to try and ask for the technical feasibility and it’s been explained to you in an amazing amount of ways. You literally have to rewrite the coding of aces high… it’s bible so to speak. That takes people time and money. Expensive people who take a long time to do expensive things.

But now, where are the warriors trying to put a stop to some kind of change what you just wanted to try something… ok go do it then? Please report back?

Have you ever hired a team of developers and given them a project of this detail. Remember, this is a proprietary code, not a commercial engine so unless it was somebody who has already worked on the code, they would also need to be training time.

What you thought was a two sided map is not it’s just a three sided map with one side hidden and as you’ve been explained several times it can’t be used in the MA… without recoding.

Dale would be lucky to get through of it for 600K or less.
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #49 on: August 03, 2026, 02:51:55 PM »
 :rofl
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Offline hazmatt

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Re: On the technical feasibility of making a two-sided map.
« Reply #50 on: August 03, 2026, 02:52:57 PM »
I'm pretty sure the melee will never be changed.

I think the only possibility of this happening would be to have an arena setup with a 2 sided map like Axis and Allies or the Western front Arena but I'm pretty sure it would lose the "win the war" and "eny" functionality.

Offline Chris79

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Re: On the technical feasibility of making a two-sided map.
« Reply #51 on: August 03, 2026, 05:24:28 PM »
How does that affect ENY?

How does that affect auto-switch?

How does that affect the win-the-war field ownership percentage?

What happens on a reset and the countries rotate position?

Setting it up is one thing.  How it functions is another.  The problem is that behavior is undefined (because you are circumventing the designed behavior) and the negative effects are hard to predict and HT doesn't like to "experiment" with the Melee.  And no other arena is allowed to have the win-the-war logic to test in.

But even if it were technically feasible, HT has stated he won't consider it.

For a test run it would be relatively easy. As for Eny, that would require programming.


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Offline CptTrips

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Re: On the technical feasibility of making a two-sided map.
« Reply #52 on: August 03, 2026, 05:30:42 PM »

For a test run it would be relatively easy. As for Eny, that would require programming.

How do you get past the "HT won't consider it" part?
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #53 on: August 04, 2026, 07:55:15 AM »

.
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #54 on: August 04, 2026, 08:26:38 AM »
Well you were wrong about a 2 sided map already existing so why wouldn't you be wrong about other things? Lol.

Lol.

Really? haha. I was ignoring answering you on that question because I knew you were dying to spring into action with that. HAHAHAHAHA

I said this on the first page. all you have to do is leave one base on one country and have it hidden off the map ( like axis vs allies) and disabled

Axis v Allies is a two sided map and so is Western Front WWI.

So, no 600k or special development needed and we could have a two-sided map in the rotation. The laws of physics don't need to be altered.


Like somebody else said in one of the other threads, they made maps. And all you have to do is turn off all the other countries and leave one country or something. It's not a big deal to make a two-sided map from what they were saying.
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Offline Spikes

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Re: On the technical feasibility of making a two-sided map.
« Reply #55 on: August 04, 2026, 08:37:04 AM »
Ignoring me? Sounds childish.

But regardless, they are not two-sided. "All you have to do" is pulling a lot of weight here when you have no idea how any of it works. It is possible to disallow people from joining a country, but there is currently no way to force people off of a side or to a given side. I also don't believe it is possible to place bases "off map" or make them "hidden" as I'm sure we would have done things like that in SEA terrains long ago. I haven't seen an AvA map recently but maybe jaeger found a way.

I'm not a map maker, so I don't have all the answers and can't be certain, but I've been a CM helping run two-sided events for probably as long as you were banned from here, so that's got to count for something.
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Offline hazmatt

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Re: On the technical feasibility of making a two-sided map.
« Reply #56 on: August 04, 2026, 08:57:29 AM »
for probably as long as you were banned from here, so that's got to count for something.

Ouch. What's this all about? I missed something obviously.

Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #57 on: August 04, 2026, 09:13:42 AM »
Ignoring me? Sounds childish.

But regardless, they are not two-sided. "All you have to do" is pulling a lot of weight here when you have no idea how any of it works. It is possible to disallow people from joining a country, but there is currently no way to force people off of a side or to a given side. I also don't believe it is possible to place bases "off map" or make them "hidden" as I'm sure we would have done things like that in SEA terrains long ago. I haven't seen an AvA map recently but maybe jaeger found a way.

I'm not a map maker, so I don't have all the answers and can't be certain, but I've been a CM helping run two-sided events for probably as long as you were banned from here, so that's got to count for something.

I wasn't really ignoring you, I was refraining from answering your "gotcha" question that you kept asking like a little kid. Lol.

Why don't you log into the access versus allied arena right now and go check out the map. It's a two-sided map. There's one base hidden off the map. It's not meant to be part of the map but obviously you can go to it. It's not meant to be part of the gameplay just like the world war I arena ONE base that's left there.

So you're telling me that those are not two-sided maps? Lol!

It's incredible what you guys say here. Just come here for laughs mostly because a lot of people here are totally ridiculous
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Offline Dadtallica

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Re: On the technical feasibility of making a two-sided map.
« Reply #58 on: August 04, 2026, 09:33:37 AM »
We’re all being punked right??

This cannot be real.
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Offline -gg-

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Re: On the technical feasibility of making a two-sided map.
« Reply #59 on: August 04, 2026, 10:51:59 AM »
What do you mean trolled? I mean you are being pretty ridiculous and saying that you can't make a two-sided map when there's two sided maps that you can log into right now.
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