Author Topic: Wanted: Better Collision detection.  (Read 4852 times)

Offline CptTrips

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Re: Wanted: Better Collision detection.
« Reply #90 on: September 18, 2026, 12:46:36 PM »
You own your own collisions.

No one would enjoy having invisible collisions forced upon them.


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Offline hazmatt

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Re: Wanted: Better Collision detection.
« Reply #91 on: September 18, 2026, 12:48:02 PM »

Also, I hope everybody understands that it’s not just straight, white, conservative, Catholic, men who play this game daily.



What?! Seriously? Omg. You might have just done what Animl has tried to do for years and run me off!

Offline Wiley

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Re: Wanted: Better Collision detection.
« Reply #92 on: September 18, 2026, 12:48:47 PM »
My take is error to the side of whats expected.

Explain in detail what is "expected" about going down when this is what you see?



Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline hazmatt

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Re: Wanted: Better Collision detection.
« Reply #93 on: September 18, 2026, 12:55:56 PM »
The thing that makes the damage model fun is the ghost tail thing that Skyr illustrated in the videos. I have seen some who are able to deploy it well and I have done it on accident a couple times during passes on bombers. I think it's more fun then completely predictable models on some other sims where if you put your prop on the other guys tail it chews up his tail and destroys your prop.

Offline CptTrips

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Re: Wanted: Better Collision detection.
« Reply #94 on: September 18, 2026, 01:04:22 PM »
The thing that makes the damage model fun is the ghost tail thing that Skyr illustrated in the videos. I have seen some who are able to deploy it well and I have done it on accident a couple times during passes on bombers. I think it's more fun then completely predictable models on some other sims where if you put your prop on the other guys tail it chews up his tail and destroys your prop.

Welcome to the world of engineering trade-offs.

HT is aware of all this, and weighed it. 

The current model is the best of the imperfect options.

« Last Edit: September 18, 2026, 01:06:01 PM by CptTrips »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline hazmatt

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Re: Wanted: Better Collision detection.
« Reply #95 on: September 18, 2026, 01:12:06 PM »
Welcome to the world of engineering trade-offs.

HT is aware of all this, and weighed it. 

The current model is the best of the imperfect options.

Makes sense. The models I'm talking about might be able to handle 15% of the total numbers in one arena as AH3. I suspect it's different priorities in the netcode. (I'm not complaining btw) Just an observation.

Offline Animl-AW

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Re: Wanted: Better Collision detection.
« Reply #96 on: September 18, 2026, 01:17:44 PM »
Explain in detail what is "expected" about going down when this is what you see?

(Image removed from quote.)

Wiley.

No, I will not.
I made my point.
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Offline Animl-AW

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Re: Wanted: Better Collision detection.
« Reply #97 on: September 18, 2026, 01:19:21 PM »
Welcome to the world of engineering trade-offs.

HT is aware of all this, and weighed it. 

The current model is the best of the imperfect options.

To who? Not the players.
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Offline Dadtallica

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Re: Wanted: Better Collision detection.
« Reply #98 on: September 18, 2026, 01:19:30 PM »
No, I will not.
I made my point.

Like you can’t even imagine! :rofl
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Offline Wiley

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Re: Wanted: Better Collision detection.
« Reply #99 on: September 18, 2026, 01:23:24 PM »
No, I will not.
I made my point.

Yep. Misconceptions and wishful thinking. I'm guessing that support job kept you miles from the net code.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline CptTrips

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Re: Wanted: Better Collision detection.
« Reply #100 on: September 18, 2026, 01:39:27 PM »
Makes sense. The models I'm talking about might be able to handle 15% of the total numbers in one arena as AH3. I suspect it's different priorities in the netcode. (I'm not complaining btw) Just an observation.

In some gaming scenarios you would do that.  And it has some advantages.  In fact, in an Authoritative Server design, the server could even calculate all physics and collisions.
Only control inputs from players are transmitted and the server calculates the next frame's game state and sends out a state update. Great for preventing cheating.

You might could get 30 players on a server like that.

HT realized that would never work for a MMOG so he chose a distributed peer model, which means you have to have some heuristics for synchronizing inevitable games state divergence between moving entities.

The chosen design is clever and choses the best of imperfect options that works pretty good 95% of the time.

In the degenerate edge cases, you can at least say you got what you saw happen on your front end.  A player might get angry when the other plane doesn't die, but only because they were looking only through their own viewpoint.

Most rational players would not prefer seeing they clearly avoid the collisions only to be killed by an invisible plane.  Not once it happens to them.

If you really wanted to complain, you could complain about the gunnery model where in a two-circle fight I might see my pursuer clearly not have enough lead yet but still get the hit message.
That is also imperfect but better watching your bullets lay into a target with no effect.

All you can do is pick the less bad trade-off.



« Last Edit: September 18, 2026, 02:03:12 PM by CptTrips »
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Offline Animl-AW

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Re: Wanted: Better Collision detection.
« Reply #101 on: September 18, 2026, 05:26:57 PM »
1) You personally have no clue if it works 95% of the time. You haven’t flown the MA for 15 yrs.
2) The biggest complaint by a LOT of players, is that it doesn’t work as designed.
3) Spewing vomit that i don’t know how a server side FE works is erroneous trash and just being a whack off.
4) Presenting it like it can’t be looked at or adjusted is pure nonsense, it’s a choice made, it’s not concrete.
Ya know what new I learned? Nothing. None of this is new for me

You guys made a cod damn wishlist post into a vomit party. When it normally might scroll away. What it dd show was people eho just lust fir conglict eith me fir whatever delusional reason or weirdo obsession. So for that you who do get the middle finger. Grow the f up.
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Offline CptTrips

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Re: Wanted: Better Collision detection.
« Reply #102 on: September 18, 2026, 05:34:07 PM »

It works exactly as it was designed.

You're just continuing to embarrass yourself by not getting that.
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Wiley

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Re: Wanted: Better Collision detection.
« Reply #103 on: September 18, 2026, 05:47:49 PM »
Ya know what new I learned? Nothing.


That is not the flex you think it is.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline CptTrips

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Re: Wanted: Better Collision detection.
« Reply #104 on: September 18, 2026, 05:50:21 PM »
That is not the flex you think it is.

Yet the truest thing he has said in years.
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.