Author Topic: player ethos in the bucket  (Read 4436 times)

Offline Animl-AW

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Re: player ethos in the bucket
« Reply #90 on: September 06, 2026, 01:32:03 PM »
Let me put it in a nut shell.

I’m not going to debate just to debate 1000 ways to say the same thing.

I said what I said, its not going to change

I’d rather jab a pen in my eye.

« Last Edit: September 06, 2026, 01:45:13 PM by Animl-AW »
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Offline JimmyD3

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Re: player ethos in the bucket
« Reply #91 on: September 06, 2026, 01:34:26 PM »
Well part of the game is winning the war. To win the war you have to take bases and take away things players don't like. Lol. I mean that's literally part of the game. You take away the vehicle hangers you can go bomb the strat and take away things that they use to enjoy the game. Lol. If your object is to win the war you start taking everybody's bases. You shoot other people down when they're trying to fly somewhere.  I'm sure they don't like that but that's part of the game. lol

The only thing that I would consider bad is people who are cheating or something. Other than that you play within the limits of the game and nothing you do is going to be something that's wrong or bad.

Everybody likes to do different things. For me, I don't complain about anything people do in the game. If there's a hoard there's a horde. Deal with it.

The only thing wrong with the game are people who expect other people to want to respect a certain ethos in the game regarding base capture or whatever. That's never going to happen.

Well said gg, that's how I see the game as well. Do I like being vulched, or gang banged, no but it is part of the game.  :rock
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Offline Animl-AW

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Re: player ethos in the bucket
« Reply #92 on: September 06, 2026, 01:36:48 PM »
Well said gg, that's how I see the game as well. Do I like being vulched, or gang banged, no but it is part of the game.  :rock

Sorry bud
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Offline Animl-AW

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Re: player ethos in the bucket
« Reply #93 on: September 06, 2026, 01:39:57 PM »
Exactly.  Grown adults do not care for other players finger-wagging at them telling them how to play.  Some people around here think someone put them in charge.

The only rules anyone has to follow are from HTC, and the constraints built into the software.  Within that, they can play as they please.  THAT is the entire point of a sandbox.

This game was designed as a 3-sided war.  Any side can attack any other as they please.  It might attack based on maximizing it's victory odds, or it might be settling scores against a side that usually dominates and is temporarily under-populated.

If HT thought that was a problem, he'd have coded it differently.  That is why I said it was a game-design issue, not a game-design problem. 

It is how the game was designed.

How dense can you be?

HT IS trying to find a fix with ENY, evidently IT’S A FN ISSUE!

« Last Edit: September 06, 2026, 01:43:28 PM by Animl-AW »
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Offline CptTrips

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Re: player ethos in the bucket
« Reply #94 on: September 06, 2026, 01:43:36 PM »


Of course, this wouldn't be a problem with two-sides.

 :rofl
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Offline Animl-AW

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Re: player ethos in the bucket
« Reply #95 on: September 06, 2026, 01:46:57 PM »

Of course, this wouldn't be a problem with two-sides.

 :rofl

Go play your powder puff game and play with your young boys

You matter zero


« Last Edit: September 06, 2026, 01:59:41 PM by Animl-AW »
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Offline JimmyD3

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Re: player ethos in the bucket
« Reply #96 on: September 06, 2026, 02:16:39 PM »

Of course, this wouldn't be a problem with two-sides.

 :rofl

Wrong, it would still be a problem, and  you know that. :rolleyes:
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Offline hitech

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Re: player ethos in the bucket
« Reply #97 on: September 06, 2026, 02:21:39 PM »
Now that I am updating again the plan is to implement a Max # of fields one country can capture from another.

HiTech

Offline CptTrips

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Re: player ethos in the bucket
« Reply #98 on: September 06, 2026, 02:25:01 PM »
Wrong, it would still be a problem, and  you know that. :rolleyes:

Two against one wouldn't.   :rofl

In any case, if HT changes it then that is the new constraint.  Again, the only constraints are the rules HTC makes and the software constraints HT implements.


At no time should players have to submit to the arbitrary rules other players try and dictate.
« Last Edit: September 06, 2026, 02:35:40 PM by CptTrips »
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Offline -gg-

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Re: player ethos in the bucket
« Reply #99 on: September 06, 2026, 02:37:15 PM »
Now that I am updating again the plan is to implement a Max # of fields one country can capture from another.

HiTech

One thing I was talking about to a couple of squad mates on the radio last night...


And I have no idea what this would require and I'm not suggesting anything. I was just thinking that would really be cool if there was almost an AI kind of system in the game. Built into the game that would explain some of the strategies and some of the nuances. Like things that you have to kind of look up to know you can just kind of ask AI or click on something and it would tell you. One of those will be like base captures

Like without having to look up the percentages and kind of figure out how many bases or what bases or anything like that to take, that would be cool if you could click on something and it would say okay now you need only like two bases of Bishop or one base of rook or whatever. And maybe even suggest which bases to go after. People in our squad know how to do all that anyway and I don't have any clue.

The other thing is like just complicated things that to me are complicated. Like the number of guns that are in a town when you look at the down times. Like I can never remember how many guns are supposed to be down or whatever. That would be kind of cool if you could sort of get like an AI briefing or something about the current state of the war or a base or anything like that.

Or even just general things in the game. Like aircraft performance or anything like that.


I realize that's way out of the scope of anything that you're probably dealing with right now. Just thought it would be cool
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Offline Animl-AW

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Re: player ethos in the bucket
« Reply #100 on: September 06, 2026, 02:37:44 PM »
Wrong, it would still be a problem, and  you know that. :rolleyes:

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Offline Shane

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Re: player ethos in the bucket
« Reply #101 on: September 06, 2026, 02:41:15 PM »
At no time should players have to submit to the arbitrary rules other players try and dictate.

Totally correct. This is why ethos have slipped so far down the sketchy slope - lack of buy-in by those possessing low gaming integrity alongside community inertia by those unwilling, or unable, to change their perspective.

I already said as much in the OP, "...ethos cannot be hardcoded." 

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Offline CptTrips

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Re: player ethos in the bucket
« Reply #102 on: September 06, 2026, 02:42:13 PM »
I realize that's way out of the scope of anything that you're probably dealing with right now. Just thought it would be cool

Aces High Copilot.   :rofl

Or even just use AI to scan the code and generate a full manual with all the strat system expained.
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Offline Shane

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Re: player ethos in the bucket
« Reply #103 on: September 06, 2026, 02:45:22 PM »
Aces High Copilot.   :rofl

Or even just use AI to scan the code and generate a full manual with all the strat system expained.

Or maybe... ask others?  That's the whole point of chat. Just about any question can be answered fairly quickly considering how long many have played. 

But...its also eye-opening how many still don't know some basics.
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Offline -gg-

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Re: player ethos in the bucket
« Reply #104 on: September 06, 2026, 02:45:39 PM »
If you think about it, an AI type of feedback/strategy suggestion could in effect be used to orchestrate game play overall. Suggesting to people which bases should be defended or attacked. It's not hard limiting things but kind of directing the game flow and possibly bringing countries and people into the common battle points or whatever

And yeah, have it explain all of the features and systems and whatever. A lot of exciting possibilities.
« Last Edit: September 06, 2026, 02:48:18 PM by -gg- »
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