This tends to be the MO. After about midnight Central on a weekday, it gets increasingly difficult to find an actual fight. You’ll get one or two guys flying around at 20K over a base, but they won’t come down to engage. If you bother climbing up to them, they’ll often just run all the way back to ack as soon as they’re threatened.
In general, I feel like players have gotten less aggressive, and I’m starting to wonder if DAR is contributing to that.
When you already have near-perfect awareness of where the enemy is, there’s much less incentive to actually commit to a fight or take a risk. You can see the threat coming, pick the safest option, and disengage before you ever have to fight on equal terms.
It seems to get even worse as the night goes on. A lot of guys won’t even stay and fight unless they have a 3-to-1 advantage. At that point, the game becomes less about finding and engaging the enemy and more about avoiding any situation where there’s a reasonable chance of losing.
I’m not saying DAR is the sole reason for this, but I do think it may be reinforcing the increasingly passive playstyle we’re seeing, especially during off-hours when there are fewer players around.