Author Topic: Map idea to go along with HiTech's new limit on base captures  (Read 1237 times)

Offline Dadtallica

  • Gold Member
  • *****
  • Posts: 2571
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #15 on: September 08, 2026, 09:59:37 PM »
Let's not forget the Flak 88. Where the gunner can endlessly change the range on the fuse. Without ever having to take the round out of the gun tube to reset the fuse.


Or the names in "lights" after each kill that only helps promote Poor gameplay.

Feels like this would be an easy one for Codex and Dale to work out. If you’re pummeling people in a field gun, you should get killed and it should be recorded and rewarded by someone who finally took care of that.

I’ve been hit from a 88 at almost 30,000 feet and I was in absolute awe. That should matter for that person who knocked me out,  and it should matter for any other person who might knock them out.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline Max

  • Platinum Member
  • ******
  • Posts: 7984
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #16 on: September 09, 2026, 06:41:24 AM »
Indeed! There's a number of players who have 88's honed to a science at 10K + let alone 5k -

Those willing to risk life & limb killing gun bunnies should have some benefit when mission's accomplished  :aok

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1617
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #17 on: September 09, 2026, 07:47:11 AM »
Indeed! There's a number of players who have 88's honed to a science at 10K + let alone 5k -

Those willing to risk life & limb killing gun bunnies should have some benefit when mission's accomplished  :aok
I don’t care so much about scoring. I feel like the 88 seems a bit much to be plucking away at  hard maneuvering aircraft at excessive ranges. If I had it my way, icons for the 88 would be limited to 6k with the icon only showing further out if the aircraft had their autopilot activated. Killshooter would be a thing too. Meaning you pop a bust in a friendly and the gum blows.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 7658
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #18 on: September 09, 2026, 01:26:41 PM »
Indeed! There's a number of players who have 88's honed to a science at 10K + let alone 5k -

Those willing to risk life & limb killing gun bunnies should have some benefit when mission's accomplished  :aok

Normally I go into guns after someone hiding in them. just to spite them. But sqd says don’t do that. <shrug>
« Last Edit: September 09, 2026, 01:28:44 PM by Animl-AW »
AH Tech Hangar
Windows Gaming Tweaks

Offline -gg-

  • Gold Member
  • *****
  • Posts: 2447
      • IceCreamOnMars
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #19 on: September 09, 2026, 02:00:15 PM »
Was on at 2am pacific today. Only a few people on, mostly milk runners that operate in far reaches of the map that I couldn't get to. First time I upped to defend a base. Guy ups on opposite side of the map.

That's when I wish I had a bases that could be used to engage these toolsheders. 

Gina in game. Retired 11/8/26
My Band, The Jetglows
The Jetglows
Forum
Icecreamonmars.com

Offline toasted

  • Copper Member
  • **
  • Posts: 191
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #20 on: September 09, 2026, 02:59:29 PM »
This tends to be the MO. After about midnight Central on a weekday, it gets increasingly difficult to find an actual fight. You’ll get one or two guys flying around at 20K over a base, but they won’t come down to engage. If you bother climbing up to them, they’ll often just run all the way back to ack as soon as they’re threatened.

In general, I feel like players have gotten less aggressive, and I’m starting to wonder if DAR is contributing to that.

When you already have near-perfect awareness of where the enemy is, there’s much less incentive to actually commit to a fight or take a risk. You can see the threat coming, pick the safest option, and disengage before you ever have to fight on equal terms.

It seems to get even worse as the night goes on. A lot of guys won’t even stay and fight unless they have a 3-to-1 advantage. At that point, the game becomes less about finding and engaging the enemy and more about avoiding any situation where there’s a reasonable chance of losing.

I’m not saying DAR is the sole reason for this, but I do think it may be reinforcing the increasingly passive playstyle we’re seeing, especially during off-hours when there are fewer players around.
"fly as far as you can into the crash"

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1617
Re: Map idea to go along with HiTech's new limit on base captures
« Reply #21 on: September 09, 2026, 04:44:03 PM »
This tends to be the MO. After about midnight Central on a weekday, it gets increasingly difficult to find an actual fight. You’ll get one or two guys flying around at 20K over a base, but they won’t come down to engage. If you bother climbing up to them, they’ll often just run all the way back to ack as soon as they’re threatened.

In general, I feel like players have gotten less aggressive, and I’m starting to wonder if DAR is contributing to that.

When you already have near-perfect awareness of where the enemy is, there’s much less incentive to actually commit to a fight or take a risk. You can see the threat coming, pick the safest option, and disengage before you ever have to fight on equal terms.

It seems to get even worse as the night goes on. A lot of guys won’t even stay and fight unless they have a 3-to-1 advantage. At that point, the game becomes less about finding and engaging the enemy and more about avoiding any situation where there’s a reasonable chance of losing.

I’m not saying DAR is the sole reason for this, but I do think it may be reinforcing the increasingly passive playstyle we’re seeing, especially during off-hours when there are fewer players around.
Facts. Been saying similar for long time. Dar didn’t create pickers and runners but it certainly has given them advantages they didn’t need or deserve.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.