:neener:In my first buff example. It was my fault, he lost a buff. That is getting it wrong.
I can make many films of someone being the rammer and I take the damage, it’s almost nightly.
It’s getting it wrong to put it on one. The only correction is take em both out.
Some are conflating data alignment with realism. You have to look at both. I’m removing the FE differences that burn one and rewards another. If the system saw a collision between two names it can also apply the realistic damage to both.
To damage both you remove that flawed equation and return to realism.
People get rooted in their POV. I’m prolly not going to convert them to realism. Which is, a collision harms both. Damaging one and not the other is fubar. Screw that FE deflection. >IMO<
<shrug>
Saying it can be avoided distracts from my point. When it happens it should be right.
Send me the films, I'll expect 5 by the end of the week. I'll use them to make a youtube on how to avoid collisions
I’m not going to get hung up on the two FEs.
If you avoided it then there was no collision at all why does he take the damage? It works both ways.
Ya beed to set the FE thing aside. It’s excusing errors.
The objective is to get players to stop intensional HO snd collisions. If damage to both stopd that then I’m fir damage to both. Period. If we’re going to error do it in to the way it stops encouraging both.
Technically is my stance wrong? Maybe. If it stops mirons from living in HOs and Rams I’ll take that error over the current. Yep I will
You MUST get hung up on the "two front" ends as this is why we have the system we have. Data is not instantaneous so there is lag. That is why the two realities, one from your view, and one from the other players view.
One thing "Wiley" said is a bit wrong. If you avoid the collision you could still take damage. If the other guy throws a dozen rounds into your wing as he is coming through those rounds WILL cause damage. So you may avoid the "collision" but you lose a wing to a bunch of cannon rounds.
Btw
I’m not angry. We just have a different POV
IMO the current is nit realistic, you disagree. I get it
Edit: IMO, The only deterrent is both take damage.
Sleep on it
Its as realistic as a computer game can be across the world WITHOUT instantaneous data transfer. The best way to think of it is the only reality is on your computer. If you collide you take damage, if you avoid you dont (unless your hit by bullet rounds). In the case of the bombers where "you felt at fault", bail and give the guy a free kill if it bothers you so much. The system isnt perfect, due to lag, but its the best that can be done.
Changing it to "both go down" isnt going to stop the HO attempts. They still attempt them now and you have a good chance of killing yourself each time you HO. The only thing that will stop them is each player making the choice that they would rather fight and earn the kill instead of just jousting and maybe racking up an easy kill. Most players dont care about "dying" in a game as the planes are free and if you up at the base under attack your back in the action right away.