Author Topic: Collision Model Change  (Read 11807 times)

Offline Wiley

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Re: Collision Model Change
« Reply #45 on: September 13, 2026, 01:49:21 PM »
One thing "Wiley" said is a bit wrong. If you avoid the collision you could still take damage. If the other guy throws a dozen rounds into your wing as he is coming through those rounds WILL cause damage. So you may avoid the "collision" but you lose a wing to a bunch of cannon rounds.

Well, yeah.  Bullets are a completely different thing.  But if you've only been shot, there will be no collision message.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline The Fugitive

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Re: Collision Model Change
« Reply #46 on: September 13, 2026, 02:27:46 PM »
Could you link Snuggie's films please?  I just about never get hit on the way in unless I've chosen to give him the face full of bullets he's angling for, but I'd be curious to see if there are things to improve my situation off the merge.

Wiley.

He sent me a few as I was looking for film for more youtube videos.

Also, I meant "snuggie" almost never goes for a HO, or any kind of head on merge. He knows most players are going to go for the HO and judging from where they are, to where that HO should occur he can adjust his flight path to get into a better position for either a shot, an avoidance of a shot, or a maneuver to get him to a position for a shot later with out burning more E than he has too. Whether its a tight barrel rol, or a slip to the left or right just enough to spoil a shot it seems he is always thinking way ahead in a fight.

Offline Animl-AW

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Re: Collision Model Change
« Reply #47 on: September 13, 2026, 03:38:02 PM »
No offense intended

But neither of you are teaching me anything I haven’t known for over 3 decades. How FEs work, lag, avoiding HOs, the last thing it is is new to me.

I said what I said with that knowledge, including correcting AW damage model.

I disagree will not affect HO Rams.it won’t stop them. Locks are for honest people.

More often than not I fire a strong stream at 1500 and roll out or over.
Sometimes I just pile through out of spite to the dweeb. I know what I’m doing. I know when I should have fault.

None of which is my point. it’s off subject.

Two planes collide. Even if it was his fault I still get audio fx report of it, i still get a message he rammed me and him the same. Sometimes in those cases he takes damage.

A collision happed, i know it, he knows it, the system knows it, the system knows to damage my left wing. There’s no confusion it happened, which means it should affect both of us. There is nothing unrealistic or unfair about that.

What you guys show you may think its that way every time. It’s simply not. I bet it’s off that much less than you MAY think.

Fault should be the side issue through points. Again, the system is not confused the collision happened, the damage model should reflect that. It’s not. I showed it to you in BoB, you see it every night. I don’t need to go through the film game. If the system says a collision happened, make the whole thing happen. It’s not that complicated. I disagree with the setting, many do.

This thing where someone rams me, I die, they fly off…or vise-versa, is fubar.

The subject is not about how to avoid an HO or ram. It’s about make happen what the system says happened.

Thats my opinion, you’re welcome to your own.
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Offline Animl-AW

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Re: Collision Model Change
« Reply #48 on: September 13, 2026, 03:44:06 PM »
Instead of removing damage from both, points can be deducted from the one at fault. Right or wrong, they will avoid it more
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Offline Animl-AW

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Re: Collision Model Change
« Reply #49 on: September 13, 2026, 03:51:47 PM »
In BoB the collision scene and the two falling scene are not the same incident. I made it that way cuz that’s the way I think it should be.
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Offline The Fugitive

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Re: Collision Model Change
« Reply #50 on: September 13, 2026, 04:10:20 PM »
If I let a guy pass my down the left, 50 yards out and my wing comes off, Im going to ticked off because I DIDNT COLLIDE. How can you possible justify that happening and think its a good idea?

If your ticked off because you collide and fall out of the sky and the other guy flys off ok, the STOP COLLIDING!

Thats how it works, its the ONLY way it can work due to internet lag, and it is the same rule for everyone.

Offline Animl-AW

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Re: Collision Model Change
« Reply #51 on: September 13, 2026, 04:12:40 PM »
If I let a guy pass my down the left, 50 yards out and my wing comes off, Im going to ticked off because I DIDNT COLLIDE. How can you possible justify that happening and think its a good idea?

If your ticked off because you collide and fall out of the sky and the other guy flys off ok, the STOP COLLIDING!

Thats how it works, its the ONLY way it can work due to internet lag, and it is the same rule for everyone.

That is more rare than often. Someone ramming me and fly off with no damage is the same anger
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Offline Animl-AW

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Re: Collision Model Change
« Reply #52 on: September 13, 2026, 04:19:15 PM »
Basically, your example can happen either way. And he can fly off with no damage.

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Offline Wiley

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Re: Collision Model Change
« Reply #53 on: September 13, 2026, 04:27:58 PM »
That is more rare than often. Someone ramming me and fly off with no damage is the same anger

With the difference that you have the tools to avoid it. In Fugis example, you ran into an invisible plane.

Where is reality calculated?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Animl-AW

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Re: Collision Model Change
« Reply #54 on: September 13, 2026, 05:12:54 PM »
With the difference that you have the tools to avoid it. In Fugis example, you ran into an invisible plane.

Where is reality calculated?

Wiley.

I have never witnessed any such thing.
I have witnessed Pssssed off when rammed and the rammer flies off with no damage. Yep hear it all the time. Damn near nightly. I wouldn’t be posting this if I hadn’t.
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Offline Wiley

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Re: Collision Model Change
« Reply #55 on: September 13, 2026, 05:20:03 PM »

Two planes collide. Even if it was his fault I still get audio fx report of it, i still get a message he rammed me and him the same. Sometimes in those cases he takes damage.


You seem extremely hung up on "fault".  Would it be better if the system message said, "Despite your heroic attempts to avoid it, so and so's plane ran into you"?

Quote
A collision happed, i know it, he knows it, the system knows it, the system knows to damage my left wing. There’s no confusion it happened, which means it should affect both of us. There is nothing unrealistic or unfair about that.

Except one of the people ran into an invisible plane.  Other than that, there's nothing unrealistic or unfair about it.

Quote
What you guys show you may think its that way every time. It’s simply not. I bet it’s off that much less than you MAY think.

When?  When does this happen?  I've NEVER made contact with a plane that I didn't make contact with in this game.  Not once.

Quote
Fault should be the side issue through points.

Ok, what criteria should the system use to determine what each pilot was thinking before the collision?

Again, which computer is this "reality" on that you keep harping about?

I have never witnessed any such thing.

There is a reason for that.  Because the system does not work the way you want it to.  If it did, you would see it in as many cases as you see one plane flying away, and the person that didn't collide on their end would have no way of avoiding the invisible plane your desire would be creating.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline The Fugitive

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Re: Collision Model Change
« Reply #56 on: September 13, 2026, 07:07:28 PM »
I have never witnessed any such thing.
I have witnessed Pssssed off when rammed and the rammer flies off with no damage. Yep hear it all the time. Damn near nightly. I wouldn’t be posting this if I hadn’t.

And you havent witnessed it because of the system we have. You MUST collide to receive damage. Just avoid the collisions and your NEVER going to take damage from one. Should someone else get damage, it is their fault for NOT avoiding a collision.

Offline LCADolby

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Re: Collision Model Change
« Reply #57 on: September 13, 2026, 08:46:32 PM »
Fugi, Wiley;

This is you -> :bhead

This is me ->  :rofl

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Offline Animl-AW

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Re: Collision Model Change
« Reply #58 on: September 13, 2026, 08:51:04 PM »
Ya know, like GBin, its all work around talk.

Just now I got rammed in the bellie, I took the damage

I think more hate the damage model than icon dar. 4 people on radio instantly agreed with me.

Screw that avoid it, make it right. Avoid it <eye roll>

You could have avoided that HO instead of complaining to me

Most do not agree with you. Like hands down



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Offline Animl-AW

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Re: Collision Model Change
« Reply #59 on: September 13, 2026, 08:51:43 PM »
Fugi, Wiley;

This is you -> :bhead

This is me ->  :rofl

You should go where you matter
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