Author Topic: Perk Planes  (Read 1182 times)

Offline BlauK

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Perk Planes
« Reply #30 on: April 17, 2001, 08:50:00 AM »
Great idea!!!!!!!!!!!!!!!

This would allow the "I-want-to-fly-any-plane-with-my-$30-guys" to keep on flying their planes, but most of all this would encourage the use of early war planes at least in the beginning of the tour.

I bet that many pilots want to fly the early war planes, but the intrest is killed by the niki-chog-spit9-hordes they have to face in them.


  BlauKreuz - Lentolaivue 34      


Offline CRASH

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« Reply #31 on: April 17, 2001, 10:37:00 AM »
Too historical?  200 ac, maybe 150 operational at any one time during the last 6 months of the war?  Unreliability of 20mm not modeled.  Penalty for using a very dangerous ho tactic not modeled.  Not sure I'd agree with ya there rip  
     I object to the fact that the ac takes advantage of every gaming the game area available.  No penalty for ho.  100% reliable guns.  Appears to pivot on a dime at 1500 out due to net lag and visual contraints using monitor.  Realism drawbacks in damage modeling, ie. 1 20mm takes ur wing off.  Takes advantage of net lag in HO. Fosters a never ending search for ho's by the guys who fly it to the detriment of the guys who refuse to succumb the the quakebird mentality, the very same guys I might add who are the most likely to remain paying customers when the next quake bird substitute comes out. I object to it because it reduces the fun of playing the game for the rest of us.  It's the only plane I would drop out of the line up completely.  
     Don't get me wrong, I have no trouble killin' 'em, being that the guys that fly'em generally have picked up bad habits and let their acm skill deteriorate, but you get 1 or 2 in a running fite and there's always one that comes by ho sprayin' 20's all over the place and just catches a wing leading edge 'cause u couldnt roll out of the way fast enough. Don't get me wrong, you get caught in fast snapshot, you should take some damage, but it should almost never be fatal.
Too historical?  Not even close IMO.  

CRASH

 
Quote
Originally posted by Ripsnort:
Crash, Typhoon has same guns as Chog, except its a much faster plane. Spit has 2 of the same guns as Chog, and P38 has only 1, but still same gun.  Chogs are no threat except if you are involved in a lower furball and they come from outta no where with energy...of course, anything is as deadly if the pilot is good...I do agree that the guns make snap shots easier, after all, thats why they put them on the C-hog, even though pilots preferred the reliability of the .50's...most agree that a snap shot of 20's did far more damage than the snap shot of .50's...so I guess your complaint is that these guns are too historical, no?


Offline sling322

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« Reply #32 on: April 17, 2001, 11:02:00 AM »
What a clever way to cover up yet another Chog/N1K whine.....<yawn>  

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Sling322
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Offline CRASH

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« Reply #33 on: April 17, 2001, 12:16:00 PM »
Ya know, I totally agree with ya.  Gets boring dont it?  I didnt start this thread or any of the several other chog "whine" threads that are currently on the top of the board.  I wonder why their so prevelant and persistant? Hmm...maybe, just maybe, I'm not the only one who thinks it's broke and needs fixing.  Nah, that cant be it.

CRASH

 
Quote
Originally posted by sling322:
What a clever way to cover up yet another Chog/N1K whine.....<yawn>  


Offline Fokker

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Perk Planes
« Reply #34 on: April 17, 2001, 01:08:00 PM »
The perk system is a must as long as you can choose between all planes.

In general, the later the plane modell, the more perks it cost. Some extra perks for heavy armament like on the chog, tempest etc.

Offline Vruth

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« Reply #35 on: April 17, 2001, 01:53:00 PM »
 
Quote
What a clever way to cover up yet another Chog/N1K whine.....<yawn>
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Sling322

Great addition to this conversation.  


I think it's a fantastic idea.  Best way for HTC to get feedback on this is to have a vote.  That way, everyone has a share. Like like Milo in Catch-22.  We all have a share in this.

On the flip side, a lot of squads fly only particlar types of aircraft.  My squad only flies the P-51D/B.  If it was 1939, the P-51 wasn't even in existance as the first production flight wasn't until April 23, 1941.

What about P-47? It didn't start flying combat missions until April 43!  Squads would have to spend perk points to fly their squad planes???

Maybe the key is that over time, with the additional of all planes, everyone will have a wide range of weapons for A2A combat, perk points will be a thing of the past.

Something to think about...

Vruth
412th


[This message has been edited by Vruth (edited 04-17-2001).]

Offline Fester'

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« Reply #36 on: April 17, 2001, 02:31:00 PM »
I have to admit upon comming to this sim that the idea of perk points for uber planes had me pretty excited.

I think in principle its got some very strong points, its just lacking direction.  

One of the biggest strengths it offers is an RPG element.  You actually give a toejam once youre in a ride that you have "earned" GAWD! How cool is that?!

Whats the tempest cost? 70 points, whats wrong with picking some of the other uber planes, the dora, the CHOG, the nik, and making them 10-15 points?

Anyway, good points by all.  Glad to be finally flyin this.

Offline sling322

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« Reply #37 on: April 17, 2001, 02:40:00 PM »
 
Quote
Originally posted by Vruth:
 Great addition to this conversation.    

[This message has been edited by Vruth (edited 04-17-2001).]

Yeah it was, wasn't it?  Almost as relevant to the perk plane discussion as the drivel that was posted right above my original post.  Now tell me, exactly what did CRASH's post have to do with the topic at hand?