Author Topic: One thing that piss me off about F4U  (Read 911 times)

Beeking

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One thing that piss me off about F4U
« on: February 01, 2001, 02:18:00 AM »
I met a F4u flying lower than me and in a HO position. I dived (109g10 with gondolas and around 3/4 main fuel) about 350mph, made a fast pass and imediately started a vertical zoom up. He made a fast flat right turn and started zooming behind me. He gained distance and about 400yards he started firing and blow me up.
Come on...
Ok i was with gondolas and 3/4 main fuel. But i had much more energy than him when i started climbing. Must be alienigen technology...

Pepino

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One thing that piss me off about F4U
« Reply #1 on: February 01, 2001, 02:23:00 AM »
Been there, done that...    

Cheers,

Pepe

MrSiD

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One thing that piss me off about F4U
« Reply #2 on: February 01, 2001, 03:08:00 AM »
This ability to turn 180 degrees after HO and still catch you (going level around 300mph wep on) is not only a f4u feature..

I dont dare to say which other planes are known to do it.. It's an endless subject to my whine on the arenas however. I just can't understand how its possible.. A flat HARD turn 180 around should burn a huge amount of energy and speed, unless the plane is mounted on steel rails (even then it would slow down more than it does in AH atm.)

Offline leonid

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One thing that piss me off about F4U
« Reply #3 on: February 01, 2001, 03:10:00 AM »
Pirado,

What you need to do is to fly past the merge for a second longer.  By delaying that extra second you force the merging enemy to reverse their direction hard, bleeding a lot of energy in the process.  At that point you go up, forcing them to make yet another vector change, this time with gravity having the greatest effect.  From this point hammerhead them, because they will not last.

The key is to force the enemy into 2 vector changes to your one.

------------------
leonid, Kompol
5 GIAP VVS-KA, Knights

"Our cause is just.  The enemy will be crushed.  Victory will be ours."

[This message has been edited by leonid (edited 02-01-2001).]
ingame: Raz

Offline Ripsnort

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One thing that piss me off about F4U
« Reply #4 on: February 01, 2001, 08:40:00 AM »
Got film?  I would like to see it..there are alot of factors that could equate into this situation...also, I believe Pyro made a statement about high alt E states in the F4U...I'll see if I can find that statement..

Offline CavemanJ

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One thing that piss me off about F4U
« Reply #5 on: February 01, 2001, 10:39:00 AM »
The F4U isn't the one to worry about.  I've got alot of stick time in the -1C and some in the -1D and the only way I've never reversed and caught up to someone like I had a JATO unit on the kite.  If they do something dumb and do a hard pull up into the vert thier arse is mine, but that's thier fault for misjudging my E.  Dinnae always assume that a turn was as hard as you think it was.

The N1K is the real monster in this situation.  Leonid using that tactic against an N1K will get your bellybutton filled with 20mm shells as you start to kick the rudder.  There's not a kite in the current inventory that could pull that off on an N1K with a decent pilot in the 'pit

Offline F4UDOA

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One thing that piss me off about F4U
« Reply #6 on: February 01, 2001, 10:48:00 AM »
Was it Torque that got you??

He is the best at hiding his E-state. He waits for people to make a run at him and then follows them upstairs. He has done it to me many times. My advice is not to go hard vertical. Do a low G pull, if you go straight up you are making it very easy to get in gun range.

FYI, it is very hard to tell the difference between 300MPH and 400MPH bogie in an HO. But it makes a huge difference when you are trying to go ballistic.

Beeking

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One thing that piss me off about F4U
« Reply #7 on: February 01, 2001, 11:49:00 AM »
Yep, Leo
Sometimes i use to do a 45 degreese soft turn on the merge before pass and after a not too soft pull (4Gs) to zoom vertical up.
But this time i didnt a horizontal separation.
Used to do hammerheads with my 109 in WB, but here this 109 wont make it well   Can someone explain how to do a hammerhead with the 109g10 (real hammerhead, not a strange stall on the top, like happens very often).
I dont remember if it was Torque flying the F4U.

Also, a strange thing happened to me flying the F4U offline. I started zooming up until it stalls and when it happened, the plane didnt come nose down. Just kept the tail down and came until hit the ground like a helicopter. I tryed all the commands i know to make this plane err.. i mean, this... this.. ahhhh. Nothing worked. A nice stall bug?
Next time im gonna make a film.

ah! I was checking my score of 2weeks trial and look that:
*killed by F4U1C - 23
           N1K2  - 12
           Panzer- 22 lol
now

*Kills of F4U1C - 19
          F4U1D - 11
          N1K2  - 21
          P51D  - 17
(the other planes have very low results thats why i did not post)

This 4 last listed planes r not the UBER ones??????
Thats why people flies it more often...
damn..  

This is a game, all planes must have a little diference to make things more uniform. Nodoby will win a war with the best plane. We dont need few best planes and lots of lemme say.. normal ones. We need all normals.

This is my honest opinion...

forgive my english and dont shoot  


Pirado

[This message has been edited by Beeking (edited 02-01-2001).]

Offline Yeager

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One thing that piss me off about F4U
« Reply #8 on: February 01, 2001, 11:52:00 AM »
Ripsnort,

I have film of you and that one horned sheep at A1 in a very compromising posistion!

Should I post it?

Yeager  

PS.
Definately fly well past the F4U after the merge.  Play it safe.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Zippatuh

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One thing that piss me off about F4U
« Reply #9 on: February 01, 2001, 12:08:00 PM »
Ok… I may be tipping my hand, but you are describing a situation I love to be in.  This works best for me in the N1K, but I have done it in the 4U.

Situation:  You are level with me or just above and taking the HO.

In either situation I’ll go nose down just a little to draw you down and bring your E up.  At the same time I’ll be cutting my throttle as to try and stabilize my E.  At about 600 to 900 yards, I cut throttle even more and go vertical, setting up an Immelman (spelling may be wrong, still know what it is).  Most pilots will jerk the stick back to try and lead a shot on me.  Oops, too much E, cant pull it up as tight, and by the time you do, I’m reversed, level, full throttle with WEP, and spitting lead behind you!

If the opponent extends with out pulling up immediately, I’m then waiving goodbye as the mark speeds off.  Maybe next time, hehe.  The flat turn you mentioned may be using some of the same ideas; however, I personally haven't done it.

Zippatuh

Offline leonid

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One thing that piss me off about F4U
« Reply #10 on: February 01, 2001, 12:36:00 PM »
Caveman,Actually, what I'm talking about is in response to planes like the niki, that can hold e-states well since 1.04.  It works very well against nikis, and I have hammered many a niki this tour doing what I described in my previous post.  We're talking 1st merge, even.  There are no real hard maneuvers in what I am talking about, except at the top when I hammerhead.  The key is that they have to follow.  And the pilot has nothing to do with it, except if he's smart, sees where the zoom is taking him, and abruptly breaks down.

Pirado, to hammerhead well in a La-5FN, or Yak-9U you need to keep the throttle & rpm up.  Don't idle the engine, or it'll mush out.  Keep throttle up, let speed drop to around 150ias, then kick respective rudder.  It'll turn over fairly quickly.  I'm sure it'll work for the 109 too.
ingame: Raz

Beeking

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One thing that piss me off about F4U
« Reply #11 on: February 01, 2001, 12:50:00 PM »
Thanks Leo  

Pir

Offline Tac

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One thing that piss me off about F4U
« Reply #12 on: February 01, 2001, 01:10:00 PM »
Been there, cursed that too. Still do.

I refuse to believe ANY plane can do a real hard 360 degree turn to avoid my 500 mph dive and still have E to not only climb AFTER my 45 degree zooming up P-38 (which has one of the best zoom climbs) but also catches up QUITE quickly..as if that turn had done nothing to its E, or if the climb did not affect it.

Last night Bug322 and I were in 50% fuel low ammo P-38s and attacked a N1k that was 8k below us. Both P-38's were not only followed repeatedly in the vertical zoom climb by the N1k (which had turned a LOT to avoid TWO planes bouncing it), but the N1k also cought up with one of them and shot it down, and then kept turning and zooming up after the other P-38 (mine) and shot it down too.

BS. Smeared & putrid BS.

Offline MiG Eater

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One thing that piss me off about F4U
« Reply #13 on: February 01, 2001, 01:30:00 PM »
Beeking, part of the problem is that the maneuver you made after the merge is so predictable.  Many 109 drivers pull up vertically and hang on their prop before dropping down - my experience shows approx 90% of the time.  By performing a lead turn before the merge, I can gain angles in a moderate turn then convert to the vertical with a low G pullup to preserve E.  It is then fairly easy to close the distance with the 109 hanging there nose up and slowing.  The key for me is to appear slow with a low E state by not pulling up at the merge immediately - the 109 will often extend his climb allowing time to get my nose on his airplane.  Basicly, he stayed fast as you slowed down.  The most difficult 109's to catch are ones that reverse beyond my turning circle then pull the nose back down before they slow significantly.  A second neutral head-on merge is the likely result in this case.  Bleed his E before you expend all of yours.

MiG

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One thing that piss me off about F4U
« Reply #14 on: February 01, 2001, 02:13:00 PM »
hog dosent bleed e nearly enough adn handles like it weighs like a zeke. dont get me started on torque and hex editors