Author Topic: Does anybody here know how to play this game?  (Read 1043 times)

Offline Hangtime

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Does anybody here know how to play this game?
« Reply #45 on: January 20, 2002, 01:08:41 PM »
Timing is everything.[/i] :)
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Hooligan

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Does anybody here know how to play this game?
« Reply #46 on: January 20, 2002, 01:10:04 PM »
Hang:

How in the hell did you get into the FDB's?  Whoever passed their entrance exam is not the same guy who started this thread.  You sound like somebody pissed in your beer (why did Fatty grin when I said that?).

Hooligan

Offline Hangtime

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« Reply #47 on: January 20, 2002, 01:18:20 PM »
Quote
Whoever passed their entrance exam is not the same guy who started this thread.


I cheated. And they were far drunker than I was when I applied.

Quote
You sound like somebody pissed in your beer (why did Fatty grin when I said that?).


It wasn't beer. At least i think it wasn't beer.
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Beegerite

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Does anybody here know how to play this game?
« Reply #48 on: January 20, 2002, 02:48:40 PM »
This game sucks, I love this game!  Love and Hate are two sides of the same coin.  
I've been here 2 years after another two in FA and after 3000 hrs. of commercial flight time.  Here's what I've found out.
This is a game.  Flying an airplane in any of these sims is not flying a real plane.  The hottest stick in here would be dead in 15 mins. in a real fighter if he didn't have the necessary training.

The number one missing thing in AH is a lack of real life military discipline.  Military discipline is the reason why real world air forces win wars.  It's the reason why people go into battle and stay there in spite of the normal human reaction of fear.

We will never have military discipline in here as the only thing holding us together are fake names and a computer screen.

We are however, capable of simulating same on very rare occassions e.g. last friday night when the Rooks banded together to repel a massive Knight attack.  It was amazing, we agreed on predetermined leaders and followers with many hotshots putting aside their egos and following orders.  Quite a bit like the real world military.  Guess what?  We pounded the bejesuz out of the enemy and forced a reset.  

I loved every minute of my time in here last friday.  I truly felt immersed and that my actions were accomplishing something.

That's it in a nutshell.  Work together and this game is great.  Remember, your disappointments usually come in direct proportion to your expectations.  Join up with people who think like you do and this game will be great.  Let those that don't do their own thing and don't try to force them to do anything.

Beeg

P.S Come to Rookland and you'll find out.

Offline LUPO

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« Reply #49 on: January 20, 2002, 03:48:20 PM »
HANGTIME, SUPPORT THE CT!!! IMHO THAT GUYS ARE DOING AN HARD JOB IN THE DIRECTION WE WANT!

Offline LUPO

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« Reply #50 on: January 20, 2002, 03:49:14 PM »
...sorry caps :D

Offline Tjay

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« Reply #51 on: January 20, 2002, 04:24:22 PM »
Quote
Originally posted by Beegerite


The number one missing thing in AH is a lack of real life military discipline.  Military discipline is the reason why real world air forces win wars.  It's the reason why people go into battle and stay there in spite of the normal human reaction of fear.

We will never have military discipline in here as the only thing holding us together are fake names and a computer screen.



Agree 100 per cent. That's why scenarios and TODs are so satisfying. If they were available all the time I wouldn't bother with anything else. But I understand why they can't be. Unless someone has an idea of how the preparation workload could be vastly reduced.

Offline Blue Mako

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Does anybody here know how to play this game?
« Reply #52 on: January 20, 2002, 05:43:31 PM »
I feel for you hang.   Ever tried watching most of the guys online atm attack a field?  Fly in at about 500ft AGL, drive straight at the acks, shoot off some rockets, maybe kill an ack, get shot down by the other 5 acks you didn't even try to avoid.  Repeat ad nauseum until you can vulch the field for 5 hours while no-one bothers to attack the city.

I have gotten used to this so now I just laugh at the dweebs who do this and my squaddies and I clean up a lot of easy kills.  Of course, on the other side of the coin are the alt monkeys who take spits up to 30k and complain that you won't try to turn with them when you are in a pony.

In short, come to the TOD's if you want some good missions and don't expect anything except dweebery extraordinaire fromthe MA.  :cool:

Offline Buzzbait

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« Reply #53 on: January 20, 2002, 07:35:19 PM »
S!

In the CT we are looking at creating a different scoring system using existing number crunching system.  I've had a few discussions with Pyro and he has indicated he is in favour of this.  When he will be able to find the time in his busy schedule is another question, but it will be implemented sometime, hopefully sooner rather than later.

The re-vamped scoring system would provide the players with something like this:

1)  Total planes shot down by either side.  

2)  Total targets destroyed by either side.  (point system)

1) and 2)  would allow for a different means of assessing victory, and could allow for an Arena where bases aren't captured.  A Battle of Britain setup in the CT on an updated Europe map could use this type of Strat system.

3)  Individual 'streak' scores.  Ie.   Pilots who are still alive and who have killed the most enemy aircraft/targets.  This could be broken down into Top 20, (or 50)  current 'streaks',  Top best ever 'streaks'.  The streaks would cover both bombers and fighters, ie. aircraft shot down, targets destroyed.

The idea here is to encourage players to fly 'real', ie. as if their life mattered.

There are a number of other ways we can provide different Strat systems.

And of course these scoring systems would be overlaid on the original Strat, thus we would still be able to use the base capture method if we preferred.

Offline Kieran

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Stop searching for "the answer".
« Reply #54 on: January 20, 2002, 08:05:06 PM »
The new wears off the daisy for everyone sooner or later. AH has gotten bigger, true enough. It has more planes, and the new planes make the match-ups different from a year or two ago. Still, that doesn't make the game stale. What does it is the sense of challenge leaving.

Many of you have done this game so long you can no longer feel the thrill like you did when you first started. It just isn't there. You don't have that question hanging over your head anymore, "Am I good?"  Either you are or you aren't, and you figured it out long ago.

Hangtime, you are pretty much a pony man. After three years, how many new ways is there to fly and fight in it? The only way to keep the game fresh is to discover something new- one of the prime reasons frequent updates are the lifeblood of this sim. If people are not adept at finding "new" themselves, HTC has to help them along.

If you cannot find something different to do in the sim, something you can do without being dependent on others, you are doomed to leave. But whatever you do, don't point at others and the way they play as the source of your angst- you either want to be a part of it or you don't. Frankly, the way you spoke of the 8 typhie drivers in your example sortie would stear me clear of anything you set up in the future.

Offline Gump

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I don't know how!
« Reply #55 on: January 20, 2002, 09:08:04 PM »
Yep. I admit I'm new.  However, I've been involved in online flight sims since computers could talk to each other.  I consider myself rather malleable and able to adjust to new gaming paradigms relatively quickly.  As a matter of fact, during my 2nd flight in Aces High, I scored 2 kills and landed with just a few holes in my airframe.  

Alas, however, I must admit that I don't know near enough about this game yet.  Strategic factors, flight models, tricks of the trade...they still elude me to some degree.   I rely on the fact, though, that since I'm not eight years old and understand how to fight as part of a team that one day I will excel.  

god bless.

Offline Widewing

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« Reply #56 on: January 20, 2002, 09:25:57 PM »
Quote
Originally posted by Buzzbait
The idea here is to encourage players to fly 'real', ie. as if their life mattered.


Here's my idea. Perhaps, if AH pilots could truly experience the fear and misery of flying a WWII fighter for hours on end with the knowledge that any moment could be your last, they would show more discipline.

So, prior to logging on, open all the windows and let the house cool down to outside ambient winter temperature. Next, place a fan next to your computer chair. Now, drink two liters of ice-cold water. Next, take a cold shower in your underware, and still dripping wet, go sit in front of the fan. Finally, HTC must write in a line of code that causes Windows to reformat your hard drive if you get killed during the simulation.

So, you have some real fear, you're freezing cold and have to pee like a race horse. Now, log on and enjoy a true WWII fighter pilot experience.:D

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Yeager

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Hang in there Hangtime.....its cyclic
« Reply #57 on: January 21, 2002, 12:17:19 AM »
Since day one I have had a love/hate relationship with online flight sims/games.....

On the very first sortie I made in WBs I loved/hated it.

On my last day in WBs I loved/hated it.

On my very first sortie in AH I loved/hated it.

On my most recent sortie in AH I mostly hated it but still feel a need to come back again.  I love/hate this whole love/hate thing.

Truth is love/hate is cyclic...sometimes I love it alot...sometimes I hate it alot.  The past few months in AH has been on the downward cycle...i.e. Ive hated it quite a bit but I think things will turn again so Im going to hang with it (again...the cycle thing you know).

Peace be with you,
Yeager
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline LUPO

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« Reply #58 on: January 21, 2002, 08:27:40 AM »
Quote
Originally posted by Buzzbait:
The idea here is to encourage players to fly 'real', ie. as if their life mattered.

...AS IF their life mattered.
The whole question about gameplay IMHO reside in those words: "AS IF".
When we were children we were used to start a new game with "as if".
"AS IF" are the rules. Simple.
The best rules are rules that can produce an exciting and satisfying  experience. But an experience.
That's why we use the word "simulation" and not just the word "game" in order to define this kind of entertainment.
Of course we are all different and anybody can prefere different rules for the games thay want to play.

That's why they're building this CT arena.
GO ON CT guys. World is big enough for many different games...
CT arena, where we play "as if our lifes mattered" is my choise!

Offline ~Pyroman~

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« Reply #59 on: January 21, 2002, 08:54:14 AM »
is there a group in here, a country; a squad that understands the mission planner, knows how to use it, does assigned tasks, obtains objectives? or is this whole damn sim now a big farging circle jerk monkey butt grabbing gangbang?

Yeah the Rooks.  They've been becoming much more organized over the last few months due to the hard work of alot of squads working together.

I wish you the best bro but you're right it's alot more fun when things are organized.  Now they are becoming that way regularly.